Second Life's Virtual Meth Lab Will Help Train Police

June 10, 2009 -

While Second Life has many uses, law enforcement training has not historically been among them. But that may be changing.

New World Notes reports that consultant Fred Fuchs, who goes by Gus Plisskin in Second Life, designed a virtual meth lab to help cops recognize when they've stumbled upon the real thing. Such labs are not only illegal, they're extremegly dangerous as well.

Said Fuchs/Plisskin of his virtual meth lab project:

We hope to encourage use of SL for training law enforcement and social workers. We found that a walk-thru helped other types of clients think about ways they could use SL... Accuracy in simulations is 'my thing'.


Comments

Re: Second Life's Virtual Meth Lab Will Help Train Police

because it would be way harder to look at a few pictures.... FSL

http://www.eliteownage.com/nice

Re: Second Life's Virtual Meth Lab Will Help Train Police

I'm slightly concerned about the article that was provided that talked about the dangers of meth labs. One of the "signs that you might have a meth lab near you" is "Inhabitants smoking outside due to fumes." At my house we have a no smoking rule, anyone that wants to smoke has to go outside. All I mean is that, if knee-jerk reactions happen, innocent people can have their houses raided by police.

Then again, maybe this SL meth lab will help to prevent that =)

-If an apple a day keeps the doctor away....what happens when a doctor eats an apple?-

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

Re: Second Life's Virtual Meth Lab Will Help Train Police

 

Of course! Those aren't to make you aware of meth lebs, just to install a general 'meth lab paranoia' in you.

Re: Second Life's Virtual Meth Lab Will Help Train Police

Oh good. THIS won't be controversial at ALL. There's no WAY people will see the purpose of this area incorrectly.

---You are likely to be eaten by a Grue.

---You are likely to be eaten by a Grue.

Re: Second Life's Virtual Meth Lab Will Help Train Police

This reminds me of a bonehead comment I read on Facebook- one guy posted on another guy's wall telling him that cops have busted down a local meth lab and took a lot of stuff. His reaction: "Let's go in and use the drugs that are left!" Let everyone in Facebook know that you're breaking in a used lab to take some meth.

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Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
 

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