Researcher: Puzzle Test Not a Valid Measure of Aggressive or Helpful Behavior

Researcher: Puzzle Test Not a Valid Measure of Aggressive or Helpful Behavior

June 19, 2009

On Wednesday GamePolitics reported on a study which linked players of violent games with aggressive behavior while claiming that those who played games with prosocial themes were more likely to be helpful. Prof. Brad Bushman of the University of Michigan and Prof. Douglas Gentile of Iowa State were among the study's more recognizable authors.

Yesterday we reported on Texas A&M Prof. Chris Ferguson's reaction to the Bushman-Gentile study. Ferguson slammed the research methodology involved, including a somewhat academic foray into concepts like multicollinearity, which made our brain hurt just a bit.

So, in the interest of keeping things simple, we went back to Ferguson with a follow-up question concerning the methodology used in one portion of the Bushman-Gentile research. 161 U.S. college students served as test subjects:

After playing either a prosocial, violent, or neutral game, participants were asked to assign puzzles to a randomly selected partner. They could choose from puzzles that were easy, medium or hard to complete. Their partner could win $10 if they solved all the puzzles. Those who played a prosocial game were considerably more helpful than others, assigning more easy puzzles to their partners.  And those who had played violent games were significantly more likely to assign the hardest puzzles.

Given the uniqueness of the methodology, GamePolitics asked Ferguson whether, in his opinion, the "puzzle test" was a valid measure of aggression or a reasonable predictor of violent behavior. Ferguson quickly said that it was not:

No, not even remotely.  It is worlds apart from any real world aggressive or helping behavior on many levels.  Unfortunately this is a typical ad hoc outcome with no validity.

Comments

Re: Researcher: Puzzle Test Not a Valid Measure of ...

 I would say the study shows ppl that played violent video games were more competitive, and wanted a challenge.  

"Their partner could win $10 if they solved all the puzzles."  So... you mean that they had to do all 3 puzzle anyways, no it only a strategic choice of the participants if they want to start hard or easy, if you can't do the hard one, why waste your time doing the easy ones.

Re: Researcher: Puzzle Test Not a Valid Measure of ...

That was my assessment too. The study seemed nice and diverse, but the final conclusion, violent games lead to least helpful, seemed too contrived. They just felt more competitive.

It's like assuming kids that play non-violent games grow up to be pre-school teachers while those that play violent games grow up to be drill instructors.

Re: Researcher: Puzzle Test Not a Valid Measure of ...

But we already knew that.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

Re: Researcher: Puzzle Test Not a Valid Measure of ...

Don't forget the part about how it only measures short term effects and completely ignores the fact that long term effects will be much different

Re: Researcher: Puzzle Test Not a Valid Measure of ...

Videogames encourage violence! We'll make up enough flawed surveys until people accept it!

Re: Researcher: Puzzle Test Not a Valid Measure of ...

I thought puzzle tests were for IQ grading and perhaps gaugeing anger/frustration of an indevedaul......

 


I am a criminal because I purchase media,I am a criminal because I use media, I am a criminal because I chose to own media..We shall remain criminals until Corporate stay's outside our bedrooms..


http://zippydsmlee.wordpress.com

Re: Researcher: Puzzle Test Not a Valid Measure of ...

Well, there you go. Supposedly aggressive or devious behavior doesn't lead to violence.

The best results are observed in real life, not in an enclosed room with artificial goals.

GameSnooper

Re: Researcher: Puzzle Test Not a Valid Measure of ...

I think I can leave this at, wow.

Re: Researcher: Puzzle Test Not a Valid Measure of ...

I'd say the best study as to whether games make people more violent is real life! If games really did make people violent then the world would be in complete chaos right now. Instead we have federal records that show crime is at an all time low.

The simple fact is that while little kids shouldn't be playing violent games, doing so isn't going to turn them into rabid serial killers or rapists. If we really want to solve societies problems we need to stop looking for scapegoats or an easy quick fix.

GamePolitics ShoutBox

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ZippyDSMlee: man I got alot of junk and dup files too >< god I need orginization...and no not the knee capping media mafia kind :P
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ZippyDSMlee: replaced :P
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Posted 11/07/09 at 04:18pm
beemoh: @Zip: ...and you'd have to spend all that time re-downloading that porn?
Posted 11/07/09 at 03:34pm
ZippyDSMlee: ggrrrrr......vista lost one of my hard drives and I had a heart attack thinking I lost 1TB of data....
Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
Posted 11/07/09 at 10:05am
JDKJ: I'm no psychologist, but I'm told that crazy people have a tendency to do crazy things.
Posted 11/07/09 at 10:03am
chadachada321: Whoops, was out of the convo for awhile. I do wonder what type of ammo he used etc, but the real issue is WHY he did it, not HOW
Posted 11/07/09 at 09:56am
JDKJ: But if it turns out that they actually did, they'll have Hell to pay.
Posted 11/07/09 at 09:45am
JDKJ: And I'd tend to rule out the possibilty of FN Herstal supplying restricted ammunition to someone merely because they're ordering it from a military base.
Posted 11/07/09 at 09:37am
JDKJ: I know you don't leave your gated community and get around much in dark alleys, so you may be surprised to learn that there's this thing called "the black market" where, if you've got enough money, ain't too much of anything which can't be bought.
Posted 11/07/09 at 09:36am
Austin_Lewis: Or, maybe he or someone else at the base ordered the SS190 from FN Herstal.
Posted 11/07/09 at 09:32am
Austin_Lewis: the hands of private owners. They run about 300 dollars minimum for a box of 50, and boxes of AP 5.7 are extremely scarce, mainly residing in the hands of Class III stores or individuals who for one reason or another got a demo box of it.
Posted 11/07/09 at 09:30am
Austin_Lewis: There are other firearms that fire the 5.7. However, I too would like to know where he got the ammo and what kind was used. Maybe Hasan, planning not to live through this, went out and bought one the boxes of SS190 that are floating around in
Posted 11/07/09 at 08:44am
JDKJ: And it isn't yet clear what type of ammunition Hasan used. It's strange that he purchased a gun but didn't purchase ammunition for it at the same place and time. Especially because the calibre required is peculiar to the actual gun.
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