Activist Urges New CPSC Head To Ban War Toys & Games

July 11, 2009 -

Never mind imposing tougher safety standards on imports from China, writes South Carolina attorney and activist Tom Turnipseed (left).

In an op-ed for The State, Turnipseed urges Inez Tenenbaum, the new chair of the Consumer Product Safety Commission, to make her first priority a ban on war toys and war games:

It’s easier for children to play with war toys than to learn how to read or play the piano. War toys teach children aggression. Aggression needs an outlet, but aggression can be played out in a non-violent manner with peaceful games.

Children should know what really happens in a war. People are hurt, maimed and killed. War toys, games, television shows and movies using guns seldom show the real effect of what violence does to people...

 

Studies indicate a direct correlation between exposure to media violence, especially interactive video games, and increased childhood aggression...


Better alternatives to children enjoying shooting at people and blowing up buildings are games that encourage the use of their minds, skills and physical dexterity in activities promoting the sanctity of life and peace.

Turnipseed served as a South Carolina state senator (D) from 1976 to1980. He made unsuccessful runs for Congress (1980) and South Carolina Attorney General (1998).


Comments

Re: Activist Urges New CPSC Head To Ban War Toys & Games

Maybe they should see the storyline to brothers in arms and call of duty 2 big red one.  If I remember right there is a good deal in there about how many friends the players character loses.

Re: Activist Urges New CPSC Head To Ban War Toys & Games

Is anyone else tired of this "Studies Show" line? Seriously, anyone can spout bullshit these days and be correct because "Studies Show".

Re: Activist Urges New CPSC Head To Ban War Toys & Games

Studies show that studies show "accurate" information, despite that other studies show that studies show accurate information. Therefore, studies show that studies show that studies show uuuraaarrrgh

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Is King right? Should all games adopt the free-to-play model?:

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Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
 

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