AbleGamers Site Caters to Gamers with Disabilities

August 7, 2009 -

Yesterday we happened upon AbleGamers, a website devoted to assisting and building community among gamers with disabilities.

Among other services, AbleGamers provides reviews of games and peripherals with an eye toward how effectively they can be utilized by physically challenged gamers. The site was founded by Mark Barlet, who explained his motivation to writer Scott Thompson:

My dearest friend in the world and I use[d] to use games as a way to bridge the distance between us as we grew up and started our own families. The game of the day was Everquest, and the hunt was on Friday nights. Well, one day she and her hubby did not log on. I waited. After about 15 minutes, I gave her a call.

She was crying "Mark, I can't feel my hand, it is not working" and she handed the phone to her husband. 4 months prior to that night, she was told she has Multiple Sclerosis... So I said to myself that there had to be a site about disabled people and gaming... there was none. So I started one. I am disabled myself, and while my disability does not really interfere with my gaming, I could relate.

Barlet points out that things like remappable key bindings, adjustable controller sensitivity and closed captioning for voiceovers can make an otherwise inaccessible game playable to disabled individuals. Why, he wonders, are such features not standard on games?

For a good example of what AbleGames is all about, check out the site's coverage of Microsoft's Project Natal and how it will impact disabled gamers.


Comments

Re: AbleGamers Site Caters to Gamers with Disabilities

Standardize full control mapping would be a good first step.... then allow non profit orgs to build and sale controllers without having to pay licensing fees,ect.

 


Until lobbying is a hanging offense I choose anarchy! Stop supporting big media and furthering the criminalization of consumers!! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

Patreon

Deviantart

Re: AbleGamers Site Caters to Gamers with Disabilities

I'll definitely be popping in there to check it out.  No time right now though.

Kudos to the creator, however!  :)

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: AbleGamers Site Caters to Gamers with Disabilities

Just to answer the closing question, a business is a business. And it doesn't make business sense to implement features that will not be used by the majority of users.

Although the things he mentioned have been in almost every game I've played in recent years, except for the adjustable sensitivity. 

Re: AbleGamers Site Caters to Gamers with Disabilities

This tends to be a big problem for those with disabilities.  A feature that is unique to a very specific group, most often small in size, tends to be overlooked, be very expensive to produce for that small market, and has a tendancy to not have support for the addition of that product.

Recently, I had the opportunity to listen to a book called "Seeing Beyond Blindness" (I have a subscription to the Library Of Congress National Library Service which, unless I specify particular books on tape, they randomly send material for me to listen to, such as this book).  Among many issues, it discussed how expensive certain software for the visually impaired was because, for the most part, the specialized software had a limited customer base.  Certain Text-to-Speech software, as well as magnifying software tends to be massively expensive because this particular software is, for the overwhelmingly most part, only used by those with a particular disability.  Usage by the General Public really isn't widespread.  However, whenever a particular specialized piece of technology becomes of widespread interest to the General Public and is incorporated into general use equipment or software, the price drops dramatically.  One might argue that when something is used only by those who NEED it, the price is high, but when used by those who DON'T need it, usually a much large population, the price drops dramatically.

Look at the ability to change Text Font sizes or even graphics resolution.  One would think that the only ones who NEED it, the visually impaired, would be the only ones who would have access to it.  Yet, the ability to change Font sizes and resolution sizes has caught on with the General Public for convience and enjoyment.  But ONLY to the degree of the desire of the General Public.  Those with extreme vision problems who cannot be served by what the general systems allow, must pay extravagant prices for equipment and software to go that extra distance for what they NEED.

Text-To-Speech software is another example.  And, recently, general business is actually FIGHTING against it's incorporation into general use.  After all, some businesses charge a much higher rate for professional audio material which, in many cases, contains less than what the written material contain.  But, having a machine read the written material, ANY written material, would mean the general public could pay for the price of the written material and have the entire, unabridged/uncondensed material read to them at no extra cost.  And it's suspect that the advancement of this technology is slow because of the fight by big business to prevent such an option from being more accepted and popular.  After all, such a device would cut into their profits created through "charge more for less product".  We've seen this recently with the Amazon Kendle and its Text-To-Speech function.

And of course the ever existing, but still clearly in need of development for wide use, voice recognition devices, including controllers.  In regards to the general public, it's really more of a fad.  On a small command scale, it has lots of uses for those who NEED it.  But on a larger scale, the General Public needs a much larger command structure that the system just isn't fully capable of withstanding yet.  But it still catches some people's eye, and that gives it a bit of affordability, if not functionality.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl
 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
PHX Corp@MW There are things that developers are doing that drive me up the Wall as a consumer, reused Unity assets is no Exception to said rule05/25/2015 - 2:17pm
Matthew Wilsonhttps://www.youtube.com/watch?v=5svAoQ7D38k this is stupid, and the fact its allowed is stupid.05/25/2015 - 1:52pm
james_fudgeHappy Memorial Day to everyone05/25/2015 - 7:13am
Mattsworknamealso, in MGR, on higher levels, button mashing will get you reckt, you have to master parry to even have a prayer05/24/2015 - 8:52pm
MattsworknameI kinda would like a bit more variety in the combat, as it feels a bit to stiff and slow for me. Especailly after other games ive played05/24/2015 - 8:39pm
Goth_SkunkThere's... no button mashing in DA:I. However, neither is DA:I's combat perfect. I, for one, detest the active talent max limit of 8.05/24/2015 - 8:21pm
MattsworknameDa I combat is fun, a bit stiff but fun, but I still say the best pure combat engine in any game was Metal gear rising.05/24/2015 - 7:15pm
ZippyDSMleeWhen DA gets a control system like DA:O I'll brother to want to paly it, I frown on button mashing RPGs not made by bethseda...05/24/2015 - 5:59pm
Matthew Wilsonhttp://arstechnica.com/science/2015/05/new-neural-implant-reads-a-persons-intentions-to-control-robotic-arm/ our first steps tos a dues ex future lol.05/24/2015 - 1:51pm
Goth_SkunkThe game is 75% sidequests, 25% story. And most of those sidequests are only vaguely related to the main story at all, having very little consequence to the plot at large.05/24/2015 - 1:12pm
Goth_SkunkI'm such a huge BioWare fan that I played through my first playthrough of DA:I without complaint, but on my second time through I certainly took notice of just how much side-quest material there was. It's probably my greatest criticism of the game.05/24/2015 - 1:10pm
ZippyDSMleeI need one of my 70 games to play....mmmmmmmm05/24/2015 - 9:57am
MattsworknameSpent all night playing blood borne, now trapped in the Nightmare frontier and trying to reach the boss so I can maybe warp out again05/24/2015 - 9:21am
MattsworknameYeah, i got started and then made it through t the first few misions anthen blood borne05/23/2015 - 10:13pm
Goth_SkunkWhich one, Dragon Age?05/23/2015 - 8:20pm
Wonderkarpalso waiting patiently for Batman.05/23/2015 - 7:36pm
MattsworknameIn still trying ot beat that game the first time. Freaking game has so much side questing05/23/2015 - 7:34pm
Goth_SkunkPlaying a third and probably final playthrough of Dragon Age: Inquisition. Once that's done, I'll move on to AC: Unity, most likely, then get caught up on A-list games I have yet to play, like Murdered: Soul Suspect and Shadows of Mordor.05/23/2015 - 6:33pm
MattsworknameIf you own a vita and like monster hunter, but dont like the bs filler that goes with it. Try tokiden kiwmai05/23/2015 - 6:11pm
Matthew Wilsonaparently their servers got crushed, but I dont see the game selling well. Nintendo fans tend not to be fans of competitive fps05/23/2015 - 5:48pm
 

Be Heard - Contact Your Politician