Study: Violent In-game Ads More Memorable to Players

Study: Violent In-game Ads More Memorable to Players

September 4, 2009

New research indicates that in-game advertisement which feature violent elements may be more memorable to players than nonviolent ads.

MIT's Technology Review reports on the study conducted in part at the University of Luxemburg

[Researchers] developed a simple racing game called AdRacer... A player drives around a virtual course and scores points by hitting targets along the way--as she drives, unobtrusive graphical ads are displayed as billboard graphics... while a camera records her eye movements. After playing, each player's ability to recall of brands shown on the side of the road was tested.

 

Those who played a violent version of the game, where the goal was to run down pedestrians, resulting in a blood-splattered screen, demonstrated significantly better recall of advertised brands than those who played the regular version...

Of course, while violent ads may increase the player's memory of the product, they could also be a public relations disaster in the making. Technology Review notes that University of Luxemburg researchers have also found that ad violence can lessen a gamer's opinion of a brand.

GP: The screenshot at left is from the University of Luxemburg's AdRacer.

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Re: Study: Violent In-game Ads More Memorable to Players

This actually makes some sense.

I can imagine humans being tuned to be more aware of their enviroment when violent (and thus potentially dangerous) things are going on.

Re: Study: Violent In-game Ads More Memorable to Players

Yet another bias study...How about the fact that players are more FOCUSED during a TIME TRIAL than when the goal is just to run over people?

I know personally I do, and CAN, pay more attention to the environment (includes billboards) when I'm just strolling around, rather than fervently trying to get to the end of the course before time runs out.

Re: Study: Violent In-game Ads More Memorable to Players

How was this 'bais'?

They took a controlled test where the only differing factor was violence.  They then used an easily measured (and narrowly focused) metric.

Though it should be pointed out that they also found that when playing the violent version, the players spend LESS time looking at the ads but recall/imprint was greater.

Re: Study: Violent In-game Ads More Memorable to Players

OK genius, what's the bias?

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I LIKE the fence. I get 2 groups to laugh at then.

Re: Study: Violent In-game Ads More Memorable to Players

Agreed with the above; the only bias here is your own against any study which even mentions media violence. (They aren't even saying that violent media is bad!)

This is basically how you do science. Take two copies of a scenario, change one element between them, and see if you get a difference in the results. They did. People remembered more about the ads when the game involved running people over. The two games were the same design ("follow the course and hit targets") but for some reason, violence made a difference.

What does this mean? God knows. Maybe violence => more interesting => more memorable, and the ads benefited from the proximity to violent scenes. Maybe it was the grounding in reality, where hitting something with your car probably will make a mess, which made the players more susceptible to the ads.

Or maybe the sample size was 5 people and 2 control and the whole thing is meaningless. That seems to come up often in violent media studies.

 

Re: Study: Violent In-game Ads More Memorable to Players

As I ranted above, my guess is that the effect ties into survivability.  When threats are high we are more aware of our surroundings (at least at a subconcious level) since if bad stuff is already happening, more bad stuff increases the chances of a nasty case of death.

While if non threatening situations are happening, we tend to relax and start to zone out a bit.  Combat patrols run into this problem a lot.  We just are not as aware of our surroundings.

Re: Study: Violent In-game Ads More Memorable to Players

True, true. Blood splatter is not a normal sight for most people, so seeing it is immediately disconcerting and puts you on edge. Witness any of the numerous scenes in the Silent Hill series for a gaming example of that. Early on in the games you'll find a blood trail, and *foom* you're focused and on edge even though you're still just slogging through fog for the next few minutes. On the other hand, give someone a scene that looks like any boring old street and it will be just that: boring.

Re: Study: Violent In-game Ads More Memorable to Players

Seems pretty obvious to me. Violence (or at least some action) is interesting and can make things more memorable.

For example say you went to a resturant. You had a good meal, paid the bill and left, no big deal. Just another average meal. Now what if in the middle of your meal some stranger walked up, threw your food on the floor, punched you in the face, and ran out. I can guarentee you'll remember that forever!

Re: Study: Violent In-game Ads More Memorable to Players
It doesn't appear that the study accounted for the possibility that having a goal like aiming for targets, not necessarily the violence, may make people pay more attention to their surroundings. The violence is not, as some above have said, the only difference introduced. I'd be interested to see the results if they had players aim for objects in a non-violent way, like going through rings or sets of flags.
Re: Study: Violent In-game Ads More Memorable to Players

My understanding of the article is that is what they.

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I LIKE the fence. I get 2 groups to laugh at then.

Re: Study: Violent In-game Ads More Memorable to Players

They did.

"A player drives around a virtual course and scores points by hitting targets along the way..."

It doesn't make clear whether there are differences between the targets and the pedestrians, but it sounds like they built them to be very similar with just graphical effects differentiating the two.

Re: Study: Violent In-game Ads More Memorable to Players

So is to "hit along the way" the same as to "run down"? It's unclear. There is room for doubt. From the linked reports I couldn't tell if the targets are moving, or if the player just drives through them "along the way."

If the targets are moving in exactly the same patterns as the pedestrians, it would be hard to claim bias, but this is not necessarily what the article describes. If the targets are stationary, or in any way more predictable or easier to run down than the pedestrians, I think Kabyk and MechaTama31 might have a point about possible bias.

 

(If the targets move in exactly the same ways as the pedestrians, why wouldn't they say so in the article?)

 

GamePolitics ShoutBox

Posted 02/09/10 at 01:18pm
Valdearg: I do agree that it shouldn't be legal. That's for sure.
Posted 02/09/10 at 01:16pm
Andrew Eisen: Shouldn't be. Spirit of anti-discrimination laws would seem to include sexual orientation (and eye color). Plus there's always equal protection and such. Never know until you try.
Posted 02/09/10 at 01:14pm
Valdearg: @AE: Doubtful. Again, it's perfectly legal.
Posted 02/09/10 at 01:10pm
Andrew Eisen: Should have sued (unless that wasn't an option given her financial situation or something). Might have won.
Posted 02/09/10 at 01:00pm
Valdearg: Story about a Male to Female TG who was expressly told she wouldn't be given a job because she was TG. Its not the main point of the story, but explicit, perfectly legal discrimination like this exists.
Posted 02/09/10 at 12:53pm
Valdearg: Lol, I don't know. It may very well be legal to do so. Though that might able to fall under the "race" restriction, depending on how that point is argued.
Posted 02/09/10 at 12:51pm
Valdearg: I don't think they do have any legal recourse. I'll have to dig around, but I seriously believe that if the law doesn't specifically mention Sexual Orientation or Gender Identity, they can still be discriminated against in those 29 states.
Posted 02/09/10 at 12:51pm
Andrew Eisen: Eye color isn't covered either but I doubt it would be considered legal to refuse to hire people with green eyes.
Posted 02/09/10 at 12:48pm
Andrew Eisen: My explanation is longer than the Shoutbox will allow. Suffice to say that while those who are discriminated against do have legal recourse, anti-discrimination law should specifically cite sexual orientation so that there’s no question about it.
Posted 02/09/10 at 12:42pm
Valdearg: "There is no federal law that consistently protects LGBT individuals from employment discrimination; it remains legal in 29 states, and in 38 states to do so based on gender identity or expression." From the Human Rights Campaign.
Posted 02/09/10 at 12:40pm
Valdearg: @AE: Why don't you think I'm correct? I know Wiki could be flawed, but as far as it says, its up to date as of June 2009.
Posted 02/09/10 at 12:39pm
Andrew Eisen: I don't think you're right but I really don't know and don't have the time to find out. However things actually are, it's very clear how they actually should be.
Posted 02/09/10 at 12:34pm
Valdearg: "just because there's no specific state level protection for it, doesn't make discrimination right or legal." I would disagree. If there's no laws against it, it makes it perfectly legal. It's definitely not right, but perfectly legal to do.
Posted 02/09/10 at 12:33pm
Valdearg: Meaning in 29 states, private sector discrimination against gays is perfectly legal.. Sickening.
Posted 02/09/10 at 12:33pm
Valdearg: 19 states have no protections, and another 10 only have protections for public sector jobs.
Posted 02/09/10 at 12:32pm
Andrew Eisen: Well, most businesses have equal rights policies in place and just because there's no specific state level protection for it, doesn't make discrimination right or legal. Still, no argument against adding such protections.
Posted 02/09/10 at 12:28pm
Valdearg: More information. Apparently, it's worse than I actually thought.
Posted 02/09/10 at 12:28pm
Valdearg: Check the link. Apparently, its more like 20 states that have no protections.
Posted 02/09/10 at 12:26pm
Andrew Eisen: In the US? Not that I'm aware of. Sad if true.
Posted 02/09/10 at 12:25pm
Valdearg: @AE: Actually, I think, at least for now, businesses can still discriminate against gays in a few states.. Something like 5 or 8. Its part of why Gay Rights Advocates are in support of the Employee Nondiscrimination Act, or ENDA.
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