Remorseless Gaming

September 15, 2009 -

VentureBeat has word on a new website that takes some of the guilt out of playing videogames.

GamesThatGive.com donates 70 percent of its ad-driven revenue to charity and keeps a running tally of the total donated to-date (as of this posting it was $1787.73) at the top if its webpage. Charities that benefit include Feeding America, The Wilderness Society, Unicef and the United Way.

Available games include versions of Solitaire,  Sudoku, Gems,  Blackjack, Smashteroids and Bubble Burst.

The site was founded by CEO Adam Archer, a self-proclaimed “backpacker turned software engineer.” On the website’s blog, Archer explained how he hopes the donations will build over time:
 

On GamesThatGive, your micro-donation is the equivalent of a raindrop. The more frequently and the longer you play, and the better you score, the more micro-donations you generate. When you play games on GamesThatGive, when you invite your friends to play as well, when they invite their friends, and on and on, the micro-donations add up.


Comments

Re: Remorseless Gaming

Yeah charities are good.

Misconceptions about my "conscious" while I play games though... not so much.

I like the idea, but the name is oxymoronic.

Re: Remorseless Gaming

See, I didn't realize I had to feel BAD about gaming. As such, this is kind of a strange concept to me.

Re: Remorseless Gaming

I agree.

Re: Remorseless Gaming

In before this is suddenly an admisison of guilt by the game industry.

Re: Remorseless Gaming

I don't know exaclty why, but this feels a bit condisending to gamers. It's like they've hooked up their charity up to a hamster wheel.

The best example of getting gamers involved with charity is Penny Arcade's Child's Play. Maybe they should try following PA's example instead of suggesting that gamers are monotinous drones.

Re: Remorseless Gaming

Bah, humbug!  Charities just aid the government in sidestepping its responsibilities to we the people.  Also, private charities are like the privately-funded fire departments of the 19th Century - inefficient and hugely prone to corruption.

I don't feel guilty playing games, but I would definitely feel guilty playing a game that gave my money to charity.

Re: Remorseless Gaming

More like Charities side step normal buisness taxation to make a profit....

 

Befor the 30s Charities took care of soem of the populace befor the goverment cared about what the popualce did, so I don;t see them in such a harsh light....however..... if they are not doing soemthing worth while in the local comunity theya re in they are not a Charitiy IMO....they are jsut another business....

 


Until lobbying is a hanging offense I choose anarchy! Stop supporting big media and furthering the criminalization of consumers!! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: Remorseless Gaming

Nice idea, I guess, but why would one feel guilty for playing video games in the first place?

Re: Remorseless Gaming

If they put go, chess and reversi up I'd sign up in a heartbeat.

------ Ago. Perceptum. Teneo.

Re: Remorseless Gaming

Downside is that it is currently only available inside the US.

Suppose that makes sense in a way, but they are, according to the site, trying to provide support for outside the US.

Re: Remorseless Gaming

Why the hell do they need to add "support" outside the US? They're specifically blocking us, not finding a way to support us.

There is a very easy way to "support" international users. Make a list of your advertising clients, find out which ones are willing to pay for international advertising, then just show international browsers THOSE advertisments.

Done.

Re: Remorseless Gaming

Thats cool

Never underestimate the power of idiots in large amounts.

Never underestimate the power of idiots in large amounts.
 
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ZippyDSMleeEh still rather subjective… the haters would be better off going after teen and beauty rags and magazines than fiction, fiction follows reality and going after fiction tends to turn into a bullying fest’s… plus its fiction its unrealistic to start with….02/27/2015 - 1:10am
MechaTama31That's a pretty difficult anatomy to break.02/26/2015 - 11:09pm
MechaTama31"the way her animations repeatedly break her anatomy" <-- I'm sorry, but we are talking here about the woman who can roll up into a little ball and live to tell the tale, yes? ;)02/26/2015 - 11:09pm
Andrew EisenAs far as examples that could be culled from female game characters though, that one's pretty mild.02/26/2015 - 9:11pm
Andrew EisenNot as much the heels or the suit in and of themselves but certainly the way her animations repeatedly break her anatomy to show off her lady bits.02/26/2015 - 9:10pm
E. Zachary KnightWell, Samus's heels are certainly impracticable, but I wouldn't really call her Zero suit objectified. I don't really feel that the new Lara Croft is objectified either, but that is my subjective opinion.02/26/2015 - 9:08pm
Andrew EisenTomb Raider: No but we haven't seen much of anything yet. Samus: Yes.02/26/2015 - 9:07pm
ZippyDSMleeWould you call the new tomb raider objectified? WOuld Samus Aran from the new Smash bros be objectified?02/26/2015 - 9:02pm
WonderkarpI'm hoping they put the rest of the comic book ghostbusters in there. Ortiz and Rookie(From GB the game)02/26/2015 - 8:38pm
Wonderkarpghostbusters board game is doing great. getting close too a 3rd extra playable Character. Ron Alexander.02/26/2015 - 8:37pm
Andrew EisenSmurfette is not subjective. If there's more than one female character, it's not Smurfette. Anyway, as with everything on the list, Smurfette is, in and of itself, not necessarily a bad thing.02/26/2015 - 8:32pm
Andrew EisenI think there's 5 women (out of 15, I think) but other than one being a bit more "hippy" than the others, they pretty much all have the same body type. Especially when compaired to the huge variety of male body types.02/26/2015 - 8:31pm
Wonderkarpso I dont see Smurfette as a bad thing. Unless like all your female characters are Smurfette. remember the Smurfs also had Sassette02/26/2015 - 8:29pm
E. Zachary KnightOne good example of the larger issues is one Anita used in the presentation, Blizzard's Overwatch game. There are a dozen men in the game with a dozen body types. But there are only 4 women with 2 body types, but 3 of them have the same one.02/26/2015 - 8:28pm
Wonderkarpthe smurfette thing is subjective to how many female characters you have. Take Sonic for example. You have Amy, who is obvious smurfette, but there's several other female characters now without that. Including the original animated seriescomics with Sally02/26/2015 - 8:28pm
E. Zachary KnightAE. Very true. I think that is where I was going, but it didn't come out right. Jack Harkness is sexy but not objectified. Whereas, a women would have to be objectified in order to be "sexy" in most games.02/26/2015 - 8:26pm
E. Zachary KnightAnd as Andrew pointed out, there is a big difference between a sexualized man, and an idealized man. But for some reason, there is no distinction between women in games. For the most part.02/26/2015 - 8:25pm
Andrew EisenI think one of the issues we run into repeatedly with these conversations is the confusion over "sexy" and "sexually objectified."02/26/2015 - 8:24pm
E. Zachary KnightYet, for some reason, in orde rto have a sexualized women, she must be wearing lingerie or a bikini. Can't women be sexual and still dress for the job at hand?02/26/2015 - 8:24pm
E. Zachary KnightThe problem I have with complaints of "sexualized men" is that men don't have to wear speedos to be sexualized. Captain Jack Harkness from Torchwood/Doctor Who, was one sexy man, but he spent 99% of his time in a WW2 soldier's trenchcoat.02/26/2015 - 8:23pm
 

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