Ten Game Addiction Fallacies

October 5, 2009 -

At least partly in response to a story on game addiction that ran on GP last week, author Neils Clark has written a piece that looks at fluff addiction stories.

Using his blog to examine the original article GP covered, a Green Pixels story on game addiction by Nicole Tanner, Clark offers up a nifty Top 10 list of gaming addiction issues brought up in Green Pixels’ original article.

The first issue Clark’s article—Big Trouble in Little Articles: Ten Game Addiction Fallacies—takes on is “Games Aren’t Drugs. While noting that drug analogies are inappropriate for videogames, Clark states:

While behavioral triggers don’t magically transfigure a game into an ingested substance, not all cravings, or even addictions, rely on ingested substances. So while straight drug analogies commit a logical fallacy, so also do presumptions that since games aren’t drugs, they cannot be the basis of an addiction.

Clark is the co-author of the book Game Addiction: The Experience and the Effects.


Comments

Re: Ten Game Addiction Fallacies

Video games are no more addictive than running is addictive.

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Re: Ten Game Addiction Fallacies

Well he is right to say that video games are new so we cann ot simply through the idea that they could be addictive out.  But I still think most studies that get media attention are mainly bull. 

I do not htink I could fathom running into someone who played 20+ hours of wow a day... Honestly that means he should be dead, and I am skeptical of anything just told on the internet, who says the guy wasn't greatly exagerating his situation, or even lying about it for whatever reason many trolls find to bother people.  I admit that if there is suh a person who droped out of college he does need a bit of help, since you life should not revolve around a game (unless it is your job and leisure I suppose).  I think what I mainly take offense to in the current research is the huge link the word "addiction" has to drugs and gambling.  Drug chemically alter you unnaturally, while gambling not only absorbs time but much larger sums of money than a video game could. 

I probably am biased, but I also think that 1 to 2 hours of gaming on a day where I have nothing else to do is a bit shy of what I will actually play, but then again there are other days where I am so busy I have no time for games.  Fact is I think addiction is a term to be reserved for those people playing 20+ hours aday and revolving thier life around a game.  I love games but to say I am addicted if I play over 2 hours some day is ridiculous. 


Re: Ten Game Addiction Fallacies

Although I disagree with Clark about many of the things that he said in this article, there aren't many ways to disagree with him without seeming like a "hypocritical gamer" or someone that's shouting "egg." I read the majority of it and was surprised by how much he seemed to be attacking (or at least blowing off) gamer arguments. It'd take a long time to pick out specific quotes and my counter-arguments, something that I may get to later today after charging my laptop (man I wished that this had a longer-lasting battery).

-If an apple a day keeps the doctor away....what happens when a doctor eats an apple?-

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

Re: Ten Game Addiction Fallacies

I haven't read his book yet, but I would like to hear what Clark has to say about the implications that will arise should the very medium of videogames be declared as inherently "addictive". 

TV, books, sex, etc are all considered addictive within conventional wisdom.  However, those things have been around long enough to be fixtures in life and get a pass for it.  Videogames are a product of modern society- one which has been moving gradually in a direction where nobody is considered responsible for their own actions/life.  People are looking for a surrogate parent into adulthood in the form of governent coddling- or even by living with parents (and supported by them) long after adulthood.

For games to be pronounced by an official body to be addictive would potentially be the death of the medium.  All it would take is to declare games = gambling and we have an entire creative medium instantly turned into an adults-only affair with all the stigma and dirtiness that comes with it.  I doubt many creative or innovative games would be made to cater to a market that is on par (in the eyes of the government) with porn, casinos, and tobacco.  

As we are seeing already, many of the stalwart anti-games activists are shifting their strategy to the addiction angle.  Their attempts to circumvent free speech have been met with total failure. Their claims that games magically transform normal people into mindless serial-murderers are increasingly being taken as debatable at worst and all-out kookery at best.  However, to demonstrate that games are as addictive and harmful as a gambling addiction or tobacco (the comparison isn't right, but the media won't care) would achieve their goals even more effectively- by banning the sale and use of ALL games by ALL minors. 

After all, the games = gambling arguement is much more likely to be swallowed than the "games turn normal people into killers" approach they have been taking.

Re: Ten Game Addiction Fallacies

I love it when we are told what we already know.

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Ten Game Addiction Fallacies

I agree, I like it as well. Makes me feel that no one's time is wasted and that there truly are people that love stating the obvious.

 

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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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