Ten Game Addiction Fallacies

October 5, 2009 -

At least partly in response to a story on game addiction that ran on GP last week, author Neils Clark has written a piece that looks at fluff addiction stories.

Using his blog to examine the original article GP covered, a Green Pixels story on game addiction by Nicole Tanner, Clark offers up a nifty Top 10 list of gaming addiction issues brought up in Green Pixels’ original article.

The first issue Clark’s article—Big Trouble in Little Articles: Ten Game Addiction Fallacies—takes on is “Games Aren’t Drugs. While noting that drug analogies are inappropriate for videogames, Clark states:

While behavioral triggers don’t magically transfigure a game into an ingested substance, not all cravings, or even addictions, rely on ingested substances. So while straight drug analogies commit a logical fallacy, so also do presumptions that since games aren’t drugs, they cannot be the basis of an addiction.

Clark is the co-author of the book Game Addiction: The Experience and the Effects.


Comments

Re: Ten Game Addiction Fallacies

Video games are no more addictive than running is addictive.

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Re: Ten Game Addiction Fallacies

Well he is right to say that video games are new so we cann ot simply through the idea that they could be addictive out.  But I still think most studies that get media attention are mainly bull. 

I do not htink I could fathom running into someone who played 20+ hours of wow a day... Honestly that means he should be dead, and I am skeptical of anything just told on the internet, who says the guy wasn't greatly exagerating his situation, or even lying about it for whatever reason many trolls find to bother people.  I admit that if there is suh a person who droped out of college he does need a bit of help, since you life should not revolve around a game (unless it is your job and leisure I suppose).  I think what I mainly take offense to in the current research is the huge link the word "addiction" has to drugs and gambling.  Drug chemically alter you unnaturally, while gambling not only absorbs time but much larger sums of money than a video game could. 

I probably am biased, but I also think that 1 to 2 hours of gaming on a day where I have nothing else to do is a bit shy of what I will actually play, but then again there are other days where I am so busy I have no time for games.  Fact is I think addiction is a term to be reserved for those people playing 20+ hours aday and revolving thier life around a game.  I love games but to say I am addicted if I play over 2 hours some day is ridiculous. 


Re: Ten Game Addiction Fallacies

Although I disagree with Clark about many of the things that he said in this article, there aren't many ways to disagree with him without seeming like a "hypocritical gamer" or someone that's shouting "egg." I read the majority of it and was surprised by how much he seemed to be attacking (or at least blowing off) gamer arguments. It'd take a long time to pick out specific quotes and my counter-arguments, something that I may get to later today after charging my laptop (man I wished that this had a longer-lasting battery).

-If an apple a day keeps the doctor away....what happens when a doctor eats an apple?-

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

Re: Ten Game Addiction Fallacies

I haven't read his book yet, but I would like to hear what Clark has to say about the implications that will arise should the very medium of videogames be declared as inherently "addictive". 

TV, books, sex, etc are all considered addictive within conventional wisdom.  However, those things have been around long enough to be fixtures in life and get a pass for it.  Videogames are a product of modern society- one which has been moving gradually in a direction where nobody is considered responsible for their own actions/life.  People are looking for a surrogate parent into adulthood in the form of governent coddling- or even by living with parents (and supported by them) long after adulthood.

For games to be pronounced by an official body to be addictive would potentially be the death of the medium.  All it would take is to declare games = gambling and we have an entire creative medium instantly turned into an adults-only affair with all the stigma and dirtiness that comes with it.  I doubt many creative or innovative games would be made to cater to a market that is on par (in the eyes of the government) with porn, casinos, and tobacco.  

As we are seeing already, many of the stalwart anti-games activists are shifting their strategy to the addiction angle.  Their attempts to circumvent free speech have been met with total failure. Their claims that games magically transform normal people into mindless serial-murderers are increasingly being taken as debatable at worst and all-out kookery at best.  However, to demonstrate that games are as addictive and harmful as a gambling addiction or tobacco (the comparison isn't right, but the media won't care) would achieve their goals even more effectively- by banning the sale and use of ALL games by ALL minors. 

After all, the games = gambling arguement is much more likely to be swallowed than the "games turn normal people into killers" approach they have been taking.

Re: Ten Game Addiction Fallacies

I love it when we are told what we already know.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Ten Game Addiction Fallacies

I agree, I like it as well. Makes me feel that no one's time is wasted and that there truly are people that love stating the obvious.

 

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