American-developed war-themed videogames “tend to protect and justify America’s interests” according to a professor from a Japanese university.
Apparently referring to the U.S. Army game America’s Army specifically, Peter Mantello, a media studies lecturer at Ritsumeikan University in Japan, made the remarks during the War 2.0 conference, which took place on the Australian National University campus. The conference addresses political violence and new media reports Aussie newspaper The Age.
“Flatten the adversary” is a typical approach of these types of titles added Mantello, who also discussed how foreign landscapes and cities are characteristically depicted in war games based in the Middle East:
The cityscapes are marked as primitive space. They show no sign of ordinary life or ordinary people … The special op soldier … poses as the necessary solution, the civilising instrument of modernisation, the democratic equaliser who through superior technological hardware and gutsy marine bravado will vanquish pre-modern evil.
Mantello’s bio on the War 2.0 conference website lists him as a “serious gamer,” who’s recent research “examines how the aesthetics, dynamics and politics of First Person Shooter (FPS) gameplay… transform videogames into poignant cultural artifacts.”