Six Days in Fallujah Sister Dev Preps Marine Title

October 20, 2009 -

Developer Destineer Games, sister company to Atomic Games (the group behind the ill-fated Six Days in Fallujah), is about to release a Wii-game based on Marine activity in modern-day Beirut.

Marines: Modern Urban Combat is due out on November 10 according to the Marine Corps Times, but “is far removed from the realism that would be portrayed in Six Days in Fallujah, should that project ever move forward.”

Termed a “small-budget” game designed to be “family-friendly,” the new title is based on a Marine Corps simulator Destineer created back in 2005 and will have players attempt to stop Syrian and Iranian factions from inciting a civil war in Beirut.

Peter Tamte, President of both Destineer and Atomic Games offered:

We as a society tend to glorify heroes from 50 years ago, as we should, but there are individuals whose sacrifice and courage and commitment is just as strong who are walking around with us right now.

Tamte added that his company “remains committed” to making Six Days in Fallujah and is seeking out new partners in the wake of Konami bailing out on the project.

Via GameCulture


Comments

Re: Six Days in Fallujah Sister Dev Preps Marine Title

Basically, the mediocre Close Combat First to Fight for the Wii.

Atomic Games should have never gone this route. Why did they have to abandon their classic Close Combat RTT games for a game that made them shut down?

Re: Six Days in Fallujah Sister Dev Preps Marine Title

I agree.  Close Combat was a great system - probably the best real time strategy simulator ever made.  However, it was going downhill with the last couple of games.  A Bridge Too Far was the height of the series.  I wish they would remake that title.  I still play the game occasionally on my aging PC, but a facelift would be nice.

Re: Six Days in Fallujah Sister Dev Preps Marine Title

5 Families of Americans who are totally ignorant of games BAAAAAAAAAAW in 5...4....3....2...1

 

Never underestimate the power of idiots in large amounts.

Never underestimate the power of idiots in large amounts.

Re: Six Days in Fallujah Sister Dev Preps Marine Title

Wonder if they will can this project quickly if people from Beirut protest?

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.
 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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