Cloud Labor within Social Gaming Facilitating Child Labor?

October 23, 2009 -

An initiative that offers virtual payments for use in social and online games in return for performing tasks may promote child labor speculates a post on ReadWriteWeb.

CrowdFlower, which focuses on harnessing “cloud labor” from around the world and Gambit, a company that specializes in facilitating payment solutions for online games, offer users of games like MyFarm real-world tasks to perform—such as tagging photos or reviewing content—and returns payment in the form of virtual currency.

What caught the eye of ReadWriteWeb was Gambit’s explanation of its latest offering: “…making this a superb way to engage younger users, or international users in emerging markets.”

The article’s author, Dana Oshiro, wrote:

While others might argue that the web-task barter system is akin to earning one's allowance, the fact that children could be scraping the web to help businesses advertise to us seems somewhat exploitative. While it's too early to say how this program will pan out, there's no doubt that CrowdFlower and Gambit will have to walk a fine line to keep this program ethical.

A Gambit employee, Susan Su, jumped into the comment section to provide a little clarity, writing that while Facebook does not “knowingly allow” users under the age of 13 to register, “it's always tough to enforce requirements like these on the Internet.”

Su continued:

That said, we do know that users over the age of 15 make up the bulk of our transactions, and while parental consent is still strongly recommended for people aged 15-18, it's true that a lot of teens are making their own spending and work decisions around that age. As Lukas said, this is completely new territory for social game users, for developers, and for Crowdflower and Gambit.


Comments

Re: Cloud Labor within Social Gaming Facilitating Child ...

...the fact that children could be scraping the web to help businesses advertise to us seems somewhat exploitative. While it's too early to say how this program will pan out, there's no doubt that CrowdFlower and Gambit will have to walk a fine line to keep this program ethical.

Wow, really? 'Could'? They can only do so much. It's like they're saying the first factories of the Industrial Revolution would end up exploiting people (A loose analogy if that, I'll admit) as if it's directly the fault of the machines. Blame the people exploiting the system, not necessarily the system itself.

Re: Cloud Labor within Social Gaming Facilitating Child ...

what the hell is cloud labor?

Re: Cloud Labor within Social Gaming Facilitating Child ...

 "Cloud labor" is the term used for taking a certain task (e.g. data entry), splitting it into small chunks, and asking many people to perform their assigned task in exchange for a small payment.  Basically, you are contracting many people to transcribe a form or something for $0.05 per form rather than hiring an individual for $10/hr.  Of course, you still need to do QA.

 

Re: Cloud Labor within Social Gaming Facilitating Child ...

'Child Labor' has become a bit of a loaded word.

Children are permitted minor employment all the time.  Child labor laws were created to stop the excesses and abuses that you got in the early days that would do things like keep kids out of school or even force them into work.

If a kid wants to make a few bucks in their spare time by providing a service, I do not see that as exploitative.  I think we have gotten a little to far into the 'anything a child does that someone else benefits is exploitation' mentality and completely ignore that these are human beings capable of having their own desires and making their own (with parental supervision) decisions.

Re: Cloud Labor within Social Gaming Facilitating Child ...

Agreed.   The term "child labor" loses all value if it can apply equally to children toiling in some hellish Dickensian textile mill for 70 hours a week and kids making a bit of money fiddling around on the internet in their free time.

Check out my video game humor and commentary blog at http://pointlesssidequest.blogspot.com/!

Check out my video game humor and commentary blog, Pointless Side Quest! http://pointlesssidequest.blogspot.com/

Re: Cloud Labor within Social Gaming Facilitating Child ...

Its like add the word kid or child to it and people stop thinking 0-o


Until lobbying is a hanging offense I choose anarchy! Stop supporting big media and furthering the criminalization of consumers!! http://zippydsmlee.wordpress.com/


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Re: Cloud Labor within Social Gaming Facilitating Child ...

This isn't something new really. How about amazons www.mechanicalturk.com ? Where you get paid real money instead of fake money for doing tasks. Seems like that would draw in more people. 

Re: Cloud Labor within Social Gaming Facilitating Child ...

Next they will say underagers watching TV/web comercails are working....


Until lobbying is a hanging offense I choose anarchy! Stop supporting big media and furthering the criminalization of consumers!! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

Patreon

Deviantart

Re: Cloud Labor within Social Gaming Facilitating Child ...

Hey! For someone with Carpel Tunnel, pressing the up/down arrows to change the channel could be a very daunting and laborous task...

Re: Cloud Labor within Social Gaming Facilitating Child ...

Calling it "labor" is REALLY stretching the definition to breaking point.

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Mattsworknamemeet ips. stupid phone.05/27/2015 - 11:34pm
MattsworknameI feel ups should have a hard line expiration date. if a company doesn't use them for ten years they have to put it on the market or make it open source05/27/2015 - 11:34pm
MechaCrashPride does play a factor. If you sell an IP to someone, and they make a ton of money off it, it makes you look like a tool: why didn't YOU make that money? Better to sit on it than be embarassed that way.05/27/2015 - 10:58pm
ZippyDSMleeAS far as I understand it the suits think sitting on a an IP till the time is right is more profitable than tradeing it around.....hevean forbit soemone use soemthing to make money with....05/27/2015 - 9:58pm
Andrew EisenOh, there's also the Facebook page.05/27/2015 - 4:29pm
hidannikOkay :( Guess I'll just have to YouTube it when I've caught up on all the other podcasts.05/27/2015 - 4:13pm
Andrew EisenI honestly don't know. The show is on my YouTube channel and we promote it here on the site every week.05/27/2015 - 4:11pm
hidannikIs there nothing a podcast app can key on?\05/27/2015 - 4:09pm
Andrew EisenYeah, we lost Libsyn quite some time ago. As such, no RSS or iTunes. We're working on finding a new (and cost effective) home but it's been really slow going.05/27/2015 - 4:07pm
hidannikThe last one on that feed was Feb 905/27/2015 - 4:05pm
hidannikThe feed is at superpac.libsyn.com05/27/2015 - 4:05pm
hidannikI ask because it hasn't shown up in my PocketCasts feed in a while. (I'm currently a month behind)05/27/2015 - 4:02pm
E. Zachary KnightAE, Loved your mom as the guest on your 30 Days of Netflix series. She is one interesting lady.05/27/2015 - 3:47pm
E. Zachary Knighthidannik, If you mean on iTunes, we are working to get it back up there soon. Otherwise, the show must go on. We record live every Saturday at 8pm Central05/27/2015 - 3:47pm
Andrew Eisenhidannik - The podcast will continue this weekend and every weekend after for the foreseeable future. What makes you ask?05/27/2015 - 3:29pm
Matthew WilsonI say no it isnt, but it depends on the reason for not selling it. were the pressured to not sell it. aka target au, or did they chose not to on their own aka gog with hatred.05/27/2015 - 3:28pm
hidannikIs there no more podcast?05/27/2015 - 3:26pm
E. Zachary KnightHere is another thought exercise. How would you feel if game developers traded in IP? http://gamasutra.com/blogs/JorgeMunoz/20150520/243471/Why_dont_developers_buysell_intellectual_property_much_like_other_assets.php05/27/2015 - 3:24pm
Andrew EisenSlightly Mad Studio comments on Wii U version of Project Cars: http://www.nintendolife.com/news/2015/05/exclusive_slightly_mad_studio_head_ian_bell_sets_the_record_straight_on_project_cars_wii_u05/27/2015 - 11:54am
E. Zachary KnightGamasutra has a really interesting interview with the Hatred developers. http://gamasutra.com/blogs/AlbertPalka/20150526/244229/Real_talk_with_Destructive_Creations_Hatred_interview.php05/27/2015 - 10:11am
 

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