EuroGamer has an insightful piece up entitled “Killerspiele,” which takes a look at the state of controversial games in Germany.
The article begins by detailing the failed “Killer Game Drive” put on by the Aktionsbündnis Amoklauf Winnenden last month in Stuttgart, noting that Harry Schober (pictured left), a father of one of the German school shooting victims from earlier this year, founded both the organization and the game round up.
Other aspects covered include a detailed look at Germany’s game rating system, which “goes further than any other to ensure that unsuitable videogames don't get into the hands of unsuitable players,” and the positive effect that a gamer-driven, grass-roots effort had upon government.
Where the piece’s author—Simon Parkin—excels though is in his ability to frame perfectly both the anguish of Schober and the outrage of gamers, who feel that their rights are being affected by attempts to limit access to certain games:
We should always be mindful that videogames offer mere fleeting entertainment while life, in contrast, is infinitely precious. The former should never threaten the latter. Hardy Schober's anguish may be misplaced and his tabloid-friendly skip stunt deserving of mockery. But more than that, he deserves a conversation. If gamers cannot afford him that, then in some ways, they really are to blame.