Cheating is always a problem in school, and one that most educational videogames are not immune to.
In creating its latest title—a game designed to teach the history of biology—Toronto-based Spongelab Interactive was concerned about walkthroughs being posted online by those who had already completed the content. Their solution was to hire programmer Alex Maslov, a Centennial College graduate, to make the game dynamic and randomize content.
Maslov’s task took him four months and resulted in a “cheat-proof” educational title. He also landed a new job—Maslov is now employed by Spongelab’s sister company InViVo Communications.
The unnamed title is due to enter beta testing next spring towards a 2010 mid-year release.
ITBusiness.Ca has a video and short story on the subject up on their website.





Comments
Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
"cheat-proof" LOL
next someone is going to claim something is hack-proof
Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
It's called randomization. It's been around for years, and by "years" I mean it's older than Windows (Rogue).
Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
Hey man- Captain Kirk cheated. And look at what a bad-ass he was. Cheating can be a good thing. :D
Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
Captain Kirk was fictional.
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Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
Wow, who knew using walkthroughs was cheating???
Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
What, you didn't think using material from outside the game was perhaps defeating the intent of the designer?
Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
...mmmmm randemzied test...so if one lists all the randomized events and dose a compelte walkthrough...then what?
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Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
That interview was a bit dubious and my experience with Centennial doesn't give me a lot of confidence in this game. They don't discuss in any kind of detail what kind of randomization is involved, or even how the basic play of the game occurs (which makes speculation on how the randomization works fairly difficult).
It's quite possible that they've got a great, innovative, educational title, but you'd never know it from that article.
Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
Personally I say don't make it "Cheat-proof". It'll be a good lesson for the kids when they use a walkthrough, ace the game, and fail every test they take because they didn't learn anything. The game is apparently supposed to teach the history of biology, so if someone bothers to cheat through it, they must not be all that interested in the history.
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Re: “Cheat-Proof” Poses Obstacle to EDU Game Developer
"Cheat-proof" is a rather disingenuous goal. There is no such thing. Rather, the goal should be "cheat-resistant".