Literal Charity Drive Involves Penn & Teller Title Desert Bus

November 25, 2009 -

For the third year in a row, a comedy troupe is playing a marathon session of the world’s worst videogame to benefit charity.

LoadingReadyRun is playing Desert Bus, an all too realistic bus driving simulator from an old Penn & Teller unreleased videogame compilation, for 120 hours straight to benefit Penny Arcade’s Child’s Play charity. So far, the event, which is being streamed live, has raised over $84,000, already eclipsing 2008’s $70,423 figure.

Desert Bus has players pilot a bus from Tucson, Arizona to Las Vegas in real time at a maximum speed of 45 MPH. The trip takes a full eight hours and the game cannot be paused. Additionally, any incidents or accidents result in the bus being towed back to Tucson and the trip starting over from the beginning. Penn & Teller commissioned the game as a response to the mid-1990s political furor over violent games.

This year’s charity event partners include Rock Band creators Harmonix, Antec, Braid developer Hothead Games and The Escapist, which is hosting a portal for the charity drive on its website.

The event is revenue driven, and in theory endless. As long as donations are increased 7% each hour, the drive will continue.


Comments

Re: Literal Charity Drive Involves Penn & Teller Title ...

Final count: 136 hours, raising $132,067.94

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Literal Charity Drive Involves Penn & Teller Title ...

Maximum speed of 45mph? That's totall unrealistic, I see buses hauling ass at 70 down the Interstate all the time!

Re: Literal Charity Drive Involves Penn & Teller Title ...

They had 14 points up until 2 hours ago, when one of the morning guys came on, spilled some drinks then crashed whilst trying to drive in a straight line and sing to Queen at the same time. Now they have 0 points.

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Literal Charity Drive Involves Penn & Teller Title ...

Yeah and the song was don't stop me now. The game doesn't take orders in song form apparently.

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Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

---------------------------------------------------- Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

Re: Literal Charity Drive Involves Penn & Teller Title ...

This sounds like an interesting charity drive.

http://www.magicinkgaming.com/

 
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Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
 

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