Anti-War Campaign Inspires Game

December 14, 2009 -

Inspired by anti-war posters, Reid Kimball created a side-scrolling game for the PC echoing the same message.

The posters sparked Kimball’s motivation were created by Big Ant International, under a campaign called What Goes Around Comes Around which backed the Global Coalition for Peace. The artwork is designed to wrap around objects in order to show, for example, a soldier’s gun muzzle pointing at himself.

The game itself, called What Goes Around, is rather simple, and has players fire a Predator missile from a drone (at a UFO adorned with a turban) and then, mimicking the posters, having to avoid the missile as it loops around and comes up behind the drone. The game (7MB) can be downloaded from Kimball’s SparkPlugCreations website here.

Kimball talked about the What Goes Around on his Gamaustra blog:

I have a passion for creating games that explore more serious topics like health, the environment, human rights and war. I don't get to make these kinds of games during my day job but I hope to one day because I believe games can provide very engaging and empowering experiences for people.


Comments

Re: Anti-War Campaign Inspires Game

This illustrates a problem I have with a number of games I've seen that are trying to convey a message or are self-consciously "artistic":  The game itself is superfluous.  You don't get anything from actually experiencing the work that you couldn't get by simply hearing the concept explained to you.

Check out my video game humor and commentary blog, Pointless Side Quest!

Check out my video game humor and commentary blog, Pointless Side Quest! http://pointlesssidequest.blogspot.com/

Re: Anti-War Campaign Inspires Game

First, the idea of being "anti-war" is moronic, as EVERYONE who isn't crazy is anti-war.  No right-minded human being likes or wants war.  With that said, what they really are is "never go to war or fight no matter what," crazies. 

Someone already pointed out that unilateral pacifism and copitulation is what got Western Europe into the problem it was in during the 1930s, to which Kimball replied, "I can't see how one can argue that position on unilateral pacifism. Who's to say that more violence in the 1930's wouldn't have sparked even more years later. We'll never know."

I guess he thinks that Hitler would have stopped killing Jews, wouldn't have killed thousands of Brits while attempting to invade their island nation, and would have stopped his advance into Russia on his own.  Whereas, if the Western powers had stood up from the beginning, when Hitler took over pieces of Austria and Poland, and they would have kept him from marching all across Europe, destroying the lives of thousands of people, both soldiers and civilians alike.

Not only does this guy have a very flawed world view, but he is also, apparently, a poor game designer.

Re: Anti-War Campaign Inspires Game

Your sentiment is shared by many Iraqis who don't think that pacifism is the correct path to handle their invaders.  So you do have a point.  You cannot accuse them of being one of these never go to war or fight no matter what crazies.

-Ultimately what will do in mankind is a person's fear of their own freedom-

Re: Anti-War Campaign Inspires Game

Iraqis or Al Qaeda?  Civilians or terrorists?  Since you are incapable of distinguishing between the two.  We (America) are not at war with Iraq, its citizens, or anyone living within that country who isn't a supporter of Islamic extremism or terrorism in general, since it doesn't have to come from extreme Islamic faith.

Also, since you seem to be repeating the same nonsensical arguments from over four years ago, let me update you on the situation.  The amount of US military involvement in Iraq has gone down a lot over the last 4 years.  A bulk of the security and "fighting," that you are so fond of reminding us about, is actually being done by, now try and understand, Iraqi security forces.  Yes, there are still U.S. troops there, but a majority of them are there in training roles, just as they are in Afghanistan.

You're a drone--someone incapable of independent thought.  You argue without providing counter arguments at all.  Instead, you merely derail the conversation by making snide remarks that do nothing but indulge your poor sense of humor.  All that considered... I can't really blame you, since your name is Eric... but with a "k."

Re: Anti-War Campaign Inspires Game

<golfclap>

---

You KILL Vampires. You don't DATE them.

--- With the first link, the chain is forged.

Re: Anti-War Campaign Inspires Game

My thoughts, in a nutshell.

---

You KILL Vampires. You don't DATE them.

--- With the first link, the chain is forged.

Re: Anti-War Campaign Inspires Game

This is the most moronic game concept I've heard of in quite a while.

Re: Anti-War Campaign Inspires Game

So the message is effectively "He who lives by the sword, dies by the sword"?

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
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MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
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Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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