A recommendation from friends is three times more likely than traditional marketing practices to influence videogame purchasing.
This according to research conducted by communications agency Waggener Edstrom Worldwide. The survey polled 507 U.S. residents that were over 18 years of age, owned a videogame system, bought a least one videogame in the last six months and played a game at least one hour per week.
Friends were found to be the most trusted among all spheres of influence, even out weighing the opinions of family members by a factor of two. Following friends on the list of influencers were retail, online demos, reviews and advertising.
The study also found that hardcore gamers, dubbed “Influence Multipliers” in the report, wielded an inordinate amount of influence when recommending games, due to their advanced knowledge and a projected view of them as being more wired into the gaming community.
Waggener Edstrom Senior Vice President Dan Gallagher explained:
Compared to all video gamers, Influence Multipliers are a hyperinfluential subset of friends who are also far more connected to other gamers. As a result, Influence Multipliers have an outsized network influence effect on their gaming colleagues. By targeting the media channels that Influence Multipliers rely on, marketers can optimize their marketing spending.





Comments
Re: Study: A Chum’s Advice Tops Game Purchasing ...
I always listen to my chum's opinions on games.
Re: Study: A Chum’s Advice Tops Game Purchasing ...
Love the image for this story.
Re: Study: A Chum’s Advice Tops Game Purchasing ...
Its advice dog
Never underestimate the power of idiots in large amounts.
Re: Study: A Chum’s Advice Tops Game Purchasing ...
507 people. Whoa what an extensive and conclusive number. /sarcasm
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I LIKE the fence. I get 2 groups to laugh at then.
Re: Study: A Chum’s Advice Tops Game Purchasing ...
Have to say I agree with this guy. Whilst I do personally listen to mates advice and generally get games based on their opinions (though I'm also recommending a lot of games lol) this poll wasn't done by that many people (in comparison to the population of the country and how many gamers there will be there).
And why 507? That's a really odd number.
-- Randi Tastix
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Randi Tastix - http://randomtastic.com
Re: Study: A Chum’s Advice Tops Game Purchasing ...
Well. Why have 506 when you can have 507? :p