Census: U.S. Game Dev Growth Flat, Canada’s Soars

December 21, 2009 -

A Game Developer Census shows that the number of U.S. game developers remained flat when comparing 2009 to 2008, while Canadian figures rose by 30.0 percent.

The number of employed U.S. game developers gained only slightly, rising from estimated tally’s of 44,400 in 2008 to 44,806 in 2009. Their Canadian counterparts showed tremendous growth in their numbers, totaling 12,480 in 2009, up from 9,500 in 2008. The growing of game development centers in Vancouver, Montreal and Toronto contributed to the growth.

California remains the U.S.  home to the most videogame creators with 20,815, or 46.0 percent of all those in the U.S. Washington ranked second with more than 4,500 employees while Texas took third with over 2,600 game developers. New York, Massachusetts, Illinois, Florida and Maryland joined the three previously listed states as the only locales with more than 1,000 developers.

The full 248-page census is available to purchase for $2,495.00.


Comments

Re: Census: U.S. Game Dev Growth Flat, Canada’s Soars

Of course! Canada has the best games! ;)

 

 

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Re: Census: U.S. Game Dev Growth Flat, Canada’s Soars

Thank goodness that California is still #1 in videogame developers in the U.S. It's nice to know that it's also the #1 state in advance tech by 10 years in average compared to other states, but I doubt that it will be ahead of technology when things shift later when the eonomy is changed and jobs will be diverted to other states so that they can develop. Hopefully, our state will be stable and maybe one day, create a videogame in the future.

Re: Census: U.S. Game Dev Growth Flat, Canada’s Soars

Hoorah Canada!

Re: Census: U.S. Game Dev Growth Flat, Canada’s Soars

I am not that surprised. We game studios like Ubisoft Montreal, Bioware, and EA Canada. Canada has some pretty well known developers for a country that that has a population just above the state of New York.

 
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Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
 

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