Census: U.S. Game Dev Growth Flat, Canada’s Soars

December 21, 2009 -

A Game Developer Census shows that the number of U.S. game developers remained flat when comparing 2009 to 2008, while Canadian figures rose by 30.0 percent.

The number of employed U.S. game developers gained only slightly, rising from estimated tally’s of 44,400 in 2008 to 44,806 in 2009. Their Canadian counterparts showed tremendous growth in their numbers, totaling 12,480 in 2009, up from 9,500 in 2008. The growing of game development centers in Vancouver, Montreal and Toronto contributed to the growth.

California remains the U.S.  home to the most videogame creators with 20,815, or 46.0 percent of all those in the U.S. Washington ranked second with more than 4,500 employees while Texas took third with over 2,600 game developers. New York, Massachusetts, Illinois, Florida and Maryland joined the three previously listed states as the only locales with more than 1,000 developers.

The full 248-page census is available to purchase for $2,495.00.


Comments

Re: Census: U.S. Game Dev Growth Flat, Canada’s Soars

Of course! Canada has the best games! ;)

 

 

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Re: Census: U.S. Game Dev Growth Flat, Canada’s Soars

Thank goodness that California is still #1 in videogame developers in the U.S. It's nice to know that it's also the #1 state in advance tech by 10 years in average compared to other states, but I doubt that it will be ahead of technology when things shift later when the eonomy is changed and jobs will be diverted to other states so that they can develop. Hopefully, our state will be stable and maybe one day, create a videogame in the future.

Re: Census: U.S. Game Dev Growth Flat, Canada’s Soars

Hoorah Canada!

Re: Census: U.S. Game Dev Growth Flat, Canada’s Soars

I am not that surprised. We game studios like Ubisoft Montreal, Bioware, and EA Canada. Canada has some pretty well known developers for a country that that has a population just above the state of New York.

 
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TechnogeekI'll be honest. I mostly just wanted an excuse to use that line.07/02/2015 - 1:13pm
Andrew EisenIt's long scrolled out of the Shout box so here's the article in question if anyone wants to read it: http://www.wired.com/2015/06/rape-scenes/07/02/2015 - 1:05pm
Andrew EisenOh come now, I don't believe Goth said the Wired author shouldn't be allowed to say what he claims she said.07/02/2015 - 1:04pm
TechnogeekWhich really makes it seem like Goth_Skunk's complaints are nothing more than...(•_•) (-•_•)>⌐■-■ (⌐■_■)...crocodile tears.07/02/2015 - 12:22pm
TechnogeekYou know, despite often as I've seen Gators conflate criticism and censorship, it's still kind of ridiculous to see "YOU SHOULDN'T BE ALLOWED TO SAY THAT" as a response to "you probably shouldn't say that unless you can do it well".07/02/2015 - 12:22pm
Andrew EisenI get the feeling Nintendo suspected the same thing would happen with the Wii U.07/02/2015 - 12:16pm
Andrew EisenMecha - Yeah, pretty much the only way you're getting away with a console that's a full technological generation behind is if it become's a full-blown pop-culture phenomenon like the Wii.07/02/2015 - 12:16pm
Infophile(cont'd) That's basically what the article is saying about rape. If you don't know enough about it to handle it well, it's a bad idea to do it, as you'll probably do it poorly.07/02/2015 - 12:06pm
Infophile@Goth, EZK: For example, I could very well try to write a book about the difficulties of living with Fibromyalgia. No one would stop me. However, since I don't know a thing about living with fibromyalgia, writing a book about it would be a very bad idea.07/02/2015 - 12:05pm
MechaCrashI just hope they realize that part of the problem with the Wii U was its relative lack of power. You can still make good games with what the Wii U has, but third parties won't want to deal with it when they can target the more popular PS4/XB1.07/02/2015 - 10:59am
Andrew EisenReplace "NX" with "QOL" and I'd buy it as potentially true.07/02/2015 - 10:51am
Andrew EisenNintendo to start manufacturing NX in October to target a July 2016 launch with 20 million consoles shipped the first year. Sure... http://www.digitimes.com/news/a20150702PD204.html07/02/2015 - 10:47am
james_fudgeLet's avoid name calling in the shoutbox07/02/2015 - 8:55am
E. Zachary KnightThe Daily WTF has a nice run down of some of the impact to software that the US Supreme Court ruling on gay marriage has. http://thedailywtf.com/articles/i-m-not-married-to-the-idea07/02/2015 - 7:45am
MechaCrashGee, how did people ever get the idea Gaters are morons who argue in bad faith? It's such a mystery.07/02/2015 - 7:03am
E. Zachary KnightGoth, again, no one is saying that we shouldn't be writig uncomfortable subject matter. What people are saying is that chances are you are going to write it poorly so it would be better to not have done it at all.07/02/2015 - 7:00am
Goth_Skunkdiscussed or portrayed in an expressive medium. Such an opinion only serves to stifle discussion. And as I said before, the only thing not worth talking about is what shouldn't be talked about.07/02/2015 - 6:50am
Goth_Skunk@Info: The same reason why I would entertain the notion that the Wired article writer could be right: Curiosity. Except in this case, I'm not curious at all. I'm not interested in hearing anyone's opinion on why uncomfortable subject matter shouldn't be07/02/2015 - 6:49am
IvresseI think the problem with the Batmobile is that they made it a core aspect of the game that you have to do continuously. If it was basically a couple of side games that were needed for secret stuff or a couple of times in the main game, it would be fine.07/02/2015 - 5:38am
Infophile@Goth: If you're not willing to entertain the idea you might be wrong, fine. That's your right. But why should anyone else entertain the idea that you might be right? If they go by the same logic, they already know you're wrong, so why listen to you?07/02/2015 - 3:53am
 

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