Student-Developed Game Makes Way to Xbox Live Marketplace

January 12, 2010

Created by a dozen Cal State San Bernardino students, Vector Force is now available on the Xbox Live Marketplace.

The arcade-styled shooter took two years to create and involved over a dozen students in all, who worked on the project under the tutelage of Professors Art Concepcion and David Turner. Student Mark Chapman took on the role of the game's designer.

Concepcion likened the game to “a stamp of legitimacy of our computer systems game development program."

He added:

If students are allowed to choose the project and be involved in the design and decision of what the project will do, they will rise to the challenge of hard work.

Vector Force can be purchased for 80 Microsoft points. A demo is also available.

Cal State San Bernardino students are already at work on their next task, a videogame called Mythic that is being developed in conjunction with students and faculty from Rim of the World High School and Riverside Community College. A $300,000 National Science Foundation grant is funding the new project.

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Comments

Re: Student-Developed Game Makes Way to Xbox Live ...

That's cool. I want to play it! :)

 

 

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Re: Student-Developed Game Makes Way to Xbox Live ...

Is this on the real live marketplace or the community games portal? Apparently Australians are too antisocial to form a community so we don't get that feature

Re: Student-Developed Game Makes Way to Xbox Live ...

It's an Xbox Live! Indie Game, it isn't an "Xbox Live! Arcade" game. They aren't available in Australia.

There are a bunch of games made by college classes on there.

I have a couple games on there myself.  A couple days ago I just released Pwn Age: 31337 AD

http://www.eliteownage.com/nice

Pwnage of Empires Xbox 360 Indie RTS

Re: Student-Developed Game Makes Way to Xbox Live ...

Huh, I know Dr. Concepcion and David Turner.  I was in one of their classes last year.  Good for them.  I'm gonna go download that tonight after classes.

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"This is not the difficult thing, gentlemen, to escape death, but it is far more difficult to escape evil, for it runs faster than death." -Socrates

"This is not the difficult thing, gentlemen, to escape death, but it is far more difficult to escape evil, for it runs faster than death." -Socrates

Re: Student-Developed Game Makes Way to Xbox Live ...

*Doh* must have hit the wrong reply button!

Re: Student-Developed Game Makes Way to Xbox Live ...

I dont have an XBOX 360, can someone tell me approx what 80 points is worth in currency?

Re: Student-Developed Game Makes Way to Xbox Live ...

About a dollar, give or take.

Of course, more important here is that this information is freely available -- try googling it in the future, it's not hard to find out. (And one day you may need to know something that forumgoers won't be so willing to answer freely.)

http://en.wikipedia.org/wiki/Microsoft_points

Re: Student-Developed Game Makes Way to Xbox Live ...

Yup, 80 Points is like $1. Not that bad to try out a student created game. I might just do that.


Re: Student-Developed Game Makes Way to Xbox Live ...

"Art Concepcion"

Is it any wonder he got involved in the arts?

As for the students, good for them, I hope they continue on to great things!

Re: Student-Developed Game Makes Way to Xbox Live ...

For $300,000 the Mythic better be the best damn indie game on xbox live, other wise a waste of good money.

http://www.magicinkgaming.com/

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