Game Developers Weigh in on Open Internet to FCC

January 20, 2010

A group of online game developers have penned a letter to The Federal Communications Commission (FCC) outlining some of the group’s areas of concern as related to Net Neutrality.

The letter (PDF) consists of notes taken from a meeting between four government officials and Dan Scherlis of Scherlis.com (formerly of Turbine), John Radoff of GamerDNA, Christopher Dyl of Turbine, Kent Quirk of Linden Labs, Matthew Bellows of Vivox and Darius Kazemi of the Independent Game Developers Association (IGDA).

Quirk and Dyl emphasized that a focus on latency, not bandwidth, was one of their main concerns, with Dyl also mentioning that interconnections between ISPs can still be a “huge problem” for game developers, though it was generally agreed that most developers have designed their games to operate adequately on the existing network.

Radoff worried that if the Internet was balkanized, or fragmented, developers would have to waste time negotiating separately with each ISP, which would eat away at development resources. Quirk agreed with this point, using mobile applications as an example:

Mr. Quirk asserted that this point is illustrated by the fact that it is relatively easy to develop a mobile application for one phone, like the iPhone, but extremely difficult to develop an application for all phones and mobile networks.

Arguing for more transparency from ISPs, Dyl noted that Turbine was routinely blocked by ISPs that detected high UDP traffic from the game developer. The ISPs “apparently decided to block the traffic and wait to see who complained. Mr. Scherlis noted that not all companies have the resources to identify blocks or to persuade ISPs to stop blocking.”

Dyl also reported on a problem with Chinese online games—the two major ISPs have poor interoperability, leading to problems when a gamer on one ISP tries to play on a server hosted on the other ISP.

Scherlis indicated that a pay-for-priority setup with ISPs would be “acceptable,” but only if “all developers could purchase prioritization on equal terms.” Bellows worried that such a setup would “restrict competition for development of QoS [Quality of Service]-dependent applications to well-financed companies or those already dominant in the sector.”


|Via ArsTechnica|

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Comments

Re: Game Developers Weigh in on Open Internet to FCC

 That would be "International Game Developers Association" -- not "Independent." Thanks for covering this!

Re: Game Developers Weigh in on Open Internet to FCC

Uhg...... do they eally want a tiered system they can sell less on but may gett better lag?


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/



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Re: Game Developers Weigh in on Open Internet to FCC

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ddrfr33kWow, didn't realize it was that ambiguous. Internet terrorists sound like the next tinfoil hat conspiracy02/09/2012 - 1:09am
Andrew EisenNewegg has the same deal.02/09/2012 - 12:59am
Uncharted NEShttp://m.kotaku.com/5883236/get-a-3ds-for-just-150-at-gamestop02/08/2012 - 11:00pm
Andrew EisenNot that it matters, I am just needling you after all.02/08/2012 - 10:34pm
Andrew EisenTo be fair, I don't think that's what he was facepalming and if he was, that would still be three. MP's would make it four, but that happened after the fact. The rest of the posts are about us commenting on his repeated misuse, not the misuse itself.02/08/2012 - 10:34pm
DorthLousTo be fair, I did count ddrfr33k post as well, and, well, this dead horse would now be at 7 posts ^^02/08/2012 - 10:10pm
MaskedPixelanteBREAKING: Valve is the best production team this side of Studio B. See, I can do it too.02/08/2012 - 9:45pm
Andrew EisenFour to five? Really? That doesn’t sound right. Wait a moment, let me count... Nope, it was just one. And if you meant four to five between us, there's still only two.02/08/2012 - 9:03pm
DorthLousAnd, you guys, always take about 4-5 posts to explain it in the shoutbox each time. It's like people complaining about reposts or "First!" posters. Just ignore the annoying part, guys.02/08/2012 - 8:51pm
RedMageI do want to point out how sad it is that Andrew has had to point this out to you at least three times by my knowledge, Uncharted.02/08/2012 - 7:31pm
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Uncharted NESFor the report or the breaking?02/08/2012 - 5:10pm
ddrfr33k@Uncharted: that's just facepalm-worthy. ISHYGDDT...02/08/2012 - 2:02pm
Uncharted NESBREAKING: UK Report Blames The Internet For Terrorism, Says ISPs Should Take Down Content- http://tinyurl.com/86syhe202/08/2012 - 10:59am
lomdrThen again, no site and publisher wants a repeat of KaneandLynchGate02/08/2012 - 6:39am
ZippyDSMleeoh dear....... then again US rags give the most medicore crap 8s and 9s like crazy....02/07/2012 - 11:18pm
Andrew Eisen40 is a perfect score and less than 20 games have ever received that distinction.02/07/2012 - 10:18pm
ZippyDSMleeI hope thats a low score >>02/07/2012 - 10:11pm
Andrew EisenMy God. Famitsu gave New Love Plus a 38.02/07/2012 - 10:02pm
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