Nielsen has issued results of a study into the entertainment spending habits of U.S. consumers and the amount spent on videogames may come as a bit of a surprise.
The company queried over 3,000 consumers in all for their check on spending habits and found that 4.9% of all household funds allocated for entertainment were spent on videogame content. Nielsen defines videogame content as new and used games, downloadable content, rentals and peripherals. Videogame content had the sixth highest percentage, trailing activities (dining out etc…), TV packages, hobbies, live events, out of home movies and cell-phone related entertainment. The latter category garnered 5.3 percent.
Among households deemed “active buyers” in the videogame category, the monthly percentage of dollars spent on videogame content almost doubled, to 9.3 percent. Entrants in this category also spent less on magazines, books and newspapers (3.4 percent to 4.2 percent of the full group), but were more likely to buy or rent movies, purchase music and—perhaps surprisingly—to participate in sports activities.
Dollars spent on sporting activities among the “active buyer” of videogames segment was 4.1 percent, versus 3.1 percent from the whole group. The category comprised 24.0 percent of all U.S. households.
Nielson is prepping a full report on gaming, dubbed Nielsen 360° Gaming Report: United States Market, which will be released in March.





Comments
Re: Nielson: 4.9% of Entertainment Spending Goes to Games
3,000 isn't a lot when you are putting out a "United States Market Report". Maybe with a bit more information I'd be a little more swayed to get real info out of this study.
Re: Nielson: 4.9% of Entertainment Spending Goes to Games
However, considering a game can cost 4 times as much as a DVD, wouldn't that skew things a little?
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Re: Nielson: 4.9% of Entertainment Spending Goes to Games
not really.. the report is on how much money is spent in one area, not how many units are moved.
Re: Nielson: 4.9% of Entertainment Spending Goes to Games
Question. Why did you alternate between "Nielson" and "Nielsen" while writing this? Just wondering b/c it doesn't make sense.
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"A Chrono Trigger is anything that unleashes its will or desire to change history!" -Gaspar
"A Chrono Trigger is anything that unleashes its will or desire to change history!" -Gaspar
Re: Nielson: 4.9% of Entertainment Spending Goes to Games
Odd, I would think it would be just a little bit higher.