A Soldier’s War with DRM

February 25, 2010 -

As Ubisoft’s recent struggle with DRM technology brings the subject back into the limelight again, the always excellent Ars Technica has an article up exploring how DRM can impact a specific group of gamers—soldiers stationed overseas.

A soldier now stationed in Iraq detailed his experiences with DRM, saying his experiences with the technology have ranged from “annoying to unforgivable,” though he called Valve’s Steam platform “pretty awesome” when it came to working with deployed military personnel in order to ensure that they have access to their games.

The unnamed soldier on his experiences with other companies and services:

I've had hit and miss success with some of the other download companies. Any kind of game that tries to call home, though, is generally more of a problem than it is worth. Especially ones that try to resolve your IP address with your version/purchase location.

On-base Internet connectivity can very spotty and expensive, adding to the headache of playing a game with DRM that phones home constantly. The soldier said that the “government sponsored Internet” features severe bandwidth caps, while civilian Internet is extremely expensive—the soldier pays $150.00 a month for a 192K connection.

Ars added its own thoughts on DRM:

This sort of DRM makes sense for a world where every device is always connected to some magically open and always-on Internet connection. That world is a very long way away, so by requiring an Internet connection at all times to play a game that isn't online itself is simply alienating an audience.


Comments

Re: A Soldier’s War with DRM

Bummer... a soldier in a warzone has a better connection than I do.

Re: A Soldier’s War with DRM

whether they play games or not over in the war zones, my brother was over there in Afghanistan 2 yrs ago for 15 months & said the internet sucked. Even playing games there sucked b/c of their internet. But that's when he would play the PC games on disks after buying them from the PX.

 

 

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Re: A Soldier’s War with DRM

My comment was removed? WTF guys. It was completely on topic!

This is NOT the website i though would be blatantly censoring comments without reason.

Re: A Soldier’s War with DRM

I dunno site has become more dogey these days...


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: A Soldier’s War with DRM

 no kidding.

Re: A Soldier’s War with DRM

I have found it's mostly set around censored words and wishing harm/death upon others.


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: A Soldier’s War with DRM

well the comment removed was about the internet connection, and weather it was a 192k line, as said in the original ars technica article, or a 192K line, as stated here.

They didn't even fix the mis quote, just removed my pointing it out. 

Re: A Soldier’s War with DRM

Could have been a glitch, when in doubt repost, it tends to work ^^


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

Patreon

Deviantart

Re: A Soldier’s War with DRM

DRM dose not need absolutes but for the individual registration key, you can have the online accounts and interconnectivity and all that junk and have it randomly and passively scan for illicit keys then lock the thing down linking you to a place you can buy a discounted key from select vendors(either a steam version key or a retail key from the games maker). When you have to many absolutes or vagueness siding with the side that can afford to sue you into the ground or dismiss you as to small(yes this is a dig at copy right as well) you wind up with a imbalanced and top heavy system that labels everyone as guilty regaurdless of fact or reason.

 


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

Patreon

Deviantart

Re: A Soldier’s War with DRM

Ubisoft would probably try and spin this by saying it's GREAT for soldiers since they can (possibly, stable net connection pending) play Screed 2 over there, come home, and BE ABLE TO ACCESS THEIR SAVE FILES! WOO! (Assuming of course, the net connection is stable enough for them to even GET a save file. And Ubisofts server works from the middle-east, and lets them play in the first place.)

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: A Soldier’s War with DRM

And places where these soldiers aren't, CEOs aren't giving a shit.

I would love to see them try to reason this into making sense.

Re: A Soldier’s War with DRM

Ubisoft DRM isn't even out yet and its already hurting its over sea military customers.If that not a sign to drop it I dunno what is.

http://www.magicinkgaming.com/

Re: A Soldier’s War with DRM

I already can imagine wath Ubi Soft unofficialy thinks about this. "Soldier are supposed to fight there, not to play games."

 
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MattsworknameWilson: how? Im still waiting for my upgrade notice07/29/2015 - 3:44am
Matthew WilsonI updated to a clean instill of windows 10.07/29/2015 - 2:36am
Mattsworknameargue that it's wrong, but then please admit it's wrong on ALL Fronts07/29/2015 - 2:06am
MattsworknameTechnoGeek: It's actually NOT, but it is a method used all across the specturm. See Rush limbaugh, MSNBC, Shawn hannity, etc etc, how many compagns have been brought up to try and shut them down by going after there advertisers. It's fine if you wanna07/29/2015 - 2:05am
Mattsworknamediscussed, while not what I liked and not the methods I wanted to see used, were , in a sense, the effort of thsoe game consuming masses to hold what they felt was supposed to be there press accountable for what many of them felt was Betrayal07/29/2015 - 2:03am
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MattsworknameAndrew: Thats kind fo the issue at hand, Accountable is a matter of context. For a media group, it means accountable to its reader. to a goverment, to it's voters and tax payer, to a company, to it's share holders.07/29/2015 - 2:02am
Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
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