Ryan Sharpe is the president and co-founder of the Get-Well Gamers Foundation (www.getwellgamers.org), a California-based 501(c) (3)-certified public charity dedicated to bringing electronic entertainment to children's hospitals for the benefit of entertainment and pain management since 2001.
It has always struck me as somewhat odd when for as much as it crows every year how much more it's making than the film industry, the game industry has what I think is an embarrassing lack of philanthropy associated with it. When the recent catastrophic earthquakes hit Haiti, the industry did rouse itself beyond its usual torpor, but not by much.
Bungie sold a number of items from their store whose proceeds went to the relief effort, and PopCap similarly had a day where everything sold went to Haiti. From the biggest of the big (Microsoft's $1.25 Million donation) to the smallest of the small (apprelief and indie+relief), coalitions of indie developers coming together to pool the profits from their games to donate) the game industry has responded to Haiti. What’s sad is that in a single telethon the film industry managed to blow us away with fifty-six million dollars raised.
I guess the root of the problem is the lack of industry charities. Yes, there's the Entertainment Software Association, but compared to the multitude of film industry charities like the Roy Rogers Foundation or the works of Danny Thomas' St. Jude's Children's Research Hospital or the many, many others, one almost has to follow mention of the ESA with an expectant "...And?"
You might ask why I'm neglecting to mention Child's Play Charity, the Gamers Outreach Foundation, or even my own Get-Well Gamers Foundation, and it is for one simple reason: None of these charities have to do with the actual game industry. Grassroots in the purest sense, these gaming charities were started not by professionals, not by developers and publishers, but by the gamers themselves, who saw an opportunity to help using their favorite pastime as a vehicle. Interestingly enough, when approached the developers and publishers seem amicable to helping out these smaller charities, but any sort of impetus on their own to use their considerable clout and resources for charitable causes is conspicuously absent. If the game industry is doing so much better than the film industry, why are we so much more proportionately tight-fisted? Especially in an industry so frequently and wrongly maligned by the rest of the world, you'd think it would be in our collective interests to paper the walls with our good deeds to help dispel the myths.
Where are the giants of our industry in all this? Where is EA, where is Ubisoft, where is Activision? Meaning no disrespect, but if Richard Garriott can spend thirty million dollars to go into space and John Carmack can field a fleet of Ferraris, where is any of that money going that's not to themselves? If Sony can spend several million dollars on an E3 Booth, why not spend some on charity as well?
Granted, I can't claim to know everyone’s finances and perhaps they are very philanthropic and I've just never heard about it, but that still underscores the basic problem: There's no network in place to do good with or through the game industry, at least not anything that's getting out to the world at large. I know it's tacky to gloat about one's generosity, but there's a minimum acceptable level just so people know and can help, too.
In my opinion, the sad and simple truth of the matter is that the game industry, by and large, is stingy. Whether it's simply never occurred to some of these development and publishing companies that they are no longer working out of their garages and need to start acting like mature companies that are a part of the society they live in, or they still live in fear of the next bomb of a game wiping them out to their last cent, or they just simply don't care, something needs to start happening from the top down in this industry to unite us towards common causes, more than the ESA's once a year Nite to Unite. Believe me, there probably aren't more than a handful of people who know what good videogames and gamers can do for this world than I; there just needs to be more collaboration, more stepping up.
Collectively, the game industry has the motive and the means. It just needs the will.





Comments
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
The article forgot to target the retailers as well. They're the ones who take so much of the money due to used game sales in addition to their cut from new game sales. Except for the super-duper-AAA studios, the dev studios are the last of the three big pieces of the broken financial system in the game industry that needs prodding.
The problem comparing the film and game industry, is that the film industry has been around long enough, to where a film may flop, but someone somewhere makes money off of it. This isn't as true for the games industry.
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
That and theres been a couple cases where charities have basicly said 'Thanks, but no thanks" to Gamer (not just video games) groups who wanted to give money. The case of the CCF and the Gygax memorial auction being a case in point.
I realize that most charities would rather have the money then bitch about where it came from. But then most people I know are donating money and such to local groups that are helping (by sending people and supplies) in Haiti and now Chile rather then big charities.
Hunting the shadows of the troubled dreams.
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
I'm not sure how reasonable the comparison of the game industry to the film industry is. Whatever their relative profitability, film and television permeate the culture in a way video games do not. Most people recognize, say, Sylvester Stallone whether they like his movies or not. I know the names and premises of numerous films and TV shows I've never seen, in genres I don't like; I absorb it by osmosis simply living in the United States. I've been a big fan of the Final Fantasy series since the original was released on the NES, but I'd need to use Google to doublecheck the name of the guy who created it. The article's reference to a film industry telethon underscores this point- the very idea of a gaming industry telethon where prominent figures in the industry urge people to donate is risible. Almost no one would know or care who these people were, and that includes most gamers.
The movie industry has the cultural muscle to influence people to do things like donate money to a Haiti telethon, and success or failure in that industry is sufficiently dependent on the popular image of particular real-life personalities for it to be worthwhile to cultivate those images in a way it isn't for games. Gaming simply does not have "stars" the way movies (or popular music, or even books) do. The more relevant comparison, I think, is between the philanthropy of the gaming industry next to that of for-profit businesses as a whole; I don't know how those numbers stack up.
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Re: Guest Editorial: Gaming and Giving—Where Is the Will?
IMO before they go Jerry lewis on us they need to add more features and support more non standard predominately right handed play styles.... they need to get into or at least not fight more controller designs that make it easier for people to interface with a game. A controler is one thing but conrol options to remap fully is needed for alt contorler designs to work...
Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/
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Re: Guest Editorial: Gaming and Giving—Where Is the Will?
The real irony... most of us older gamers (yeah the ones who are supposedly "killers" in training due to our playing of mature games) donate to "Childs play" or some other charity EVERY YEAR.
So us gamers are doing the philanthropy that these game companies should also be a part of.
oh... and we adult gamers also kill things apparenlty, without warning or remorse. (sarcasm. looking at you Thompson/Atkinson!)
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
That's exactly it- the grassroots effort is there, and if a couple gamers in their garages can service a hospital in every single state and then some like the Get-Well Gamers Foundation does, why can't multi-million-dollar companies do even a fraction of that?
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
Because those who have that money are less willing to part with it unless it's for selfish wants. Part of why "trickle down" economics don't work.
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
So your definition of "trickle down" economics is giving money away? The money trickles down through the employees they pay. It trickles down to other companies' employees by the products they buy. The big houses, the yachts, the private jets, the investments they make in the stock market. It all trickles down to the people who build those homes, yachts, jets, and other businesses. It may or may not work, but giving money away is not trickle down.
Philanthropy in the name of a business is just PR. Especially when people start writing articles about how the big bad companies don't give away money.
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
You know, except for when the upper percentages of society just keep all that money, perhaps only investing it into hedge funds and the like that keep the money in a closed loop benefitting only the upper percentages of wealthiest people, all while they don't increase wages for those working beneath them, thus keeping the economy stagnant while providing only extremely limited and temporary boosts to anyone not already drowning in money.
Goldman Sach executives rake in seven-digit bonuses while their employees are laid off and the survivors' wages slashed- what exactly is trickling down?
"Trickle-down" economics is basically the rich peeing on everyone else.
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
Ya trickle down economics only work when fair and balanced regulations keep things flowing. Without it you get a profiteer's capitalism of stagnation and hidden inflation, what we have now and whats worse yet no one in power wants anything better for the people.... lets group small business's(under a couple million a year) in with the "rich" thus locking the majority of the populace from functional wealth(being able to make a million or few 100K and keep a few of either in the bank while you are making it and trying to live on half of what you make) while the filthy and obscene ultra rich are protected via layers of corporation, apathy and greed.
Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/
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Re: Guest Editorial: Gaming and Giving—Where Is the Will?
Or to get a tax break.
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I LIKE the fence. I get 2 groups to laugh at then.
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
Well aren't a lot of games companies losing money still, just less than a year ago? And I'm still cynical about things like the Blizzard WoW item sale. Half for Haiti, half for themselves is sneaky profiteering.
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I LIKE the fence. I get 2 groups to laugh at then.
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
Just as a point of clarification, the ESA is not a charity, and the ESA Foundation has a limited scope to America in its "about us" page.
-- Dan Rosenthal
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
That may all be true, but it just further serves to prove how deficient the industry is in that regard when a subset of a subset of a company's activities is still the most recognizable industy-affiliated charity there is.
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
Well I think they'd like more "arbitrary" programs within the industry to give to charity. Whats worse a program that gives money to a program that gives 1-10% of the funds to the people that need it or rare and random drives where the people that need them get more money.
Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/
I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2011/12/31/what-is-cigital-disobedience/
Re: Guest Editorial: Gaming and Giving—Where Is the Will?
Umm because they believe in this 1:1 ratio download lost sale myth they are losing money like crazy even tho they are making money hand over fist most of the time. They need to maintain their top heavy monopolies and cocaine lines they don't have the time to give anything away much less features,options quality much less money....
Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/
I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2011/12/31/what-is-cigital-disobedience/