King’s Quest-based Project Incurs Wrath of Activision

March 1, 2010 -

A group of King’s Quest enthusiasts who have been working on their own content for the 1990s-era adventure game have been forced to abandon their project due to action from Activision.

A variety of King’s Quest games were released under the Sierra label in the 1990s. Volunteers began work on their project, dubbed The Silver Lining, back in 2002 under the name of Phoenix Online Studios, reports Kotaku. While initially they ran into problems with Sierra’s parent company Vivendi Universal—receiving a cease-and-desist order in 2005—a public backlash over the cancellation of the game more or less forced Vivendi to grant a non-commercial “fan license” to the project.

Everything remained status quo until recently, when Activision, which merged with Vivendi in 2008, issued a cease-and-desist to Phoenix Online, indicating “that they are not interested in granting a non-commercial license to The Silver Lining.”

GP’s own legal guru Dan Rosenthal offered his take on the revocation of the non-commercial fan license:

It's always unfortunate when you have a lot of hard work on a fan project go to waste. Unfortunately the real problem here for Phoenix Online was the bad luck of Sierra changing hands from Cendant to Vivendi Universal to Activision Blizzard. Changes of ownership often bring with them changing priorities, and who knows what sort of future Activision sees for the IP. Like many independent studios, Phoenix Online simply wouldn't be able to afford the cost of ignoring the cease-and-desist letter and risking a potential copyright infringement lawsuit.

The real damage here, however, comes from the chilling effect that this sort of action places on fan studios operating under non-commercial licenses (or even worse, no license but a "wink and a nudge" from the IP holder). Now, every fan project going forward is going to be reminded of the Sword of Damocles over their heads from pouring their efforts into someone else's IP.


Comments

Re: King’s Quest-based Project Incurs Wrath of Activision

Boy, it looks like Activision is going out of their way trying to give EA a run for their money for the "biggest dick in the video game industry" award.

 

Re: King’s Quest-based Project Incurs Wrath of Activision

There are a lot of people complaining about Activision's treatment of the studio in this case, and I agree it was completely uncalled for on Activision's part. My opinion of them as an organisation is particularly low. That said, many of the suggestions put forward here are impractical or morally untenable.

As a content creator, I invest a great deal of time and effort in developing unique IP. This IP is of, potentially, great commercial value to myself and my organisation. In some cases this IP may even hold personal significance. When I develop a whole world, characters, stories, laws, lore, mythology, history and everything else attached to a game, that is my creation and I would feel strongly about someone else taking my work and using it for their own purposes without my express permission. Of course, should I legitimately have no intention to touch it again and feel an extension of the IP would not be detrimental to its image then I would likely be approving of a worthy project.That, however, is my choice and people should not feel entitled to my work simply because they have enjoyed it.

Considering the Harry Potter series has reached its climax, or at least its originally intended one, should those that read it have the right to simply start churning out Harry Potter book after Harry Potter book in stilted, broken English? The answer is no, because that IP belongs to Ms. Rowling and it is her decision whether she permits someone else to use it. Some IP creators do, in the case of George Lucas, while others do not. It's time people drop that sense of entitlement over the works of others.

Sure, in this case, things kinda sucked. Those are the risks, however, and I am certain they were known to the developers when they commenced their work.

Re: King’s Quest-based Project Incurs Wrath of Activision

 

So? Most people are creative and can create a CP/IP what comes next is how society separates rights regardless of if the CP/IP can make money or not, we as a society need to further separate whats done for profit and whats done with the intent not to profit and whats done to not even pay for tis own distribution. We really need to get CP/IP to move away from copies, distribution and circumvention of protections(server should be protected irregardless).


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

"should those that read it have the right to simply start churning out Harry Potter book after Harry Potter book in stilted, broken English?"

They should not have the right to SELL those books for profit, but they should absolutely be able to MAKE those books and hand them out to others/post it on their own sites, so long as it is not for profit.

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

Re: King’s Quest-based Project Incurs Wrath of Activision

I'm sorry, but you're wrong. Firstly, creating extra material to supplement someone else's work can be greatly detrimental to the reputation or artistic merit of the series, should these works be widely adopted. Secondly, as  content creator I may be attached to a set of work as it stands, and do not wish it to be altered by the works of others. Furthermore, you do not have any rights to claim any part of anyone else's work as a basis for your own.  You need permission for that, so get that permission or just suck it up.

Re: King’s Quest-based Project Incurs Wrath of Activision

Looking at what the CP/IP owners tend to do with CP/IP they are as likly to make it suck as fan creations.

 

Getting permission to do a free project based off old or new IP/CP is kind of a joke these days because most CP/IP owners are overly litigious and more concerned with the image of allowing someone to dibble with the CP/IP. Its a issue where  stern property owners do not  want people stepping on their lawn when they own half the roads and walkways.

 

Getting permission to do a free project based off old or new IP/CP is kind of a joke these days because most CP/IP owners are overly litigious and more concerned with the image of allowing someone to dibble with the CP/IP.


Its a issue where stern property owners do not want people stepping on their lawn when they own half the roads and walkways and there is no clear rule or law to allow people to impose some, sure with fair use and what not we do have some rights but it dose not much prevent use from being shot.

 


We need clearer rules to impose on CP/IP and cleer rules that will allow CP/IP owners to take the freely made derived material and make a profit off it with proper credits every one wins in such scenario the bad will be dismissed and discounted as it always is profit dose not ONLY exist in the vacuum of a highly controlled monopoly. 

But until anything is done to allow us to do fan projects without being sued so easily fans need to understand what  parodies are and how to make them IMO it would allow more creativity into a fan project and then when all is said and done and released to the public a underground mod thats illict to disrtibute can be made and released. Goals are met and the project gets done regardless of what the CP/IP owners say.

 


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

It doesn't matter whether the IP owners are likely to do something good with something with their IP, it's still their IP. Furthermore, the fact that you seem offended by the notion of asking perrmission because you'll likely be told no is a little despicable. If you know an airport security guard is going to tell you that you'll need to go through the scanner, you don't then go running through the checkpoint. The property belongs to the IP owners and you have absolutely no right to use it without their permission, regardless of whether they're inclined to give it to you.

Also, the idea of allowing the IP owners to use derived material is an equally foolish suggestion. It does little to address the original problem of damage to reputation, design processes, etc and allows mod teams, for example, to be ruthlessly exploited. If you want to create a profit, it's not a monopoly. You just need to get your brain into gear and think of something that's actually original.

Regarding parodies, it is true that this is permitted and I would encourage legitimate parodies to pursue their intended aims. That said, this is not often applicable and you will need to prove that the parody has some value if you get taken to court over the issue. Toward the end, I get the distinct impression you are also encouraging people to pursue illegal action and steal intellectual property. Firstly, this is deplorable on its face value, but it is also extremely irresponsible to encourage people to engage in activity that could result in their lives being severely and negatively impacted. In some cases this may even be a ciminal offence and you should never encourage someone to do so over a matter of such insignificane in the grand scheme.

Re: King’s Quest-based Project Incurs Wrath of Activision

The only reason why I feel asking permission to do a fan project is silly is because it is as 80% of the time the sphincter of the IP/CP owners are wound way to tight.
And plz stop trying to compare CP/IP with physical property/items its treated completely different in law as it should be.

I am sorry but your straw man not only needs clothing but more straw, Transformers and Saw is horrible on most respects but tis flashy enough to get the publics "oooohhhhh shiny" money, Enterprise was a decent but odd reboot of the Star trek TV series it did horribly as did spin offs of Babloyon 5 and Star gate. You are trying to make it out that "ART" is not in the eye of the beholder. Only in this case the ART attracts money more than fan fare the public is fickle it dose not really matter if something is well done or not all that matters is its "something something" enough to get the public interested in it because where ever there is interest there is profit.

Well regarding parodies unlike asking for permission you have alot more leeway to do a project based off such than claim doing a recreation project that is rather easy to be shot down.


Vague legalities do not frighten me any simply because I do not see CP/IP as a absolute its enforcement sure as hell is not. You have to realize the current state of CP/IP can be compared with slavery/civial rights movement on some levels, just because its legal dose not make it right, while I believe that profit should only be the realm of CP/IP owners and their licensed sellers everything else is the realm of humanity their is to much inspiration, information and worth in CP/IP to lock it up to the absolute whims of  business.


Also I do not care if I am jailed for my digital "disobedience" as I see to much harm done by the way the current system is implemented, you have to stop and think under the DMCA they can tell you how to watch the media you consume via its anti circumvention BS, CP/IP law dose not need to get into peoples bed rooms, follow the money not the copies.


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

Whether or not the preverbial orifices of the owners are tight or otherwise is the perogative of the individuals and companies involved and does not justify theft on your part. If a store is charging too much, do you then proceed to steal from the store? Intellectual Property is not greatly different to actual property. It sounds to me that you are greatly enthused with creating fan fiction. Tell me, have you ever spent the countless hours and endless work to create a genuinely unique IP of any magnitude?

Forgive me if I misconstrue your intentions slightly, the lack of grammar in your writing makes the meaning difficult to discern at times. As such, your second  paragraph is completely indecipherable for me. The best I can make of it you are commenting on capitalism in an irrelevent manner.

If you honestly think that IP legislation is in any way on the same level as slavery and civil rights you need to drastically re-assess your priorities. The civil rights movement was about the basic human rights and welfare of a whole people. This argument is entirely to do with the disadvantage of the unimaginative. If organisations create this IP, they have every right to keep it to themselves. I agree that mankind should be inspired by the works created, but inspiration is not the same as shameless immitation. Margaret Atwood was inspired by Homer, but did not copy his work. George Lucas was inspired by, among many others, history, Akira Kurosawa and Plato but went on to create a unique work of great significance.

Your freedom of expression is not being repressed, only your freedom to take the works of others. You may not care if you go to prison for your questionable ideals, but do you care if your advice lands others in that position? Furthermore, you have now made comments that concern me that you believe in piracy too. I certainly hope not, but shall not go into it.

Re: King’s Quest-based Project Incurs Wrath of Activision

Infringement is not theft, One can not steal words and ideas in a practical sense, one can however rob a IP/CP of its profit potential by selling it illicitly. Saying non commercial uses of IP/CP is not only illegal but theft sets a very a very dangerous theme, one in wich we are living in these days. That of bullying and suing the public on the same scale as a commercial enterprise, only the commercial enterprise's tend to get off with a slap on the wrist when they rob the profit value of a IP/CP.

 

I do have grammar issues so please reply to what you can, I would be happy to restate/rephrase anything I post. I enjoy the thought process of the dialog more than the over all discussion, I can be tiring at items and for that I do apologize.

 

I believe it was the straw man word block where I lost you? Let me try and reiterate it better, you are saying the value of  IP/CP is based on its quality that is honed by the CP/IP owners is somehow so precious it has to be protected above all else, I say that is BS the value of a IP/CP is created and maintained by public interest and you can not guide or influence that interest in any meaningful way, all you can do is create it, build a AD campaign and release it to the public. To this process fan creations are oblivious because without a ground swell of support that equates into profit for the IP/CP you can not do much or anyhting to the worth of the overall IP/CP. Its a non issue blown way out of porprosion as the CP/IP owners still have control over profit which is far more important to the IP/CP process than inane drived copies that can not be sold.

 

You truly fail to see the ramification's of clinging to distribution and copies? The DMCA has made for all practicality making a back up of something illegal, if one can not circumvent the protection on a DVD to make a back up then one can not have a practical backup, one could use a analog tape device and make a crude back up(I ahve done this with retail VHS films that do not have a DVD or retail digital release of) but if a backup is not 100% its not of practical value as a backup. The chilling effect is quite potent as hollywood shut down Real DVD and via thier racket and  forced 4.5 million out of them for legally buying a CSS license and producing software which could make legal backups.  So what has this done it has made millions of us criminals because we dare to backup our disc video and we dare to transcode it or format shift it, and don;t even get me started on posting text,pictures or sound as everything can be copy righted these days. By making us criminals for doing normal things how is it not like the civil rights movement where people were under threat of law made out to be criminal for doing nothing more than flexing their rights as humans. And I will say it again media has to much inspiration,knowledge and worth to be treated as a child's toy. Yes we need to ensure profit is protected and all things considered I do not mind infinite copy rights who cares if its more than 4 times that of half a humans lifespan whats more important is the public is protected from the noble class of IP/CP owners by having clear rights of non commercial copy and disobusion of CP/IP.

 

Its a shame you believe the myth that infringement is a crime against the CP/IP owners when these days is much more a crime against the genreal public. IMO these inane and vague rules will be forced to change to side with the public because law enforcement can not deal with public CP/IP issues and as the media mafia tightens their racket more and more and we get more insane damage rewards against normal people the politicians will have to do something and I doubt they nor the media mafia will shell out funds for local IP cops, if you can not enforce it you will have to make it legal and this is the problem with copies and distribution.

 

I don't mind getting into the guts and sinew of "piracy"

 

For profit piracy is bad, basically as I see it 70-90% of file shearing is based on this and because the media industry is so focused on tossing the baby out with the bath water they spend more money trying to prevent it than whatever money they could ever make from tackling the problem differently. Its easy to go after bootleggers because they they reproduce the physical item and most places in the world this is a crime, but file shearing is a whole other ball game for many reasons. If the industry focused more on illicitly reselling the IP/CP via donations and ad rev they would make much more leeway that claiming vague general IP/CP misuse.

 

But back to file shearing I see it as a good thing for humanity, on a world scale it distributes information equally beyond class and and contrived region, file shearing is part of human nature and one of the better aspects of it, I also think 30% of the world at a minuim is involved in file file shearing between illicit business, crazy free thinkers,locked out regions,apathic consumers,under serviced consumers,ect,ect  and its mostly the media mafia's fault when you try and game the world  they are going to game you back, and plz price gouging,region locks and other obscene ways they try and control every minute aspect of it is plan silly. All IP/CP owners have access to the world to sell to them almost directly and this shakes the current monolithic monopoly driven mafia to tis core they are scrambling to protect their prehistoric business models from the realization that small business can do things better than they ever will mostly because they do not have the top heavy and stagnate CEO and managerial roles sucking up all their profit..... the best thing about file shearing it in part has a competitive influence upon the market without it DRM would be layered in every little thing to ensure a well protected media racket but whats this we have lost invasive DRM on most music, while in game land it appears to have increased it has not really as the 360 and WII has loopholes you can drive the moon through its jsut mainstream hates the PC and they are taking their frustration out on it with silly easily broken protection schemes.

 

And no I am not worried about the "damage" it dose to profit as most projects will not succeed on getting 50% more sales they will just make alil bit more money and then be dissolved into the industry because they did not make enough money, as I said above with less words if you can not make the public buy your product you might as well not exist, "piracy" in all tis forms is a few gallons of water on a stormy sea its no ones fault that a product or project fails its just humanity ignoring it.


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

"Your freedom of expression is not being repressed, only your freedom to take the works of others. You may not care if you go to prison for your questionable ideals, but do you care if your advice lands others in that position? Furthermore, you have now made comments that concern me that you believe in piracy too. I certainly hope not, but shall not go into it."

Expression is in the eye of the beholder and if an individual wishes to Express themselves either by critic of a product or, through their own preceptions, improve, add-on, or expand it, then it IS their Right to do so under the Right to Freedom of Expression, whether you support someone else's Right to do so or not.  You want to try to claim that he is advocating criminal behavior?  It is just as equally possible that you are supporting illegal behavior by advocating the violation of a Basic Human Right, that of Freedom of Expression.  But we won't go into THAT, now will we?

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

"...a matter of such insignificane in the grand scheme."

Thanks for admitting that all this misleading claim of harm being done by others making use of an unused IP is nothing more than a childish effort by someone stomping their feet and saying "YOU DON'T HAVE THE RIGHT TO EXPRESS YOURSELF WITH WORK I, IN EFFECT, ABANDONED!"

Even merely requiring a "Non-Canon" stamp on unofficially recognized material prevents that claim of harm to the original material.

You claim Zippy, and others, should use their brains.  Perhaps YOU should do the same and realize those seeking out FAN FICTION and NON-CANON material are smart enough to recognize that the material does NOT directly connect to the original material.

The "It's mine! Mine!  All Mine!" attitude of some individuals just makes that individual look childish and, if anything, does far more harm to any material they are linked to than any Fan Fiction or Non-Canon material produced.

Note than when I refer to Fan Fiction and Non-Canon material, I'm limiting to the non-commercial product during the preceived current IP active status of the current IP holder.  However, the commercial level should become available as previously mentioned after a reasonable amount of time showing the lack of intent to use the IP commercially by the original holder.

It would be an interesting study to query those familiar with both this subject of IP ownership AND Fan Fiction/Non-Canon material and ask which is more harmful to the original work: (a) The existance of Fan Fiction or Non-Canon material either at the same time as the original material is still active or after the original material appears to have become inactive or (b) the negative attitude of either the creator of the original material or the current IP owner towards Fan Fiction or Non-Canon material either at the same time the original material  is still active or after the original material appears to have become inactive or (c) neither/both is harmful.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

"making use of an unused IP is nothing more than a childish effort by someone stomping their feet"

I never said such a thing and you should refrain from quoting me out of context, it reflects poorly on your position. What I stated was that encouraging people to risk their freedom, livelihood and quality of life over the opportunity to make a small, non-commercial game with few new ideas is something in which you should not engage. I decided to specify about the significance of the matter as, granted I would not judge harshly those that encourage others to rise against an oppressive regime that employs torture or engages in genocide. IP law can hardly be rated alongside such matters, however.

Addressing your claim of attaching a non-canon label, doing so is firstly not addressing the issue, and secondly not always successful. There are many, many examples through history of non-canon texts being confused with or reflecting upon the original works. Clear examples can be seen in religious texts. If you've ever heard the saying "God helps those who help themselves" then you should know exactly how this can happen. Your trust in humanity, while admirable, does not hold true in reality.

You use the phrase "it's mine, it's mine" quite often. While you use it to portray your anti-thesis as immature, there is a valid point therein.  It IS theirs, not yours. I would be quite happy if companies worldwide chose to encourage fan-fiction, but ultimately it is their perogative. A lot of hard work goes into generating successful and unique IP.  If you really want to make something great, come up with your own ideas.

You spend a great deal of time attacking my position, but I am yet to see a single solid argument for your own. Tell me, if you can, why you deserve to be able to take the work of others and use it for whatever you choose.  Keep in mind, "because they're not using it" or "I can do better" are not reasons, only criticisms.

Re: King’s Quest-based Project Incurs Wrath of Activision

The original quote by me was, in fact:

"Thanks for admitting that all this misleading claim of harm being done by others making use of an unused IP is nothing more than a childish effort by someone stomping their feet and saying "YOU DON'T HAVE THE RIGHT TO EXPRESS YOURSELF WITH WORK I, IN EFFECT, ABANDONED!""

The fact that you admitted that the issue was insignificant in the grand scheme IS an admission that IP ownership, especially when the intent is to block others from their own Freedom of Experssion, is nothing more than a childish reaction to the overall issue.  The attempt to compare it to other issues is simply another smoke screen effort to kill the argument without addressing the fact that the issue itself relates to Freedom of Expression, a broad issue sufficient to warrant not only inclusion in the US Constitution, but to be included in an international document on Human Rights, most notably Article 19 of the Universal Declaration on Human Rights.  So the issue of Freedom of Expression is NOT as trivial as you make it out to be simply because you want to stomp your feet and suck your thumb.

You don't state WHY such a label does not address the issue.  Indeed, your reference to religious text proves the point that not labeling various text as not being directly connected to the original document has been more evidence of harm done to the original documents.  Indeed, currect religious documents distributed are distributed with claims that they ARE directly connected to original documents.  This is why so many religious documents are defined as THE word, as opposed to one of numerous preceptions, translations, or interpretations of the original documents.  Users of current documents knowingly and intentionally set out to deceive others into believing that their material ARE directly related, as opposed to their own version of the original documents.

As to "It's Mine!  Mine!  All Mine!", you've pointed out yet again the childish nature of those who are guilty of it.  Once again, you fall on the idea that something is yours alone and no one else has the Right to improve, add on, or even expand in other directions that material.  That, as already pointed out, IS an issue of great import, that of Freedom of Expression.  Your work is not sacrosanct as much as you would like to believe.  More than that, others choose use your work because they believe that either it is not all it could be from their perspective and want to try to improve it, or that it IS all that and they want to expand on it from their perspective.

The truth is that "because I (being any given individual who feels such a way) can do better" IS a valid argument because, whether YOU like what they produce or not, it is THEIR form of Expression that may, or may not, interest others, either as a rewrite, an improvement, or an expansion.  Just because YOU do not see what they produce as being valid or worthy of YOUR vision, does not mean they, or others, will not.  Nor does it absolutely mean that the original product will be harmed.  That is only an excuse to quash the Freedom of Expression of others and, as such, would more than likely do more harm to the original product than anything anyone else could produce around it.

In the case of requiring others to create original works, the point to them using existing works is because they DO see potential for the existing works.  Potential that has, more often than not, been abandoned.  And that potential is expressed by the Fan Fiction or Non-Canon work of either rewriting the original work (which COULD be viewed as original work itself but then comes along someone who whines that it's too much like their own work and the new work cannot continue), or adding on to the existing work or expanding it entirely.

"Tell me, if you can, why you deserve to be able to take the work of others and use it for whatever you choose."

It's called Freedom of Expression.  I realize that's a hard concept for the "It's Mine!  Mine!  All Mine!" thinking of some, but it does exist.  And, of course, I had argued for reasonable limitations, such as formally recognizing Fan Fiction and Non-Canon work with labels.  I had also argued for certain time contraints.  Of course, Fan Fiction and Non-Canon work being performed on active material (an example would be Star Trek) is more difficult as the IP owner is actively using the IP for current material.  Still, labeling IS, contrary to your claim, a vaild form of recognizing Fan Fiction and Non-Canon work as such.  It also protects the Freedom of Expression Rights of others.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

There's also the issue of the fans putting out a pile of crap, ruining the good name of an IP, which even if there are no current plans for a revival, the company doesn't want the IP's reputation besmirched.

Regardless, I do have sympathy for this group, because they were given a green light to go ahead.  Although, I think it was foolish of them to start the project without permission in the first place.  It's the same thing that happened to the Chrono Trigger fan-made game.  They just started putting in countless hours of hard work, without ever thinking that maybe the company that owns the IP might not want them doing it.

It's one thing to mod an existing game with new content, especially when the devs give you the tools.  It's another to take a game series and try to give it a full blown sequel.  My only advice is to check first before wasting your time and efforts on something you can never release.  Some devs incourage modding, while others don't.  Most don't like you trying to make an entirely new stand-alone game based on their IP.  This group might have gotten screwed this time by the buyout, but they ultimately started the project without permission in the first place.

Re: King’s Quest-based Project Incurs Wrath of Activision

How would it be besmirched, especially if the company has no interest in commercial efforts of the IP?

Additionally, as the fan studio os not the original creator/author of the material, and unless their product gets a thumbs up from the original creator/author, then what they produce is, in effect, "non-canon".  Even a seperate, stand-alone, production would be "non-canon", and should be recognized as such.

If Activision DOES have an interest in the IP, then let them show that interest by setting a time frame to use the IP, beginning from the moment they openly state that they have an interest in the IP and don't want others making use of it.  And I don't mean 100, 50, or even 25 years.  they need to have a finished, publishing product out within 10 years, or face charges of fraud for making the false claim that they had an active interest in the IP.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

I do not see how the fans can do worse than dumbing down a IP/CP for the mases, hell they are more likly to make it bad than a fan group.

 

I really think any fan group should frist side on parody to protect the project from frivolus lawsuits from abusive CP/IP owners....


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

When was the last time the corporation earned any income from the IP?

What evidence have they shown that they have, or have had, active intent to actually USE the IP to earn any amount from the IP?

What evidence does Activision have that can been shown that their claim to the IP isn't anything but fraud (the intentional lie and deceit that they intend to use the IP for the purpose of depriving others of their Right to Freedom of Expression as opposed to sitting on the IP, to be unused, and denying others the Right to Freedom of Expression using the material, whether commercially or otherwise, considering that it's already been declared that it was for non-commercial use by the fan studio).

Yeah, I'm sure you'll whine about the use of the word "fraud".  But, let us lay it out there.  Activision, among other companies from a variety of media formats, have CLAIMED they are holding on to various IPs for potential future opportunity, then NEVER take it.  The corporations, in their high and mighty CLAIMS of IP protection, need to be held to the same standard.  If they, in fact, DON'T make future use of the IP, then they need to be held accountable for making FALSE claims, especially by those who have actively shown they CAN, and WOULD, have use for the IP.

Lack of use, not merely claim to ownership, needs to count.  And not merely over extensively long periods of time.

CAN Activision show they have an INTENT to use the IP?  If not, then the IP ownership should be surrendered to public domain.  IF they CLAIM they have INTENT, and DON'T use it after a set amount of time after making the claim, then such an act SHOULD be actionable.  As fraud.  There should be NO sugar coating this.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

I have often mused about mixing CP/IP with how trade marks work, you have to show that the IP/CP is bing used in a meaningful way or you lose that right of exclusivity.

So say after 5 years of nothing produced the item can not be easily protected from non profit based fair use after 10 years of nothing new produced it falls to public domain.


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

I'd say you have to have a finished, publishing product within 10 years.  It can't be, at the end of 10 years, "oh, look, we're 'working on it', give us more time".

Now, what about quality of what the company produces?  Do they just churn out something, crappy or otherwise or filled with bugs that cause it to crash the moment you even think about starting it?  If they are so concerned about the IP, they shouldn't do that.  But, if they are just simply doing it to block any fan production, then there needs to be a way to determine the intent of the finished product to determine intent on what they publish.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

Well first off to ensure the public is protected you can't release a book or comic and claim all of the IP/CP for said item, comic for comics/visual novels , book for book and writing, film for film  and TV or web video production of 30 minutes or more for episodic style productions. This works in 10 year periods to keep the IP/CP claim alive, if the item in question never hits the 5 year mark then in all practicality all variants of the CP/IP are protected untill the 5 year mark is hit then the IP/CP is broken into the above sub sects at that time fair use protection claims(the IP/CP pwner complaining about non profit based uses of thier property) on the item in question get less protection for non profit use after 5 years of non use, this is a good way to sort out some things.



Now for the last bit of your question will any new sold to the public licensed release do? I would think not it would have to met basic profit standards of the day, those standards would be making X profit to 50% of whats considered a "block buster" or 1+ million item seller, if it fails to gain the publics notice then either the item in question is either let go of or you have a temporary public domain status of the IP/CP where anyone who can make a block buster level profit in the product wins the IP/CP rights maybe with giving 10% of made profits to the old CP/IP holder if they agree to transfer rights if not it falls to public domain. And I am being incredibly leiant here with these thoughts......

 

edit for attnetion

nighty *pokepokepoke* uuu no reply?


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

Length of time will always vary from opinion to opinion.  I don't think we'll ever find a consensus as to what is an "appropriate" amount of time.

I think 10 years is sufficient to allow work on other projects, but at the same time allow proof of intent to keep the IP active.

It would also tend to be subjective as to what was being produced and the intent.  A serious intent to create something but end up churning out crap is still possible.  How often have we seen that original work got rave reviews while sequels were panned despite the desire to keep a series alive and kicking? 

It also wouldn't be odd to find that, in those situations, the preception of the "consumer" (commercial or otherwise) is that Fan Fiction and/or Non-Canon actually turns out better as sequel than the official sequel release.

While the author/creator has their own preception of what their original material was meant to convey, it isn't beyond the realm of understanding that the consumer may have a different preception of the original material and wonder what the author/creator of the original product was thinking when the original author/creator pops out a sequel.

What some authors/creators fail to realize is that their material make take a life of its own, not by thier hands but by the audience itself.  And it's a childish attitude for them to take when they throw fits over someone else offering their own preceptions on the material.  "No!  No!  That's not what I meant!"  Well, tough.  Some of the audience got something different out of your work than what you wanted them to.

See my study suggestion in a post further down as to who should actually be the considered the actual one doing the harm to the material.

Some sabitage, to hold on to an IP that isn't really going to be used, will be obvious.  Others not so much.  But still, we need to recognize that potential.  It may not even be about greed, especially with a product that isn't generating actual income any longer.  It just may be more about childish selfishness ("Mine! Mine! All Mine!")

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision


Question should music use 5/10 year standard? I suppose if it sales the question of it being protected should not be questioned much.

10 years is a good point for looking at the over all CP/IP and judging if it should remain a exclusive property, 5 years is a good point to sub categorize the main ways a CP/IP is made IE visual print,print small production video be it TV or web or large production video as film. I do like my temporary 5 public domain status and transfer of rights ieda after the 10 years is up it forces business to try one last time to make something of the IP/CP before it forever falls into public domain. As for determining what makes a IP/CP worth keeping exclusive is how much it sells if it can not push  at the very least 5 million units in 5 years it starts the IP/CP into public domain preparation mode and if 10 million units are not sold in 10 years time it falls to temporary public domain status where business rush to make a 1 or 2 million unit seller to win the rights from the previous IP/CP owner if it falls to sell it becomes public domain if it dose the rights are transfered to the new owners and the old owners get 10% of future sales, this only goes to the last previous owner of a IP/CP not all the past previous owners.

 

Don't forget to reply to this nighty :P


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

In regards to music, it typically does not have "sequal" or even parallel creations that rely on the original work.

Even in ballads, you typically don't have a follow-up to the ballad.  There may be one or two unique cases, but I can't cite them as I am not familiar with them.

So, in the case of music, the IP/CP pertains to making copies.  That's outside the bounds of the issue of Fan Fiction and Non-Canon work made as sequels or parallels to the original material.

As to amount sold at the commercial level, IP should exist even if the original material was non-commercial.  It implies that only commmercial material should be granted IP based on your statement.  Additionally, even small amounts of interest in the material does not necessarily mean that the material isn't legitimately presented. 

When the original material is released, its intent is always clear as the IP of the original product is new.  It's value, for good or ill, to others, should be irrelevant in considering whether intent in future usage of the IP is real or not.  When use of the material for Fan Fiction or Non-Canon work surfaces and the original/current IP owner declares their intent to use it and deny access to the IP by others, then the timeframe needs to be set.  They've announced, officially, they intend to use it.  Now they need to prove it and show SERIOUS intent, rather than merely a blocking intent, to use the IP.

The issue of when the timeframe actually starts comes up, of course.

Does the timeframe actually begin:

(1) From the moment of original publication.

(2) From the moment all officially published materials have been distributed (which becomes difficult from the standpoint of digitally distributed material).

(3)  From the moment evidence of no further commercial income is being made (which becomes difficult from the standpoint of the original material being non-commercially provided).

(4)  From the moment the owner envokes IP protection, such as when they deny others the usage of the IP, regardless of how long since numbers 1-3.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

I think you are mixing the issues, fan creations,ect are the realm of fair use and not CP as a whole. Its simple expand fair use to protect all non profit non commercial extsntions of a IP/CP.

When it comes to making a commercial profit that should be in the bounds of the license and the holder of that license, a CP/IP is made and produced after the point tis sold to the public the clock starts, if they can not sell X amount they lose CP/IP protection  in 5 year interments first 5 years they have to show each sub grouping of the CP/IP (web vid/TV,film,Comic/vis novel,audio,games,pictures and writing) is sellingX amount(1-2 million each)

 At the 10 year mark the whole property must show its making a worth while profit of 10 or so million unit sales, if any one part of the CP/IP sells more than 5 million units all


 of the sub groups are protected together as a whole property, if it can not then each sub group needs to show via sell amounts to maintain protection for its sub group.



Is hard to fake X million unit sales, I mean look at a few games like Mad world its not even hit 2 million figures yet. Tho all this concidered we can rise the sell amount bar to 10 milloin in 5 years for all IP protection, 3 mill per sub group to protect that sub group, and 20 milloin over 10 years to prevent it from falling into public domain.


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

A blanket amount, income or sold amount, just isn't going to work because of different levels of publishing methods, quality of the publisher, existance of the publisher, who exactly holds the IP currently (company versus individual), etc.

And even a single product that makes use of an IP in various media formats, as you say, needs to be taken into consideration.  The IP for Star Trek for example.  Movies, TV shows, books, computer/video games, magazine stories, music, etc all are in existance.  But not all are active at any given moment.  It's been a few years since the last TV episode.  The IP holder may consider ALL access to the Star Trek IP as one entity.  But you're suggesting break it into seperate formats and treat each one individually.

We also have to consider IPs in the same format, but that are still different.  Material that is generated from a novel is not the same as material generated from a short story (whether that short story appeared as part of a collected book or in a magazine).  Material sold as part of a collection cannot be evaluated based on income in regards to its own merits.

And then there are the products that just simply will never generate what major publishing companies can produce, income or amount of sales.  But they can still have significant value.

And then there is the desire by many to create Fan Fiction and Non-Canon work while an IP holder is still actively using the IP.  These individuals really do still have the Right to Freedom of Expression.  Star Trek Fan fiction and Non-Canon material.  One could argue that permission shouldn't have to be obtained for non-commercial purposes.

One could easily say that IP and CP should protect the original product directly (prevent others from claiming they are the author/creator of the original work) and beyond that only protect active material from unauthorized commercial use.  Inactive IP usage would then be all that falls within the discussion.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

I suppose it can be easy enough to fudge sell numbers but that would harm the IP via intinetally reporting mis information.


I also see where you going, how about this regional vrs national unit sales, if you sale on a local or regional basis you have to sell X amount on a smaller scale than if you would if you offered it nationally, in order to tell what is what you base in where the advertisement goes and how much national  sales you make.

Let me think more on the sub group idea  Music and spoken word are separate, Sounds has a its own niche,Comics  and visual stories are the same, pictures are thier own niche, Video web eps and TV is the same as they are short video productions, a novel  is the same as a short story since they are literaturrty works and film is a long video production . So lets break it down more Music, Spoken word, Sound,Pictures/illustrations, Visual literature, literature,Short video production and Long video production. Now Games and interactive media can be considered long/short visual audio productions so they are trreated as either short or long video productions. Also for the sake of argument gameplay mechanic/styles and coding styles can not be copy righted to mundane and and subtle to copy right that.

So lets play with some rules
Local/regional quota:Min unit sales in 5 years time to protect the over all CP/IP:25K,min unit sales in 10 years time to protect the over all CP/IP :50K
Subgroup quota:Min unit sales in 5 years time to protect the specific CP/IP subgroup:2K
If a CP/IP in question has more than 30% notional sales(a sale made out side the state or 1200 miles away) then it moves to national quotas.
Notes:With these low limits you protect small regional stuff.
-------------------------

Min unit sales in 5 years time to protect the over all CP/IP:5M,min unit sales in 10 years time to protect the over all CP/IP :10M
Subgroup quota:Min unit sales in 5 years time to protect the specific CP/IP subgroup:2M
Notes:Higher numbers to force them to do more with their CP/IP on a national/world wide scale.

Now we move on to what makes a unit, individual itemized unit's be it a physical copy or a digital copy this are whole unit sales. When one builds a package to use for advertising this counts as 0.001 of a whole unit when its buys a time slot, so 1000 sold ads= 1 whole unit sale, for the sake of calculating a local regional advertisement on a national scale use a  0.01 ratio.

Now that gives us alot of numbers to play with alot of fudging and what not can happen so you layer 2 more rules on, intentionally screwing with reported or tallied numbers gets those involved a fine and if the IP/CP owners are the ones doing it they have their quote numbers tripled. Another rule is the 30% rule ,take 30% from the numbers given and that is the number levels you use for the sake of  determining if a IP/CP protection status ends.

I like using numbers as whimsical as they can be under real world stresses it seems a better arguing point that trying to get into value,potential value and other much more vague things.

=======================
With that said what happens when protection ends, I lean to taking and doing soemthign with that IP/CP before dumping it permentaly into public domain. But that may well be to harsh, so when protection status ends the IP/CP is pretty much in the public domain until they do something with the IP/CP at that time only the remastered or new goods from the IP/CP may be protected moving forward.How dose that sound.

I know I am taking what you said and making into zippy speak LOL, but anything sound worth while?


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

http://trollcats.com/wp-content/uploads/2009/10/son_i_am_disappoint_trollcat.jpg

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

Perhaps if you learned to make sense, I'd understand your point.

And people think Zippy has problems communicating.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

NW2K

 

DS is just trolling for attention.... at least he could try and add to the conversation like I do insted of flailing at it.....

 

Also reply my post below *prod prod*


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

Despite stating my reasons in the post IMMEDIATELY above yours, you STILL got my reason wrong. If there is a bigger drooling mongoloid than you, christ I don't want to meet him.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

DS

HA!!!! Look into a mirror jackass! (still luff you tho!)


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

Painfully predictible.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

And your trolling half wit psots are not?


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

I AM THE MUSHROOM GOD!

See, bet you never saw THAT coming. So no.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

Actually, I did.  Thanks for the admission that you're a drugged out waste of space.  Claiming to be otherwise has already been proven to be false based on your own actions.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

I take exception to "drugged out". I haven't been able to get any in 3 weeks. Unless cups of tea and sandwiches with hot pepper sauce count.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

Perhaps if I cared what you thought, as opposed to posting for my own amusement, I'd have made the point clearer.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

Perhaps if you had an intelligent argument in your head, you wouldn't need to hide behind a little "amusement" of a sound bite that makes no intelligent sense and amounts to nothing more than "just 'cuz" if you were asked "what are you disappointed about?", you could be seen as someone amusing AND intelligent rather than just a dolt without even an intelligent sense of humor.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

Again you fail by making an assumption I CARE how you or others see me. And since I have made that position perfectly clear over the, what? 2 years I've been around that qualifies you for being as slow on the uptake as zippy.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

At what point did you think... well, clearly you don't at all, but be that as it may... that I BELIEVED you cared what I had to say?  My point in continuing to engage you is to further prove that what YOU have to say amounts to diddly squat.  That your level of competency in ANY discussion amounts to a drugged out boob who, even if you CLAIMED to be otherwise, couldn't put together a coherent thought, badly spelled and filled with grammatical errors or otherwise.

I couldn't care less whether YOU agree with me or not on ANY issue any more than I would care if the likes of Michael Atkinson, John Bruce "Jack" Thompson, or even Fred Phelps agreed with me or not.  At least THEY try to argue their views, idiotic as they are.  You, on the other hand, just show yourself to be a boob without ANY intelligent thought on the issue and all your nonsense only proves it further.  I LOVE spending the bare few seconds inciting you to throw a tantrum because even the likes of Zippy could out think the likes of you.  I once ticked John Bruce off by merely stating how underimpressed I was with his Press Releases and public interviews.  Apparently, I've found YOUR button because you keep coming back and jumping up and down in effect screaming "I don't care what you have to say!  I don't!  I don't!  I don't!".  Doesn't matter whether you're the drugged out bum sitting in your Parent's home, living off of them (as opposed to someone living with their Parents to help take care of THEM), or a drugged out independantly wealthy boob.  You're still acting the part of a child throwing a temper tantrum because I, and others, have pointed out openly that you couldn't formulate a coherent thought on any given issue but just want to say you said something in the discussion, as if what you had to say meant ANYTHING of value.

They say don't feed to Trolls.  I like feeding them just to watch them dance.  It's one of many forms of entertainment I have.  You're just one of the peripheral, lesser relevant ones.  But, you dance well.  So...

DANCE!

And if you wanna sulk and stop, fine.  I've got plenty of alternative entertainments.  I wouldn't even notice you were gone.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

Too long; didn't read. But then that's always been the case for 99% of your self-indulgent essays.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

Aw, poor baby.  Your IQ that low?

:: Sigh ::

Even the cylon dances better than you.

http://www.youtube.com/watch?v=BG0FT37SzAA

Still, DANCE!  Loving it.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: King’s Quest-based Project Incurs Wrath of Activision

 


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

http://3.bp.blogspot.com/_hWgIQr-DKLE/RpTPtn76I2I/AAAAAAAAAPY/HFuqxLUk-4E/s400/cup_of_stfu.jpg

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

lolcat - fail

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

Out of curiosity, who owns the copyright for the first Half Life game? That one was distributed by Sierra/Vivendi back in the day.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: King’s Quest-based Project Incurs Wrath of Activision

Valve has always owned Half-life, Sierra only published the game back in the day.

http://www.magicinkgaming.com/

Re: King’s Quest-based Project Incurs Wrath of Activision

That's a relief, I was dreading a last second "Cease & Desist" being slapped on Black Mesa:Source for a second there.

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.
 
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Sleaker@MP - Looked up hitbox, thanks.07/24/2014 - 9:40pm
Matthew WilsonI agree, but to me given other known alternatives google seems to the the best option.07/24/2014 - 6:30pm
Andrew EisenTo be clear, I have no problem with Google buying it, I'm just concerned it will make a slew of objectively, quantifiably bad changes to Twitch just as it's done with YouTube over the years.07/24/2014 - 6:28pm
Matthew WilsonI doubt yahoo has the resources to pull it off, and I not just talking about money.07/24/2014 - 6:15pm
SleakerI wouldn't have minded a Yahoo purchase, probably would have been a better deal than Tumblr seeing as they paid the same for it...07/24/2014 - 6:13pm
MaskedPixelanteIt's the golden age of Hitbox, I guess.07/24/2014 - 6:08pm
Matthew Wilsonagain twitch was going to get bought. It was just who was going to buy it . Twitch was not even being able to handle the demand, so hey needed a company with allot of infrastructure to help them. I can understand why you would not want Google to buy it .07/24/2014 - 5:49pm
Andrew Eisen"Google is better than MS or Amazon" Wow. Google, as I mentioned earlier, progressively makes almost everything worse and yet there are still two lesser options. Again, wow!07/24/2014 - 5:43pm
Andrew EisenI don't know. MS, in my experience, is about 50/50 on its products. It's either fine or it's unusable crap. Amazon, well... I've never had a problem buying anything from them but I don't use any of their products or services so I couldn't really say.07/24/2014 - 5:42pm
Matthew WilsonGoogle is better than MS or Amazon.07/24/2014 - 5:33pm
Sleaker@AE - I've never seen youtube as a great portal to interact with people from a comment perspective. like ever. The whole interface doesn't really promote that.07/24/2014 - 5:28pm
Andrew EisenNor I. From a content producer's perspective, almost every change Google implements makes the service more cumbersome to use. It's why I set up a Facebook fan page in the first place; it was becoming too difficult to connect with my viewers on YouTube.07/24/2014 - 4:50pm
Sleakerwonder if anyone is going to try and compete with google, I'm not a huge fan of the way they manage their video services.07/24/2014 - 4:41pm
Andrew EisenIt happened. Google bought Twitch. http://venturebeat.com/2014/07/24/googles-1b-purchase-of-twitch-confirmed-joins-youtube-for-new-video-empire/07/24/2014 - 4:28pm
MaskedPixelanteI hope Nintendo actually follows through with the DS Virtual Console, that sounds like it could be cool.07/24/2014 - 2:15pm
james_fudgePeople don't deny it persay, they bristle at the idea that it's a "problem" that nneds to be "fixed."07/24/2014 - 2:15pm
Papa MidnightRacism and Misogny are heavily prevalent in the gaming and online arena. Getting people to actually admit that, however...07/24/2014 - 11:42am
Papa MidnightThat very thing is somthing that anyone who has been subjected to racial-based targeting online could actually state that they've experienced.07/24/2014 - 11:41am
Papa MidnightPerfect example: "I have yet to talk to a man who has had to call a police officer due to a stalker, only to be told nothing can be done until they are physically assaulted."07/24/2014 - 11:40am
Papa MidnightNot that said communities are mutually exclusive. Even the very first comment on that last article equates women in the gaming industry with being the n-word. Despicable, aetestable, and (sadly enough) this is not an uncommon presence in either community.07/24/2014 - 11:35am
 

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