Ubisoft DRM Servers Attacked Rendering Games Unplayable

March 8, 2010 -

Ubisoft’s new DRM scheme, which requires a constant Internet connection to authenticate game sessions, had a bit of a hick up this weekend.

Ubi posted to its Twitter feed this morning apologizing to “anyone who couldn’t play ACII [Assassin’s Creed II] or SH5 [Silent Hunter 5] yesterday.” While the company originally blamed the outage on “exceptional demand,” Ubi stated on its Twitter feed that their servers were “attacked, which limited service from 2:30pm to 9pm Paris time.”

Ubisoft added that “95% of players were not affected, but a small group of players attempting to open a game session did receive denial of service errors.”

Joystiq also points us towards a thread on the Ubisoft forums in which the affected “5%” voice their displeasure.

GP: On a related note, I grabbed Battlefield: Bad Company 2 for the PC this weekend and during the install was prompted to choose my favored method of DRM—disc-based or online authentication (I chose disc-based). In a perfect world there would be no need for DRM, but if it is required, this method of offering the user a choice at least goes a little way towards lessening the impact (and might make DRM-based gaming functionable on an Army base or a cruise ship). Bad Company 2 uses Sony’s SecuROM technology.



As another aside, while the DRM tech worked fine, Bad Company 2 had its own online problems for a little bit yesterday, though their issues appeared to be Punkbuster-related.


|Thanks PHX Corp and DarkSaber!|


Comments

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Honestly, I hope whomever is doing the attacks keeps it up. This DRM is MADNESS!

Ubi do the PC gamer world a favor for once and for all and leave the platform.

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"The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

--------------------------------------------------------------------------- "The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Both hardware and software DRM should be used as a idiot proofing measure, basically you keep the dumbest and most uniformed people from from hacking the system and for all practicability sake thats all you can do because once you try and invent laws and rules to say you can not do it legally you make millions of consumers criminals. Not to mention you create schemes that make it so you are paying for a hassle.

 

Stop trying to bully the consumer and get back to producing crap people will buy.....

 


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Would the gaming consoles not fit your description pretty well? Because even they are not very effective at stopping piracy.

But remember: any game you buy in their online stores is a game you can't sell to someone else. Used game sales abolished, piracy unaffected. Interesting.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

But DRM ISN'T preventing people from pirating media.  Even people who aren't very savvy.

Even a barely-competent computer user can find Blu-Ray movies for illegal download on the Internet.  But thanks to the magic of DRM, he can't play real, legitimately-purchased Blu-Ray discs on his Mac.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Assuming that someone will have a connection to your game server 100% of the time is as stupid as assuming someone would never need or want to install a game more than five times on a computer. Both scenarios are unrealistic.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Let's work from an assumption here.

People who dislike Ubisoft's DRM decided to attack its servers, thereby hurting paying customers.

Before we start raving about this proving the massive vulnerability of this DRM scheme and surely meaning the end of Ubisoft's reign of tyranny, I say we hunt down the fuckers who attacked the servers.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Tough call.  I don't support targeted attacks against people you disagree with, but in this case it's almost a whistleblower situation -- people calling attention to what Ubisoft is doing wrong.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

As someone who normally has very unreliable internet to the point that Ubisoft's DRM makes it pretty impossible for me to enjoy their games, i find myself having trouble sympathizing for those that bought the game as they have showed that they do not mind or atleast are willing to bare with this draconian DRM which bad for players like myself... only thing that will make ubisoft stop using this kind of DRM in the future is low sales

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

I'm guessing that most people who bought the game didn't KNOW about the DRM scheme.  It's been well-publicized in the gaming press, but the average gamer probably doesn't follow the gaming press.  And it's not like there's a warning label on the box -- which IMO there should be.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

"which IMO there should be"

Agreed 100%.

I'm personally of the opinion that people actually need to READ the long document with the big words that they agree to when they install the game, but things like Ubisoft's DRM and SecuROM are pretty major and products containing them should have a clear warning label. Kind of like home security systems: A sticker on the front saying "This game protected by SecuROM!"
---
I'm not under the affluence of incohol as some thinkle peep I am. I'm not half as thunk as you might drink. I fool so feelish I don't know who is me, and the drunker I stand here, the longer I get.


---
I'm not under the affluence of incohol as some thinkle peep I am. I'm not half as thunk as you might drink. I fool so feelish I don't know who is me, and the drunker I stand here, the longer I get.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

ah yes very true... particularly about the lack of warning. i would be 10 times more pissed off if i found out i needed to always be online AFTER i bought the game. Granted though, it might still be possible to return the game depending on the store policy... which would exclude steam...

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Unless it clearly says on the box that you can't play the game unless you're connected to the internet, then you would be legally entitled to a refund from Ubisoft, or to pirate it online to get a playable version.

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

That's rather questionable legal advice, but I'd certainly like to see rules like those codified.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

I don't know of any store that accepts software returns after the box has been opened.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

No. Because if this wouldn't have happened, Ubisoft would still be claiming that their system is totally fine. They still are, but if more attacks/fuck-ups happen, then they'll HAVE to reverse their strategy. If 10% percent (or hopefully, 50%+) of paying customers are unable to play the game, then Ubisoft will have to change their policy. I support these attacks completely.

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Trying to take down a DRM scheme by hindering paying customers' ability to play through hacking, to me, scores slightly higher than public transit drivers going on a total strike because they want better wages, and truck drivers blocking entire highways because they want better wages, on the being-a-total-dick scale. Do you see the similarity, by the way? People who disagree with a company, and decide that everyone else has to suffer too. You know what they call people who make others suffer in order to influence a third party? Terrorists. And yes, I may be using hyperbole, but it's not nearly as over-the-top as what these assholes are doing. "DRM hurts customers, so it's okay for others to hurt customers too" is not a good argument.

And that's assuming it's not a bunch of teens who thought this would be funny, in which case I support putting them in jail until Assassin's Creed V comes out.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Except that this was likely done to highlight a vulnerability in the DRM scheme that will hurt customers in the future, much like a pilot who would be unwilling to fly a plane because he doesn't feel it would be safe for the passengers.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Actually, this is not like that at all: missing your flight and dying in a plane crash are nothing alike. The attack on the servers is much more like that pilot deliberately crashing the airplane to prove it wasn't safe for the passengers.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

First, you came up with a garbage analogy comparing a transit strike to this. That analogy was a bad one. Why? Most transit strikes are done for better pay. They have nothing to do with maintaining or increasing customer service. They are selfish, but I wouldn't go so far as to say all transit strikes are immoral (though the recent Ottawa transit strike is an example of one such strike... but I won't get into that now).

Then you come up with this analogy, because you assume the people attacking the Ubi servers are attacking the customers, when, in fact, they are not. They are attacking the system, and the customers are unfortunately affected, BUT IT IS FOR THEIR OWN GOOD. Hence my analogy: a pilot sees a problem with the system, announces it, and when the company refuses to do anything about it, the pilot takes things into his own hands, protecting the people from possible harm.

Now, no one is going to be harmed by not being able to play AC2 and SH5, but eventually, that plane might crash due to negligence, bankruptcy, or whatever other random event that might occur and disable the service THEY PAID FOR. Basically, most of these people are legitimate customers who didn't know what they were getting themselves into, and it is the pilots ("hackers") responsibility to make them aware. (Well... bad example. Not exactly the responsibility of "hackers" to make people aware of anything, but Ubisoft didn't inform anyone who purchased the game so they really brought it on themselves)

Notice how Ubisoft didn't want to say the servers were being attacked at first? They didn't want people to know that they are vulnerable.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

1. A DDoS attack is not hacking.  For God's sake, it's like the word has lost all meaning.

2. Did you seriously just say that it's unethical for public transit workers to strike?

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

No, I said it's a dick move for public transit workers (especially bus drivers or train drivers) to go on a total strike, which means no public transit at all, especially if you live in a country where a lot of people rely on public transit to get to their work, you haven't announced it properly, and the let-everyone-ride-for-free way of protesting is normally used when trying to get better wages. Which is why I called it the "being-a-total-dick" scale, not the "unethical behaviour" scale. Unethical would be the police or fire brigades going on total strike, leaving the city to burn.

I do think attacking the Ubisoft servers is unethical, by the way, but when dealing with people who are so busy being angry at Ubisoft that they think anyone who still decides to buy a Ubisoft game deserves to be punished for it, you have to speak in a language they understand, and "unethical" obviously isn't part of their vocabulary. Though I suppose the most appropiate way to communicate with them would be to say "don't be such a Ubisoft" rather than "don't be such a dick".

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

It already did the moment Hollywood took it and used it instead of cracking, phreaking and such instead of hastily-assembling-code-to-serve-one-purpose-that-wouldn't-meet-any-sort-of-standard-but-that-can-be-out-by-5'o-clock. After all, who needs various terms to describe various actions when you can use only one? Smurf, I say, smurf!

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Heh, it's kind of a no win there. Ubisoft might take it as people defending this DRM practice.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Ubisoft was asking for it the moment they announces the "internet all the time or else" DRM. Lets hope they get rid of it.

http://www.magicinkgaming.com/

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Eh, if they were to go out of business their reason wouldn't be to blame themselves for their stupidity it would be those damned pirates! Because if the music and industry has taught us anything, never take the blame for something you can pass on to something else.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

I don't blame Ubisoft for trying it's hardest to combat piracy. lets face it, it's theft regardless of the numbers and i'm pretty sure any business with even complete idiots knows theft is something that should be stopped. I do however think they made a very unwise choice with this drm. I'm not against drm, as someone who sees the worst in everyone, i know it's a necessary evil, and i do hope that one day companies can implement 100% effective drm that doesn't force it's downfalls on the honest consumer. unfortunately for ubisoft, this is not that day.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

"i know it's a necessary evil"

But its not necessary. Can you cite one case where DRM makes things better for the paying customer? I try to follow the DRM stuff pretty closely and as far as I am aware there has been no case yet where DRM benefited the paying customer in any facet. No, not even Steam. Yes there are other things the Steam client does to make dealing with the restrictive DRM more tolerable, (read as: tradeoff) but definately not "better" for the customer. I also have found no case study so far where a game developer made more sales because of their DRM. I can cite plenty where LESS DRM garnished a company better sales, but no cases where DRM enhanced any profits. Most of my friends that work at game development companies generally call DRM an waste of money. When I was still in the game industry it was most definately a waste of money in every developers opinion.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Steam is likely the only good example as, while it hasn't made things better, it certainly hasn't made them worse, unlike Ubisoft's attempt.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Steam DOES make things worse. You can't load a Steam game without an internet connection, and you can't resell it. That is by any definition worse than having no DRM. People go on about Steam as if it's beneficial. 'Less bad' is not 'good'.

 

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

"You can't load a Steam game without an internet connection, and you can't resell it."

Steam has an offline mode and can still run games in offline mode, and ignoring the legal argument and focusing on the reality of the scenario, how many people honestly go around selling their PC games to their friends? Give, maybe, but not sell. And in what other scenario is secondhand sale of PC games likely? I doubt even pawn shops bother taking used PC games.

"Less bad is not good," sure, but at the same time the gaming community is (or SHOULD be) against overly restrictive DRM, not all DRM. CD keys are DRM, but I don't see a massive community outcry against those. We can argue the definition of "overly restrictive" but I admit that's going to mean something different for everyone. However, as I just said, with regards to "requires an Internet connection" Steam isn't nearly as restrictive as you think it is.
---
I'm not under the affluence of incohol as some thinkle peep I am. I'm not half as thunk as you might drink. I fool so feelish I don't know who is me, and the drunker I stand here, the longer I get.


---
I'm not under the affluence of incohol as some thinkle peep I am. I'm not half as thunk as you might drink. I fool so feelish I don't know who is me, and the drunker I stand here, the longer I get.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

"Certainly" is rather a strong word.

Steam still requires authentication, is not generally friendly to first-sale doctrine, and has at times allowed publishers to include other forms of DRM without making that explicitly clear to the end user.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

"is not generally friendly to first-sale doctrine"

I'd like you to clarify this: is there a way to resell your steam games? If so, please tell me how!

Steam, Impulse, D2D, Ubisoft's DRM, SecuRom's install limits, BF2's cd-key accounts, and just about every other form of DRM has been largely ineffective in combating piracy. They have, however, curbed used game sales.

So, people of GamePolitics, tell me: do you honestly still think DRM is about combatting piracy? I think it never had anything to do with piracy.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

The line of reasoning that it is possible to have 100% effective DRM that doesn't inconvenience legit users is precisely what leads companies to pursue DRM strategies like this one, and it quite simply needs to die.

Uncrackable DRM is, quite simply, impossible.  If you can monitor what's being written to your computer's memory, you can figure out how to get around any encryption scheme, and even black-box machines eventually get cracked.

Publishers want to fight piracy?  Then they should offer their products for reasonable prices and make it convenient for users to get them.

The RIAA's example is instructive -- lawsuits don't help the problem, providing a reasonably-priced, convenient legal alternative does.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

"i do hope that one day companies can implement 100% effective drm that doesn't force it's downfalls on the honest consumer. unfortunately for ubisoft, this is not that day."

Unfortunately, given how easily hackers are winning the war on DRM, I don't think it's actually possible. I mean, no matter how strict or draconian the DRM is, it seems like it's been hacked out in a matter of days, sometimes even BEFORE a game is released to the general public.

I think a better approach to the game would be to give their players incentives to purchase the game, like limited edition items or special perks that enhance the gameplay experience for players who can verify that their game is legit. Find a way to make the pirated version of the game less appealing to the player. Right now, Ubisoft is going the other direction, making it so the paying customer gets screwed by server outages, but the pirate has no issues, and their game is functioning at a better level.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

The Cerberus Network for Mass Effect 2 is a perfect example. Buy the game legally, and you get tons of bonus DLC, for free.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Actually, the Cerberus Network is a perfect example of one of the world's most profitable game publishers doing an end-run around first sale doctrine.  It's anticompetitive and anti-consumer rights.

But it's nowhere near as bad as what Ubi's done here.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

I don't see how. You can still sell the game if you see fit, just whoever gets it won't have access to the extra content without payign for it.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

In other words, you can resell it if you want, it's just that the person you sell it to gets an incomplete game and will have to pay extra to get the same content which, for you, was included in the purchase price.

How many people do you suppose are going to be interested in buying the game used when they know they're not getting the same game they would if they bought it new?

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

That's simple - just tell the guy you're selling it to the situation at hand. Maybe give him a discount that's the amount of the DLC code. And before you go "zomg my money," think about it. Chances are you're still gonna get WAY more money than trading it into Gamestop, and even if you don't give the guy that extra discount, I doubt he was gonna give you full price anyway. Even if he has to pay $40 for a $50 game instead of getting it for $35, he's getting a good deal.

He's getting a cheap game, you're getting more than selling it back to a retailer, the company makes a few extra bucks that they can put into making more great games. I don't see a problem.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

I see a problem.

You can resell things, WITHOUT PENALTY, such as:

-Books
-Cars
-Furniture
-Appliances
-Cookware
-Computers
-Consoles
-TVs
-Videos (DVDs, VHS, etc)
-Instruments
-Clothes
-Board games
-Cards (sports cards or card games like Magic: The Gathering)
-Houses
-Animals

Naturally, this list goes on and on. Hopefully you get the point. What makes games and other software such a special commodity that they deserve to be treated differently? Not even other forms of digital media get the same protection games do (though E-Readers like the Kindle and iPad are changing this).

Restricting someone's ability to sell something they legally purchased is against the law. It could thus be argued that services such as Steam, Direct 2 Drive, and Impulse are highly illegal. Ubisoft's DRM is also illegal and the Cerberus Network would, at best, be considered grazing the line. At worst, it is also illegal.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

You can't resell used food. You're not gonna find buyers for half a bottle of shampoo, or for a used sports cup. Yet all these are bought all the time without complaint about it. And yes, the issue with reselling and these codes is that you will not find buyers who pay the price you want.

No one wants to buy a used sports cup. No one wants to buy a used game w/out code. The makers of the cup/game aren't doing anything illegal designing a product that when used as intended makes it less desireable for secondhand buyers.

Not everything has to be resellable in order to have value (especially that cup - saved me more than once). I think you're assuming you're entitled to something that you don't really need.

Besides, I'll just fall back on the EULA - you never paid to own a copy of the game that you can resell. You paid for a nontranferrable(?) lisence to use the game personally.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

But First-Sale Doctrine is the law, and the law states that you must be able to resell your legally purchased media. It wouldn't be the first time EULAs have been considered illegal, but so far every case has resulted in a settlement. No one has been able to ban the damn things yet.

And wtf does a sports cup have to do with a game? Games are a form of media, like movies, novels, magazines, music, etc. They are not perishables, and they are not disposable.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

You can still resell the game.  Game sans bonuses = game I got if I didn't take those bonuses.  Or are you trying to imply that first sale laws protect free stuff, too?

---

You KILL Vampires. You don't DATE them.

--- With the first link, the chain is forged.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Thank you. Nothing is stopping you from selling the game at all. You can even sell the code if you want to, except a used code obviously has no value, so good luck with that.

Besides, I don't understand how such a nontrasferrable clause in an EULA is illegal. By clicking that you agree, you are voluntarily waiving those rights to a resellable product. It is YOUR CHOICE and no once has forced you to click that button.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

"..“attacked, which limited service from 2:30pm to 9pm Paris time.”"

"Ubisoft added that “95% of players were not affected, but a small group of players attempting to open a game session did receive denial of service errors.”"

That would be the previous night 8:30pm - 3:00 am US Eastern.

Still, a mere 7 hours night/early morning.

Imagine their servers going down, for WHATEVER reason, for the entire weekend.  Or longer.  That insignificant percentage, which is apparently how they preceive it, will go up drastically.  Will that still prove unimportant to them?

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

Lets point out what's really important here.

Anyone who pirated the game? They had no problem playing AT ALL. 

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

 However, such an argument - by no means - validates or gives credence to an entirely illegal action.  Pirating is not the right course of action, and it only serves to worsen the problem for everyone else, for as long as there is a substantial pirating problem, companies will try to combat it with whatever draconian methods they think of.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

No, this story justifies pirating the game and then sending the game makers $40 directly, by-passing Ubisoft. That is the correct course of action.

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

I don't see anybody in this thread making the argument that it DOES justify piracy.  The point is that this DRM scheme does nothing, literally nothing, to prevent piracy, and the only people it prevents from playing the game are those who have legally purchased it.

Treating your customers like criminals is quite simply no way to run a business.

I also think that this proves there is a substantial "fair use" argument for cracks in cases like these.  Anyone who legally purchased the game and then patched it using an illegal crack did nothing more than enable himself to use the product he had purchased.  That's not piracy by any reasonable definition, but it DOES violate the EULA.

Re: Ubisoft DRM Servers Attacked Rendering Games Unplayable

It does violate the EULA. However, in Canada, circumventing protection for the purpose of fair use is perfectly legal. And since that is federal law, I do believe it trumps the EULA (which has never successfully been held up in a court battle here, or even in the US, because they violate basic consumer rights).

 
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Matthew Wilsonofcourse not he did a video on the new civ game just yesterday.10/24/2014 - 10:32am
Papa MidnightYou think a bit of cancer surgery would keep The Cynical Brit from railing about bad PC ports? Not a chance! :)10/24/2014 - 10:15am
Matthew Wilsonmight be a bit soon only becouse he got out of cancer surgery last week, but ask his email is public.10/24/2014 - 9:56am
Papa MidnightHell, set up a Google Hangout or Skype call, and I'll be happy to join in.10/24/2014 - 9:34am
Papa MidnightBring Totalbiscuit on SuperPAC for Saturday!10/24/2014 - 9:32am
CMinerThere is no journalism/ethics concern that you've raised that would be made weaker by not raising it under the umbrella of GamerGate.10/24/2014 - 9:32am
CMinerNeo: You want to start some healing? Stop using the GamerGate hashtag. Even if you don't believe that it originated with harassers, you have to see that it's been irrevocably tainted by their actions.10/24/2014 - 9:31am
MaskedPixelanteGOG has a four day countdown to their next publisher. All hints suggest Disney, but no guarantee it'll be LucasArts.10/24/2014 - 6:58am
Neo_DrKefkawith a neutral party Moderating it. I've been waiting a long time for a GamerGate to happen but now all I want is the healing to start. Weird huh? Gamers don't need to be attacking gamers we should all be on the same side10/24/2014 - 12:39am
Neo_DrKefkaRight now from what I seen your tweet and the other guys tweet there are hard feelings. Until we start a dialogue with each other I think it will get worse before it will get better. I hope you guys work something out meet in a neutral stream10/24/2014 - 12:37am
Neo_DrKefkaThanks James. Even if a hot/hard headed person likes me thinks the public needs to sit down and discuss this together. We all might not agree right now but if the public does not start talking to each other we are not going anywhere.10/24/2014 - 12:36am
james_fudgeHey guys I had a nap because, getting old! I'll take a look.10/24/2014 - 12:01am
Matthew Wilsonjames needs to contact Totalbiscuit than10/23/2014 - 10:07pm
Neo_DrKefkaJames said earlier he went into a stream earlier informed them who he was and they didn't care. If James is trying to talk lets set something up?10/23/2014 - 9:38pm
Matthew WilsonTotalbiscuit has been trying for months, no one that is anti gg seems to want to talk with him on camera10/23/2014 - 9:20pm
Neo_DrKefkaHey James check your twitter. Check with Totalbiscuit see if you can get a round table discussion stream going see if he can get some pro gg people and you can get some gamejournopros. Both sides have been hurt, doxxed its time every1 sits down and talks10/23/2014 - 9:05pm
Matthew Wilsonthe wiiu will support up to 8 gc controllers http://www.smashbros.com/us/howto/entry10.html10/23/2014 - 7:50pm
quiknkoldmewtwo is a timed free exclusive. you can purchase him if you dont have both.10/23/2014 - 7:15pm
Neo_DrKefka@Monte A month and a half ago we had a lot of streams about solutions now all the streams are KingofPol styled rants about getting drunk. All Gamergate is about to many is for people to use the movement to jump start careers.10/23/2014 - 7:12pm
Neo_DrKefkaWhose stream where you in James?10/23/2014 - 7:02pm
 

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