A Look Inside Serious Games

March 10, 2010

Our man Dan Rosenthal is at the Game Developers Conference and filed this report from a lecture he attended last night:

The Serious Games Summit at GDC closed out its first day with a sobering presentation from Allan McCullough and Parry Aftab entitled "Violence Prevention -- Playing A Video Game Can Make A Difference." Sponsored by the Child Safety Research and Innovation Center, the session explained that while games often get criticized as being too violent, the games industry can actually work to lessen the real-world effects of violence and abuse against children through serious games.

"The game industry has been demonized as promoting violence. It's a popular scapegoat. But games are not the problem, they are the solution to the violence against children problems identified here today." said McCullough.

The session focused on two games: Sydney Safe-Seeker and the Incredible Journey Home, which aims to teach children about abduction and predation from strangers; and Alex Wonder in the Case of the Bully in the Machine, which focuses on cyberbullying.  The games themselves feature rich Flash graphics that immediately bring to mind cartoons and seem like they'd fit right into a 6-11 year old audience.

However there is a deceptive amount of depth and research packed into the bubbly graphics.  Each scene features "years of evidence-based research on behavioral change" and the Sydney Safe-Seeker game provides scores and research to parents several common ploys from child predators that their children might be susceptible to, and additionally tracks their progress as they learn safe habits. The game also provides talking points for the parents and guides on how to discuss safety with children.

The story is bolstered by sobering statistics—for instance, when discussing the Alex Wonder game, Aftab and McCullough note that 85% of a group of 40,000 middle schoolers claimed to have been cyberbullied at least once. The attacks are likely to start as early as the 2nd or 3rd grade, and have resulted in over 30 suicides and at least one homicide committed by a 12 year old girl in Japan.

The most fascinating part of the story is McCullough's explanation of why we're only getting this game now. Back in 2001, McCullough was in negotiations with Ronald McDonald Houses for a large contract and massive nationwide distribution of the game in schools.  At a critical presentation to a group of hundreds of subject matter experts from the child-safety industry, McCullough was repeatedly interrupted, causing the experts to walk out. The date was 9/11, the interruptions were notifications of the terrorist attacks, and the experts were members of the FBI, Secret Service, and other law enforcement groups.  After the attacks, funding for the project moved elsewhere and the game had to be shelved.

Sydney Safe-Seeker and Alex Wonder aim to be the first in a line of serious games aimed at violence prevention. Unintentionally, it also has the effect of firing a shot across the bow of the anti-game violence crowd, sending the message "Look how wrong you are about what games can do." For that, we all owe McCullough and Aftab our thanks.

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ddrfr33kWow, didn't realize it was that ambiguous. Internet terrorists sound like the next tinfoil hat conspiracy02/09/2012 - 1:09am
Andrew EisenNewegg has the same deal.02/09/2012 - 12:59am
Uncharted NEShttp://m.kotaku.com/5883236/get-a-3ds-for-just-150-at-gamestop02/08/2012 - 11:00pm
Andrew EisenNot that it matters, I am just needling you after all.02/08/2012 - 10:34pm
Andrew EisenTo be fair, I don't think that's what he was facepalming and if he was, that would still be three. MP's would make it four, but that happened after the fact. The rest of the posts are about us commenting on his repeated misuse, not the misuse itself.02/08/2012 - 10:34pm
DorthLousTo be fair, I did count ddrfr33k post as well, and, well, this dead horse would now be at 7 posts ^^02/08/2012 - 10:10pm
MaskedPixelanteBREAKING: Valve is the best production team this side of Studio B. See, I can do it too.02/08/2012 - 9:45pm
Andrew EisenFour to five? Really? That doesn’t sound right. Wait a moment, let me count... Nope, it was just one. And if you meant four to five between us, there's still only two.02/08/2012 - 9:03pm
DorthLousAnd, you guys, always take about 4-5 posts to explain it in the shoutbox each time. It's like people complaining about reposts or "First!" posters. Just ignore the annoying part, guys.02/08/2012 - 8:51pm
RedMageI do want to point out how sad it is that Andrew has had to point this out to you at least three times by my knowledge, Uncharted.02/08/2012 - 7:31pm
Andrew EisenIf you have to ask, maybe you should consider breaking your annoying habit of prefixing nearly every story you link to with an all caps "breaking" or "urgent." Especially when it's only ever been appropriate twice.02/08/2012 - 5:37pm
Uncharted NESFor the report or the breaking?02/08/2012 - 5:10pm
ddrfr33k@Uncharted: that's just facepalm-worthy. ISHYGDDT...02/08/2012 - 2:02pm
Uncharted NESBREAKING: UK Report Blames The Internet For Terrorism, Says ISPs Should Take Down Content- http://tinyurl.com/86syhe202/08/2012 - 10:59am
lomdrThen again, no site and publisher wants a repeat of KaneandLynchGate02/08/2012 - 6:39am
ZippyDSMleeoh dear....... then again US rags give the most medicore crap 8s and 9s like crazy....02/07/2012 - 11:18pm
Andrew Eisen40 is a perfect score and less than 20 games have ever received that distinction.02/07/2012 - 10:18pm
ZippyDSMleeI hope thats a low score >>02/07/2012 - 10:11pm
Andrew EisenMy God. Famitsu gave New Love Plus a 38.02/07/2012 - 10:02pm
ZippyDSMleeDamn Dungeon sige 3 is pretty crappy....02/07/2012 - 8:19pm

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