U.S. Military Eying Larger Role for Games in Troop Training

March 15, 2010 -

The U.S. Military, already a big practitioner of videogame-based training for its members, plans to spend even more on the technology in the future.

In a bid to cut battlefield casualties the Pentagon has approved an “unspecified” amount of funding towards research on how to further take advantage of the latest videogame technology reports AFP.

General James Mattis, Commander, U.S. Joint Forces Command, said the initiative would put soldiers through, “as many tactical and ethical challenges as we can before they go into their first firefight.”

He continued, “…I'm convinced, both ethically and casualties-wise, we can reduce the missteps that we are taking on the battlefield, and reduce them significantly.”

Videogame-based training would provide trainees a chance to come up with multiple reactions to a single scenario, as Mattis stated, “If we can put people through simulation, it's not so they know one way to take down an enemy stronghold, but so they know five different ways to do it.”

The General said that live-fire training will still need to be utilized.


Comments

Re: U.S. Military Eying Larger Role for Games in Troop ...

Best thing we've got going with video games, is that I assume we can change the playing field at anytime we want, we can add new buildings, locations and things that we just don't or can't have access to in a real training environment here at home.

Austin talked a bit about MILES, it's a great training tool, but we are finding more and more that using it causes a certain percentage of soldiers to mistake concealment for cover, due to the laser rounds used.  I assume that we could in a video game environment show that bullets do infact travel through small bushes and smoke, possibly even walls.

All in all, I'll be interested to see if anything else comes up about it.

-Idiots, the lot of them - SSGT -Yeah, but they're our idiots - ME On the topic of congress

Re: U.S. Military Eying Larger Role for Games in Troop ...

Wouldn't paintball be a better way to do large-scale and intense training scenarios? Not that video games are useless, just that it seems to me that paintball would be an easier, more effective (and cheaper) option.

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

-Optimum est pati quod emendare non possis-It is best to endure what you cannot change-

Re: U.S. Military Eying Larger Role for Games in Troop ...

Not that I disagree, but I can see one counterpoint to your suggestion:

With VG simulation, you have complete control over the training regiment.  This means uniform training on all troops that use it.  If you were to do paint ball training, then it'd be different every time as you put in more variables (being people).

Of course the counter point to this statement would be that the paintball option would teach adaptability to the soldiers, but the game could teach that as well, and it wouldn't take up as much land space.

Re: U.S. Military Eying Larger Role for Games in Troop ...

Paintball is crap.  It lacks any semblance of realism for military purposes.

Now, there is SIMUNITIONS, which basically means that you have two opposing teams firing rifle rounds (5.56NATO) that are basically paintballs, which hurts like fuck.  This is also expensive as all hell, and destroys rifles.

There is also MILES, which is far more effective, but also destroys rifles.  Basically, you take your average M16, M249, and M4s, and put a block on the end so that the bolt will continue to cycle even though you're firing blanks (which, of course, are highly corrosive).  Then you put a small laser emmitter on the end of the handguard of the rifle.  When the trigger is pulled, you fire a blank, and the MILES system renders a hit on the target dependent on what laser receptor is nearest.  This is the current standard for simulated training (and is also a shit ton of fun).  However, this also destroys rifle barrels.

Re: U.S. Military Eying Larger Role for Games in Troop ...

I'm surprised they wouldn't have come up with some type of training barrel that could take the corrosion.  Replace the metal with ceramic or something like that.

Re: U.S. Military Eying Larger Role for Games in Troop ...

And why would the contractors responsible for making the weapons want to do that when they can keep selling spare barrels?

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.
 
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Wonderkarpthere also arent "Various Factions" in GamerGate. No Harrassment has been linked directly too GamerGate. I'm deep in the trenchs and there arent any factions.11/21/2014 - 11:38am
NeenekoI would disagree that it has 'never been the case', for various factions perhaps not, but what made GG blow up was the intersection between submerged issues, and that is one of them.11/21/2014 - 11:33am
Neeneko@Zippy - to a point, but consumers also tend to like what they are already comfortable with, so tropes in general tend to have a comforting feel. Just like mechanics and controls tend to be similiar.11/21/2014 - 11:31am
ZippyDSMleeAren't most sexiest tropes jsut cheap/poor creativity more so than pure markaibility?11/21/2014 - 11:19am
Wonderkarpbut some people have been successfull in drawing attention too themselves to steer the conversation from ethics in journalism to women in gaming when that has never been the case.11/21/2014 - 11:17am
WonderkarpZachary, not really. the Quinn story was just more gas to a ready to burn fire. If it wasnt her, it would have been some other scandal just waiting to happen. Just look at Doritosgate. It was the 11 Dead Gamer articles that threw the match in the fire.11/21/2014 - 11:16am
PHX Corphttp://www.polygon.com/2014/11/21/7258775/ubisoft-suggests-assassins-creed-unity-players-remove-all-game Ubisoft suggests Assassin's Creed Unity players remove all game contacts to prevent crashes -Facepalm-11/21/2014 - 10:56am
E. Zachary KnightWonderkarp, That may not be an issue with you and the faction of gamergate you associate with, but it was and still is a strong influence on gamergate and its founding.11/21/2014 - 10:12am
NeenekoSales are abstract and spread across the group, but coworker perception of 'common sense wisdom' in design, that is what gets advancement or hirings.11/21/2014 - 10:02am
NeenekoThe one complaint I would have about the piece is it over reliance on the idea that markets and sales drive industry trends. While those are macro level factors, a larger one is the aggregate effect career advancement.11/21/2014 - 10:02am
NeenekoThat gets into the article's point about there being many factions within GG.11/21/2014 - 9:48am
Wonderkarprest of the article seems good.11/21/2014 - 9:40am
Wonderkarpreading the article. I take offence to "girls and women embracing video games as a form of entertainment" as one of the issues. Its not. Certain people made it, but its never been an issue and many many people within GamerGate are Female11/21/2014 - 9:36am
NeenekoDid anyone else catch the GG flareup on "Crash Course: World History"? I am still trying to figure out if it was a raid or something.11/21/2014 - 9:36am
E. Zachary KnightReason returns to the Gamergate discussion. http://reason.com/archives/2014/11/20/gamergate-consumerism-as-culture-war11/21/2014 - 9:29am
NeenekoI would so play a kid/chibi version of AC.11/21/2014 - 9:29am
ZippyDSMleehttps://www.youtube.com/watch?v=ASmpwURXRaM#t=88 neat but it looks mindlessly online.... blah11/21/2014 - 9:24am
WonderkarpImagine AC as a Kids Show? "Dance your Cares Away, Worry for another dayyy, let the music play*bumbum* down in Assassins Creed!"11/21/2014 - 8:54am
Cheater87http://www.gamesindustry.biz/articles/2014-11-20-ubisoft-wants-to-expand-assassins-creed-audience-to-kids11/21/2014 - 8:32am
WonderkarpI suffer from mild OCD so its probably just that. Keeps my mind on certain things I wish it didnt11/21/2014 - 8:26am
 

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