Iranian Game Developer Prepares to Launch Title

March 22, 2010 -

While Iran has been making a concerted effort of late to beef up its presence in the international game market, developers located there still must oversome a series of obstacles to create videogames.

The Washington Post takes a look at the PC game Garshasp, the Monster Slayer, which was created by a team of 20 Iranians operating as Fanafzar Game Studios. The game, an action-adventure title for the PC set in a world of mythological monsters, and steeped in Persian history, is scheduled for a global release soon, but the developers are choosing to delay a domestic release in Iran, saying that “this is not the right time to promote our game” in their own country.

Iran posses absolutely no copyright laws, meaning that games, music and movies can be freely distributed, leading Arash Jafari to state that, “People thought we had lost our minds” for choosing to make games as a profession.

Additionally, the developers had to work around trade sanctions against Iran, forcing their hand into using freely available open-source software to power their game. The group also leveraged the Internet to learn more about development. Jafari said that, “Google was our university.”

The developers also recently received a grant from Iran’s Ministry of Culture and Islamic Guidance, which will help it promote the game abroad, leading Chief Executive Amir Hossein Fassihi to proclaim, “We are now in control of our own future.” Indeed the game has already secured distribution in Germany.

The Garshasp website also indicates that the developer’s studio is a division of Fanafzar Sharif Software Company and that the developers are in partnership with the Computer Games Foundation of Iran.

The developers keep up a blog, in English, which has more art from and insight into the making of the game.


Comments

Re: Iranian Game Developer Prepares to Launch Title

Iran posses absolutely no copyright laws, meaning that games, music and movies can be freely distributed, leading Arash Jafari to state that, “People thought we had lost our minds” for choosing to make games as a profession.

Yall are doing great so far. Don't worry about what anyone else says. Or how crazy the idea might be.

I hope to see your game in the U.S. in the future, so I can play it.

 

"It's better to be hated for who you are, then be loved for who you are not." - Montgomery Gentry

"It's better to be hated for who you are, then be loved for who you are not." - Montgomery Gentry

Re: Iranian Game Developer Prepares to Launch Title

Do you play as Ahmadinejad?

 

Never underestimate the power of idiots in large amounts.

Never underestimate the power of idiots in large amounts.

Re: Iranian Game Developer Prepares to Launch Title

Good luck to them, I say. It's good to hear a story from Iran that doesn't involve negative politics and is culturally positive for a change. I hope it goes well for them.

Re: Iranian Game Developer Prepares to Launch Title

Whatever happened to that "Night of Bush Capturing" game that was being made in Iran?

Re: Iranian Game Developer Prepares to Launch Title

I think Vivid bought the rights to the title.

"De minimus non curat lex"

"De minimus non curat lex"
 
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PHX Corphttps://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description apparently Bloodstained: ritual of the night will have a Wii U version(through Armature Games)05/26/2015 - 9:02pm
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Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
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Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
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Matthew Wilson@AE @iamc they admired they cant do wiiu, and they have a valid reason for it. the wiiu is too weak.05/26/2015 - 3:24pm
Andrew EisenLied about what?05/26/2015 - 3:11pm
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