Study: U.S. Piracy and Counterfeiting Data is Unsubstantiated

April 14, 2010 -

Seemingly every story on piracy or counterfeiting throws out figures of how such practices cost businesses XXX amount of dollars per year. For those who may have questioned the legitimacy of such figures, the results of a new government report validate taking such a “Doubting Thomas” approach.

The United States Government Accountability Office (GAO) has issued a report entitled Observations on Efforts to Quantify the Economic Effects of Counterfeit and Pirated Goods (PDF). GAO issued its findings as a directive emanating from 2008’s Prioritizing Resources and Organization for Intellectual Property Act (Pro-IP Act), in which the organization was asked to provide information on, and quantify, the impact of counterfeit and pirated goods.

GAO began by tossing out “three-widely cited” U.S. government estimates of losses due to counterfeiting. The first number to fail scrutiny was an FBI estimate that U.S. businesses lose $200.0-$250.0 billion per year to counterfeiting. This estimate was first used in a 2002 FBI press release, but FBI officials told GAO that it had “no record of source data or methodology” used to generate the numbers.

GAO also learned:

Commerce and FBI officials told us they rely on industry statistics on counterfeit and pirated goods and do not conduct any original data gathering to assess the economic impact of counterfeit and pirated goods on the U.S. economy or domestic industries.

A 2002 Customs and Border Protection (CBP) press release, which estimated that U.S. businesses lose $200.0 billion and 750,000 jobs per year to counterfeiting, was also rejected, after a CBP official said that the figures were of “uncertain origin, have been discredited and are no longer used by CBP.”

A third figure, used by the Motor and Equipment Manufacturers Association, estimated that the auto parts industry lost $3.0 billion in sales domestically each year due to counterfeiting, a number it attributed to the Federal Trade Commission (FTC). GAO contacted the FTC in order to substantiate the number, but the FTC was “unable to locate any record or source of this estimate within its reports or archives.” Additionally, FTC officials “could not recall the agency ever developing or using this estimate.”

GAO then wrote in its report that:

These estimates attributed to FBI, CBP, and FTC continue to be referenced by various industry and government sources as evidence of the significance of the counterfeiting and piracy problem to the U.S. economy.

The report also contains some insight into the most commonly counterfeited items by year, as provided by DHS (footwear has been the most common counterfeited item over the past four years) and a section that outlines some potentially negative and positive effects of IP infringements on consumers and businesses. One positive effect for the industry listed was, “Increased sales of legitimate goods based on consumer ‘sampling’ of pirated goods."


|Via Ars Technica|


Comments

Re: Study: U.S. Piracy and Counterfeiting Data is ...

lolz @ all of you.
Many of you spend your time sitting around on GP bitching about how you don't trust the government.
So now that a government agency says something you want to hear it's the gospel truth. I'd love to see your reaction if the DOJ said that the estimated number of reported deaths due to firearms is over-inflated.

www.gameslaw.net

Re: Study: U.S. Piracy and Counterfeiting Data is ...

Captain obvious strikes again...

Re: Study: U.S. Piracy and Counterfeiting Data is ...

 From what I have seen,read,felt,done researched*insert noming book sounds here*, IMO 30% of consumers infringe in un harmful ways(shareing,lending,backing up,format shifting,ect) and 30% of the world will never pay for media consumption.

 

And what do we do about it? Focus more nd more on the people that make up less than half of the consuming population tossing the baby out with the bath water.....


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: Study: U.S. Piracy and Counterfeiting Data is ...

Sadly, expect to see the same debunked numbers carted out for decades to come.

Once a falsehood is a meme, they can be surprisingly hard to get rid of.

Crow, I STILL see people talking about how eating carrots gives you better night vision....

Re: Study: U.S. Piracy and Counterfeiting Data is ...

Whilst it's good to see it in writing, it should hardly surprise anyone on here. People have been saying this for years, and the result has, for the main part, been a resounding lack of response from the Industry itself, they've simply ignored this possibility.

I don't actually expect them to act any differently this time, if there's one thing the Industry has learned from its detractors over the years, its that if you aren't happy about something, a good shout might make you feel better, but it also means that whoever heard you shouting now knows about the existence of the offensive thing, for better or for worse, you are advertising it.

So, to be honest, the response I expect from the Industry is a big fat silence, and they'll go on using their 'everyone who downloads would buy' contrivence to justify their behaviour :)

 

 

Re: Study: U.S. Piracy and Counterfeiting Data is ...

hahahahahahahahahaha! that is all

Re: Study: U.S. Piracy and Counterfeiting Data is ...

see i've been saying that all along too :p

the numbers they're throwing out are false, and generaly distorted.

theres no hard evidence to back the claims other than "oh look its on this site and has xx downloads!"

how many of those were also people downloading backup copies? (face it that does happen, i'll make my own first personally, but some people just don't know how) or fixing/replacing a bad disc (i admit i did that with one game that got the label scratched, i marked the "copy" and kept the original in the same case though as proof)

then there is the obvious problem of pirates, but IMO most of its overblown to draw the developers/publishers away from the PC market down to the more "secure" (*snickers*) console market.

or am i the only one noticing this massive push, since the XBox was introduced and MS jumped in, to suddenly combat piracy not only through traditional DRM, but in every sort of negative press release possible causing mass histeria among publishers/developers and sudden assault on the consumers inteligence levels when it comes to what they are putting in the DRM?

sure it happened a lot before, but things got really bad around, and following, that time :/

Re: Study: U.S. Piracy and Counterfeiting Data is ...

“Increased sales of legitimate goods based on consumer ‘sampling’ of pirated goods."

So the guy from Australia should be praised by Nintendo instead of being sued by I don´t know how many thousands of dollars?

What I wasn´t expecting is that the US government itself is throwing this data. I thought they were getting profit by upholding those stupid piracy laws.

------------------------------------------------------------ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com

Re: Study: U.S. Piracy and Counterfeiting Data is ...

*snickerS* Now to wait for industry types to call this all lies and deny this was ever done.

Of course they'll grossly inflate the numbers. They have lots of money already and just want more money, meaning they'll do their best to make anyone not giving them money look exaftly like terrorists.

It's sort of like how Apple didn't want people hailbreaking Iphones, so they began touting about how ity was illegal, when i nfact they just didn't want people getting apps from anywhere other than their app store.

 
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