Tactile Vest Gives Gamers a 4th Dimension

April 22, 2010 -

How do you think violent videogame critics would react to a Tactile Gaming Vest that allows players to physically feel in-game shootings and stabbings?

The vest was created by University of Pennsylvania graduate student Saurabh Palan as part of his course work for a mechanical engineering class called Haptic Interfaces for Virtual Environments and Teleoperation.

When hooked up to a game like Half-Life 2, the player is able to feel simulated gunshots, slashing by knives and blood flow from wounds. Feedback, according to Palan’s blog, is generated in the suit by a variety of “solenoids, eccentric-mass motors, and Peltier elements controlled by custom electronics and a personal computer.”

Hits on-screen also register on the appropriate part of the player’s vest and body.

More from Palan:

When the player gets shot in the game, the program will turn on the specific solenoid based on the position of gun shot in the game and also trigger the blood flow simulation process. The gun shot can be felt almost instantly as it occurs in the game.

Originally it was planned for the vest to also feature feedback representing physical attacks, such as punches and kicks, environmental temperatures and even concussive feedback from the impact of artillery, but available time only allotted for the inclusion of gunshots, knife wounds and blood flow. Another abandoned idea was to simulate a bullet’s entry and exit points.

Palan on one new feature that might be added to the vest in the future:

We will mount an array of speakers on to vest, and offer local gun shot sound. Local speaker array will create an interesting sound space around ears, which could be more realistic than the headphone.


Comments

Re: Tactile Vest Gives Gamers a 4th Dimension

I don't remember what they are called, but what I am thinking of is a group of pin-like objects connected together and they start out fluse with each other but placing them over something (some people especially like to place them over their face) and the pins move to different depths, making the group of pins shape around what they are placed over.

Imagine placing those pins inside a vest, all throughout the vest, and being able to manipulate each one, even as a group, mimicking "touch".  They "press in" enough to be felt by the wearing individual.  And they are manipulated as what is "touching" (on screen) moves along the vest.

Now THAT would be an advancement.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Tactile Vest Gives Gamers a 4th Dimension

that was done YEARS ago.

i remember reading about it back before Doom 3 was out when the thing had pre-orders being taken..

tngames.com/products

 

better hope that guy doesn't try to sell it :p

otherwise theres another fun patent suit.

Re: Tactile Vest Gives Gamers a 4th Dimension

In the source blog article's comment section, they make reference to the similar vests.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Tactile Vest Gives Gamers a 4th Dimension

yes well now we have it in this comments section as well.

 

tbh i don't normally waste time on running through comments posted to most blogs/news sites/any major site (yahoo/google), let alone ones i'm unfamiliar with.

 

Re: Tactile Vest Gives Gamers a 4th Dimension

No, I mean someone mentioned it in the comments and Palan actually replied back regarding the other vests:

"I have mentioned in the Background section about the TN Games vest. Infact we ordered a few of them and tested it before we started building ours.

I was really inspired by their work and they being the first one’s to build something like this, have done a really good job. I especially liked the way they have got their jacket so rugged, light weighted and easy to setup. Also TN Games did a fair amount of job on the gaming side.

TN Games vest is a pneumatic one requiring external air compressor (a rather noisy device). Also I was interested in doing some research about how we can use electronics for applications like this. We are not comparing our self to TN Games vest as they have made a product, and we are more on the research end yet trying to figure out how we can simulate various effects and studying human’s psychology when using it.

Regarding Interactor vest: never got a chance to try this one so cannot say whats it like. But gathering the information from around web, I understand that it just vibrated and uses a sub-woofer on the back."

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Tactile Vest Gives Gamers a 4th Dimension

Sounds like fun, where can I buy one? does it work with BFBC2?

~Weatherlight~

~Weatherlight~

Re: Tactile Vest Gives Gamers a 4th Dimension

Just get a Buttkicker Gamer and route the game's subwoofer channel through it (easiest with on PC). BC2's subwoofer support is second to none and it works excellently for tactile feedback, especially when firing weapons and close proximity explosions. However the sound design of previous Frostbyte engine BF's was better in some areas (you used to be able to feel tanks drive by via the sub channel).

It's so sad how few games try to make proper use of the sub channel. I've been playing games and music that way for nearly three years and am never going back. The vest however is much more niche and has limited appeal.

Re: Tactile Vest Gives Gamers a 4th Dimension

Dear god, this sounds so damn retarded.

I am an avid game enthusiast, I love the idea of virtual reality, for example, you know what I don't like? Pain. How many people like pain? Do these people think the majority of the world are into sadomasochism like them? Pain is supposed to tell me when I'm hurt, I don't get any goddamn pleasure out of it.

To be quite honest, this is just disturbing, it's totally and utterly wrong. I want more "realistic" games but in the likes of virtual reality, the difference being is that I want a visual representation of what happens when I'm hurt, not a physical or emotional one. I do NOT want to actually experience pain, that's just fucking stupid.

-- Randi Tastix

Re: Tactile Vest Gives Gamers a 4th Dimension

That is why, as they said in the article, it doesn't cause pain. More of a surpise tap sensation. I would imagine it is like someone flicking you in the shoulder with their finger. If this hurts, then you probably have other problems to look into.

I personally, as a gamer, think this could be pretty cool as a prototype, but it definitely needs some more dev time. I'm curious how they simulate bloodflow and knife slashes. I can see stabs being simulated, but a slash should need to transfer across a portion of skin.

Re: Tactile Vest Gives Gamers a 4th Dimension

They were saying that for some "wounds" they apply hot/cold the given area.  If they have hot and cold generators throughout the vest, they probably mimic trickling bloodflow by somehow moving the source of the hot/cold sensation.

As in, they have the hot/cold combo where the "wound" is, and then have a moving hot or cold (probably will be one or the other) source.  Since there may be multiple hot/cold generators throughout the vest, then they'd turn them on/off in such incriments to make it feel like the source of the sensation is moving.  Of course, I really have no clue how they really do it, but that would be my first guess.

Re: Tactile Vest Gives Gamers a 4th Dimension

I believe i saw something like that being sold by some company for 200 bucks on the interwebz a couple of months ago.

Re: Tactile Vest Gives Gamers a 4th Dimension

"How do you think violent videogame critics would react to a Tactile Gaming Vest that allows players to physically feel in-game shootings and stabbings?"

Probably try to mandate it to make kids not want to play them ever.

Re: Tactile Vest Gives Gamers a 4th Dimension

This is great!  Now children can have some conceptual understanding of the consequences of their actions.

or

This is horrible!  The video game industry is training our children to become more efficient killers by desensitizing them to physical pain.

 

Andrew Eisen

 
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Infophileas being "family friendly." A kid could easily flip an option and be hit with a torrent of abuse they weren't expecting.05/26/2015 - 5:30am
InfophileI think Nintendo was between a rock and a hard place with voice chat in Splatoon. Leave it in, and jerks will drive off younger players. Leave it out, and competitive players won't play. Even if it were in but disabled by default, they couldn't sell it...05/26/2015 - 5:29am
Matthew Wilsonthis is a nice video on P.T https://www.youtube.com/watch?v=K-85jO6nRNQ05/25/2015 - 11:57pm
Matthew Wilsonmaybe, but its still kinda sad even as a joke.05/25/2015 - 11:51pm
Goth_SkunkThe best commentary is delivered through humour.05/25/2015 - 11:36pm
Andrew EisenIt's not needed. It's a joke. Albeit one with quite a bit of commentary packed into it.05/25/2015 - 10:59pm
Matthew Wilsonmot game related, but still interesting. http://www.polygon.com/2015/5/25/8654983/jurassic-world-chris-pratt-apology the fact that this is even needed in modern culture is a embarrassment.05/25/2015 - 10:26pm
Matthew Wilsonyeah, but with no voice chat its doa.05/25/2015 - 9:48pm
TechnogeekYet, you're going to be hard-pressed to find anyone other than insecure 2EDGY4U teenagers seeing it as anything other than an extremely fun game.05/25/2015 - 8:36pm
TechnogeekSplatoon's probably the best example at this point. Gameplay-wise, it's a team-based third-person shooter with a significant online component. It's rated E10.05/25/2015 - 8:36pm
TechnogeekThe silliest thing about most of the Nintendo hatred is that they may be the last company that interprets "family-friendly" as meaning "fun for more than just the really young kids".05/25/2015 - 8:33pm
ZippyDSMleeWell it could be worse, like skyrim out of the box, a shame DAI dose not have that level of editing...05/25/2015 - 5:58pm
Zenpretty well without getting "nasty". Many people are disappointed in the decision and the about face on the status of the games development.05/25/2015 - 4:22pm
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Goth_SkunkAs demonstrated by Ian's remarks, that 'market of possible fans' is apparently negligible.05/25/2015 - 4:18pm
Zeninformation while other versions had everything talked about openly.05/25/2015 - 4:15pm
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Goth_SkunkOh wow. That's not even misquoted, he actually said that. Though for additional context in previous pages, he truly does not think highly of Nintendo console owners, and claims that in the industry, he's not alone.05/25/2015 - 4:12pm
ZenI also took a screenshot of the statement in case it is taken down (via my Twitter): https://twitter.com/zenspath/status/60293960536562483205/25/2015 - 4:05pm
 

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