A segment on Anderson Cooper’s CNN show last night discussed pedestrians in New York City repeatedly ignoring a dying man on the street and somehow turned into a referendum on videogames.
A NYC man was stabbed after apparently attempting to help a female fend off an attacker and then collapsed on the street as people kept passing by, eventually dying of his wounds. In discussing the story, Dr. Sanjay Gupta, filling in for Cooper, brought on board psychologist Dr. Michael Bradley (pictured) to talk about what might make people ignore a mortally wounded person lying on a sidewalk.
A transcript of the discussion follows (in video on the CNN website, the segment with Gupta and Bradley begins around the 17.25 mark)
Bradley: When we look at it (the video) we see a couple things, like you said there is the bystander effect and then there’s something called the fusion of responsibility. We’ve known about those for a while. I don’t think that’s what we are looking at in this Sanjay. I think what we are seeing is this new phenomena, this desensitization to violence where we are actually changing brain structures in a way, where people don’t get it when they look at it now.
Gupta: As a result of what… because of movies? Videogames? I’ve heard that before. Is it as simple as that?
Bradley: It is as simple and and as complex… We pound, particularly our children, we pound them 24/7 with what I call prompts, they are violent scenarios, they’re lyrics in a song, they’re scenes in a movie… all sorts of suggestions about violence to the point where the brain is now changing in these kids in the way it responds to real violence. It’s as if brains can’t discriminate between real violence and pain and cyber-violence.
Gupta: It’s one of those things where a lot of people game... they play these games. Are you saying an entire generation, an entire society is becoming desensitized… it’s a little bit hard to believe. Also, a lot of the people walking by were adults as far as I could tell. Is it happening mainly in kids or is it happening in adults as well according to what you’ve seen.
Bradley: Well, both and we’re seeing it in the past couple of decades, we saw this increasing saturation of violence in our media, really in the whole culture. The American culture loves violence. We can’t get enough of this stuff and it is falling out on our kids. … The science is real clear; if you expose kids to this stuff they do change, actually physiologically and neurologically, the way they respond to violence.
Gupta: What role do you think the images from disasters, such as 9/11 or Haiti, have played. Is this just a more violent world to live in than what our grandparents experienced and do we see more of it?
Bradley: We definitely do see more of it. But the part that concerns us is that there’s a beneficial part to the Haiti series you did, which was phenomenal, where you’re really showing the real pain and real trauma in real life. The videogames have an effect where people get blown up and then you hit a button, they dust themselves off and you get up and play again. And that’s the response that really concerns us; when we see kids responding to true life violent scenarios in a way that’s passive, as if they are watching a game.
GP: Because things like this never happened before videogames.




Comments
Re: Psychologist: Violent Games & Media Create Bad ...
We see religion filling our children's minds with the idea that whole groups of Humans are "abominations", "immoral", "unnatural", "freaks", etc, etc. We see these long term teachings from the youngest age spread to other groups, intentional or not, because hating one group who is "different" and/or "inferior" is "morally" correct and, therefore, treating others the same way must ALSO be "morally" correct.
If a religion, specifically a Christian one, is teaching something like this, they are not a good one. If a Christian religion is teaching such, they are not following the commandments of Christ. Christ said, "If ye love me, keep my commandments." What are the two greatest commandments? Again Christ Said, "Love the Lord your God with all your heart, might, mind and strength. The Second is like unto it. Love your neighbor as yourself."
Christ also taught that we should love even those who are hated by the society we live in. The parable of the Good Samaritin portrayed such. The Jewish leaders would not help the Jewish man who was attacked by robbers, but a Samaritin whome the Jews hated, helped the man.
E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma
E. Zachary Knight
Divine Knight Gaming
OK Game Devs
Random Tower
Re: Psychologist: Violent Games & Media Create Bad ...
The problem is interpretation and preception.
Very specific beliefs come into play. Even major religious organizations have sects within them that make them seperate by only a mere few words or interpretations of religious text.
What makes your own religious beliefs superior to another sect's views? And why shouldn't they see their own beliefs superior to yours?
The fact is, just as you can pull a few lines out of a religious text, so can they. And both cases can easily be seen as valid arguments. At least preceived as such.
Even a church whose beliefs are that homosexuals are not "natural", but nothing beyond that, will still have exposed a child to the idea that a whole group of Humans are "inferior". Add to that their other life experiences, overhearing various conversations others have, some abuse against others along the same line, they will eventually be trained, indirectly, that various forms of abuse are acceptable. Eventually, they may even determine on their own that they, the individual, are "superior" to others for a variety of reasons, and they can all be justified based on the initial teaching, based on their own preceptions, that people who are "different" are inferior and deserve abuse.
Religion tends to be the ultimate segregation training tool. Just the mere existance of not only different religions and their sects, but the conflicts they have with one another.
Nightwng2000
NW2K Software
http://www.facebook.com/nightwing2000
Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl
Re: Psychologist: Violent Games & Media Create Bad ...
Unfortunately, when most non-religious people think religion, they think about the radical separated churches. Those speak the loudest. If I was asked to name a single church-type, the Church of Marlboro or whatever it's called, would be the first to come to my mind.
And there are plenty of people who, in the name of religion, act like that. Non-believers are bad, our church is the only path to heaven, things like that.
Re: Psychologist: Violent Games & Media Create Bad ...
Have you heard some of the stuff Pat Robertson says? Stuff like assassinating Chavez, that Haiti deserved the earthquake, that New Orleans deserved Katrina. That is one hate filled man. Worst of all, he's one of the biggest religious leaders in the US.
So yes, I agree with you. Non religious people tend to pay a lot of attention to the most vocal. Unfortunately, the majority of followers do too. Christianity has become separate from the teachings of Christ and the bible.
Re: Psychologist: Violent Games & Media Create Bad ...
I doubt it was only children walking by.
And giving that's it's NYC, I highly, HIGHLY doubt videogames trump other possible factors.