As the gaming population continues to get older—and the chances increase for acquiring disabilities—the onus is on game makers now more than ever to provide accessible games.
This is the conclusion offered by a newly released white paper from the AbleGamers Foundation and 7-128 Software entitled Gaming on a Collision Course (PDF). The report uses 2009 demographic data from the ESA to illustrate that about half of all gamers were between the ages of 18 and 49. A full 25% of the gaming population is over 50 years old however, and the median age of U.S. gamers is on the rise, from 30 in 1995, to 33 in 2007 and 35 in 2008.
The white paper states, “If the gaming industry does not realign their priorities to include accessible gaming, then a collision will happen in the next five years. The effects would be destructive to the game makers both in terms of lost sales and lost customers. The time to start making more games accessible is now.”
A few recommended accommodations for disabled gamers from the report include featuring variable size fonts and typefaces, allowing specific color changes for color blind gamers, variable speed settings (which would allow motion impaired gamers to use less rapid response access methods to play) and allowing players to remap button configurations.
If developers and manufacturers think that adding such accommodations would not be cost effective, the report warns, “Their perception, however, may be miscalculated. As much as $3 billion of potential revenue is not being realized because gamers are being removed from the market space as they age.”





Comments
Re: White Paper: Greying Gamers Will Require More ...
When I was working for Ratbag Games, I once got an email from a disabled fan of Dukes of Hazzard, asking if we had lefty swap on our controller. He couldn't play the game very well with the traditional contorls. Unfortunately we didn't, which meant he couldn't play the game.
That email has left a lasting impression, and controls for disabled people is one of the first things I raise with designers who are making games - think accessible.
Re: White Paper: Greying Gamers Will Require More ...
I'm 44 so I'm getting there. I game through a projector reflected off of gameroom wall with an eight-foot diagonal "screen" area. And still, the text on things like Mass Effect and the Halo Waypoint look like they were done on a microfiche. I don't understand the logic in making text five pixels high "just 'cause it looks cool."
Re: White Paper: Greying Gamers Will Require More ...
I agree with this movement. I may not be a gamer in need of better accessability, but I understand the need for it. Please game industry get with the program.
E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma
E. Zachary Knight
Divine Knight Gaming
Random Tower: Game News and Commentary
Re: White Paper: Greying Gamers Will Require More ...
The industry will be the big stubmling block. Like many problems the industry has with reaching out, the programers/artists/designers like building games that they would want to play. On the one hand it puts passion into the development process, on the other hand you end up with games designed for the same types that they are.
There is also the problem of status. The company I used to work for started work on a 'seniors' version of thier normal games. No one wanted the proejct. It was the un-sexy, a mini-resume stain that people woried that if they worked on it it would effect their options for working on sexy projects later.
Re: White Paper: Greying Gamers Will Require More ...
Pride. One of the seven deadly sins for a reason.
As a web developer, accessability is a requirement and knowledge of accessability requirements and how to implement them into a web service are a positive on your resume.
E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma
E. Zachary Knight
Divine Knight Gaming
Random Tower: Game News and Commentary