Report: $41.5 billion Lost to Handheld Game Piracy Worldwide

June 7, 2010 -

According to a study conducted by Tokyo University's Baba Lab for the Computer Entertainment Suppliers Association (CESA) video game piracy for portable consoles (Nintendo DS and PSP) cost the gaming industry at least ¥3.816 trillion ($41.5 billion) worldwide between 2004 and 2009. Piracy in Japan alone accounted for ¥954 billion ($10.4 billion) of that amount, according to the study.

Using 114 piracy sites, researchers checked the download counts for the top 20 Japanese handheld games over a five year period - 2004 to 2009. After tabulating those figures, researchers multiplied that amount by four - under the assumption that the Japanese market makes up 25 percent of the market - to come up with a worldwide figure. The study did not take into account other methods of trading files like peer-to-peer sharing..

The study also found that the United States had the most servers hosting piracy sites, while China came in second. China and the U.S. made up 60 percent of the total amount of servers hosting piracy sites, according to the research. Finally, the United States was number one in the number of accesses to piracy sites, followed by Japan and then China third. We do so enjoy being number one.

Source: Andriasang via Gamasutra

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Comments

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

Small correction to the article. The amount should be $41.5i billion.

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

Seems to be a whole lot of 'piracy is fine' going on in these comments.

I am not saying that someone pirating a game would have bought the game they pirated, but if you don't think the bulk of the people that did pirate games for the handheld market and enjoyed them but didn't buy the game BECAUSE they could get it for free then you are just delusional.

"

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

"Seems to be a whole lot of 'piracy is fine' going on in these comments."

Well, there isn't.  Find someone to debate with who isn't made of straw.

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

There's really only one part of this study that's at all scientific.  The part where they talk about where the servers are located.  But even then, the number of servers they looked at likely doesn't represent a good distribution.  I'm guessing they only found english and japanese sites.  Hopefully they used more advanced methods to find them than googling "w4r3z ds gam3z".

===============

Chris Kimberley

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Chris Kimberley

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

Absolutely no-one has said Piracy is fine, it isn't, but then, neither is deliberately distorting facts to try and make the situation seem worse than it is.

The fact is that even laymen can see the flaw in their reasoning, so I do not accept that this 'University' is ignorant to it, they merely chose to ignore it for the sake of pleasing their employer, and that is, to my mind, an insult to educational facilities not only throughout Japan, but in general. It goes against the definition of 'Science' in every manner possible.

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

What? The general tone of the comments isn't 'piracy is fine', it's 'these numbers are bullshit'. And frankly, if you believe these numbers are accurate, you should probably not be on the internet or anywhere else where someone could exploit that ridiculous level of gullibility.

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

LOL

Universities aren't the shining beacons of intelligence they used to be, obviously, they can't even perform basic statistical analysis properly...

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

Well ,it does seem like they were paid for it, and it was in their itnerest to get this result.

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

Then Universities are certainly not what they used to be if their results are for sale to the highest bidder.

Used to be a time where Universities were considered the homeland of non-Governmental interference, in fact, Universities would resist outside pressure to come to a non-scientific conclusion with absolute vehemence. If they've given up even on those values, then I worry for the future.

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

Hero prinny is shocked by the stupidity of this study.

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

Mmmmmmmm imaginary losses are imaginary..if you can't make the sale its your fault for not making it not a random 3rd party.

 

In final copy right law should focus more on the flow of money derived from the trade of copyrighted items rather than the mere distribution there of when that tends to cut into personal and public rights and harms society much more than contrived losses of multi billion dollar empires.


I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2010/05/21/cigital-disobedience/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

*as words fail him, a metalic clunk is heard from his direction as his head meets his glass and metal desk*

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

 Everyone say it with me.

Downloads do not mean lost sales

oh never mind, what's the use!

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

most who pirated werent going to buy the game PERIOD its not lost money its money they NEVER would have had regardless.

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

"Well, ten people downloaded it, and we all know one download is a billion people, so ten billion people have pirated the software"

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

"Using 114 piracy sites, researchers checked the download counts for the top 20 Japanese handheld games over a five year period - 2004 to 2009. After tabulating those figures, researchers multiplied that amount by four - under the assumption that the Japanese market makes up 25 percent of the market - to come up with a worldwide figure."

Oh.

Well, there's absolutely nothing to criticize in THAT methodology.

Re: Report: $41.5 billion Lost to Handheld Game Piracy ...

Or the fact that people can download as many games as they have drive space for but have to have spare money to actually buy them. This 'research' is very much UNscientific and has about as much basis in the real world market as honesty has to do with politics.

 
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