Institute for Creative Technologies Continues to Churn Out Troop Helping Tech

June 22, 2010 -

Miller-McCune went inside the University of Southern California’s Institute for Creative Technologies (ICT) and came out armed with information on new trainers and simulators helping U.S. troops.

The center is hard at work on fleshing out (get it?) virtual human technology, which the piece’s author states “will most certainly be used in many training and educational roles” in the future. The technology will also inevitably make its way to consumer-based videogames, at least according to ICT’s Bill Swartout, who thinks we will all be talking to our games and “interacting with people who’re talking back” eventually.

One of the ICT’s latest creations is the Mobile Counter-IED Interactive Trainer (MCIT). As shown in the embedded video, the trainer, housed in trailers (hence, mobile) lets users train on both sides of the “game,” both as soldier’s looking to spot IEDs and insurgent’s trying to figure out the best place to plant them.

MCIT has only been in use since last summer, so there’s no measure of its effectiveness as of yet, but it was reported that soldiers returning from Iraq, upon seeing the trainer, expressed a wish that they had been able to partake in that kind of training before being deployed.

ICT’s Post-Traumatic Stress Disorder Assessment and Treatment (PTSD) “recycles” graphics from the tactical training game Full Spectrum Warrior in order to relive combat scenarios that may have scarred them with a hope that the immersion will allow them to “therapeutically process emotions and decondition the effects of the disorder.” Reportedly 75 percent of those undergoing PTDS therapy, in clinical trials anyway, benefitted from the experience

A handful of other training and therapeutic techs are detailed on the Miller McCune website.


 
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james_fudgeSorry I was time traveling this morning.04/28/2015 - 10:07am
E. Zachary KnightPHX, thanks. I fixed it.04/28/2015 - 9:14am
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MattsworknameThis is the world now Colin, either get with the times, or get left behind. Your choice.04/28/2015 - 8:14am
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MattsworknameFunny that Colin Cowherd is so out of the times, he had to try multiple times to get the names of the games right. People like him are anachronisms.04/28/2015 - 8:10am
PHX Corphttp://kotaku.com/halo-mcc-esports-event-canceled-because-the-game-would-1700543158 Halo: MCC eSports Event Canceled Because The Game Wouldn't Work04/27/2015 - 10:15pm
Matthew Wilson@AE I know I was just stating where I stand on issues like that in general04/27/2015 - 8:12pm
Andrew EisenWho, Colin Cowherd? No one's suggesting he should be forced out. Or that he should commentate on video games.04/27/2015 - 8:10pm
Matthew Wilson@AE I do not think he should be forced ou though. he has his right to his opinion and shouldnt be forced out because people disagree with it.04/27/2015 - 8:07pm
ZippyDSMleeJim suggjested a pay what you want setup like humble bundel.04/27/2015 - 7:49pm
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MontePaid mods is not a bad idea; i mean its only fair that makers be compensated and even better if they can do it full time. UNfortunatly there is too much that can go wrong and room for abuse04/27/2015 - 7:44pm
Andrew EisenYeah, working on that story now. Or rather, I'm working on finding time to write up that story.04/27/2015 - 7:40pm
Matthew Wilsonhttps://www.youtube.com/watch?v=Dll8eMJnTEE this crap is why sports fans and gamers dont get along. for love of god did I get sent back to 1995.04/27/2015 - 7:37pm
Matthew WilsonI do not think it will be the last time we see this. btw I am ok with paid mods.04/27/2015 - 7:10pm
ZippyDSMleehttp://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/ 0_o04/27/2015 - 6:37pm
 

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