Why We Might Need Roger Ebert

July 2, 2010 -

While many have celebrated the fact that film critic Roger Ebert backpedaled (thanks to E. Zachary Knight via the Shoutbox) ever so slightly this week, saying that videogames could be considered art given some sort of miracle, somehow, someday (but not in our lifetime), game critic Gus Mastrapa laments Ebert's return to the shadows of videogame criticism. Why would he do that? Because, Ebert was a worthy adversary, unlike politicians, a certain lawyer, children's advocacy groups and talking heads on TV; he inspired thoughtful, well-crafted arguments by columnists and gamers that we don't usually hear, and in turn, made us look better.

At least that's Mastrapa's theory. And like those well created arguments from gamers that games are already art, Mastrapa's opinions on the matter are important. In our struggle with so many uninformed outside forces, we often revert to childish arguments, pretty name calling, and character assassination instead of explaining in emphatic and clear terms that games are, at the very least, important to our culture.

I'll leave you with a good portion of Mastrapa's lament (I encourage you to read the whole thing here):

We need Roger Ebert, because our usual enemies -- politicians, censors and one lawyer who need not be named -- tend to bring out the worst in us. They raise our ire. We babble incoherently at their threats, embarrassing ourselves more than redeeming ourselves.

But then along came Ebert, who graciously took on the role of the professional wrestling heel. Leaving us, for the first time, to be the face -- the good guys fighting the good fight.

And boy did we live up to the challenge. We wrote our little hearts out. We got introspective. We looked long and hard at the combined works of all game designers living and dead and we re-assessed their merits. We argued and debated so long that we bored ourselves and others. But oh, the rigor and passion Ebert evoked.

And just like that we're probably going to revert back to the knuckle-dragging, mouth-breathing, Neanderthals that Ebert secretly suspects we are.
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Re: Why We Might Need Roger Ebert

That's funny.  I thought, for the most part, we were playing nice with the decision-makers (the ECA's petition to the Supreme Court as an example) whereas we offered Ebert our unbridled scorn and derision.  Maybe it was just me?

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Fangamer

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Fangamer

Re: Why We Might Need Roger Ebert

Um, Eberts lamentations about games were not much more ignorant, rambling, or self-contradicting than most other arguements against games.  Ebert only got extra attention, and perhaps restrained respect, because of his reputation.

In the end he is just another old man talking shit about something he had zero knowledge and experience of.  He even (almost) admitted as much in his half-hearted retraction on the issue.

Involving the attention of Ebert will do little to change the overall view of games and gamers- gamers are doing most of the legwork in making the medium look like crap.  The fact that most game discussions, websites, and publications are still rife with juvenile humor and petty fanboyism indicates that the gamers still haven't grown up enough.

Re: Why We Might Need Roger Ebert

"pretty name calling"

What the *snowflake* is this *rainbow* going on about? Of course video games are art, you *unicorn*. If I see one more *splendid* critic giving video games *northern lights* about not being art, I will personally *give them a handshake out of respect and brotherly love*.

Seriously, I believe he made mention about giving Shadow of the Collosus a try after talking to some folks.

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Re: Why We Might Need Roger Ebert

Indeed, some people make me *frumple* and make me want to *dance* with them, unlike Ebert that inspired me to *play* and *chase* him.

 

criadordejogos.wordpress.com

--- Maurício Gomes twitter.com/agfgames

Re: Why We Might Need Roger Ebert

I'd really like to show them Okami(especially the guardian sapling revival scenes!). Maybe then they could consider calling at least some games art.

 
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IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
 

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