Has the consumer electronics industry been downplaying the negative effects 3D technology might have on a viewer’s health?
This is the angle a column on Audioholics takes, insinuating that Sega specifically buried a report by the Stanford Research Lab on its VR Headset. The story claims that the lab came back with “dire warnings about the hazards of prolonged use” and warned Sega specifically that “you cannot give this to kids!” The product never did make it to market.
The column also states that “Children under seven are at risk of strabismus – period.” Strabismus, also called “lazy-eye,” is described as “an abnormal alignment of the eyes in which the eyes don’t focus on the same object and depth perception is compromised.” While the condition can be treated, the author wonders if “it’s also never too late to learn bad habits that could create visual problems.”
The following conclusion was offered:
Marathon video game sessions in 2D are already difficult on the eyes because you’ve had to focus intensely at a single depth for hours. How will you step away from a marathon video game session in 3D?
Samsung previously issued a warning for owners of its 3D televisions stating that “Pregnant women, the elderly, sufferers of serious medical conditions, those who are sleep deprived or under the influence of alcohol,” should avoid subjecting themselves to 3D technology.
The accompanying image, taken from Strabismus.org, features a boy wearing “therapeutic prism lenses” designed to help treat strabismus.