Positech's Harris and Epic's Rein Play Nice

July 19, 2010 -

You may recall the Positech front man Cliff Harris called Epic VP Mark Rein a jerk and told him to f**k off. This week things seemed to have calmed down a bit and several Epic employees - including Rein himself - tried to clarify his comments.

According to a Gameindustry.biz report several Epic employees including Cliff Blezinski, Tim Sweeney, and Mark Rein tried to clarify things and put the issue to bed as amicably as possible. Cliff Blezinski said via Twitter that Mark probably thought his comments were silly:

"I haven't spoken with Mark today, but I'd wager he thought the comment was silly that only indy devs reply or interact to customers," he wrote.

Epic founder Tim Sweeney stopped by Harris' blog to comment, and to apologize on Rein's behalf:

"Yeah, Mark Rein can jump in with guns blazing sometimes, invited or not. It's all intended to be in good fun, but I guess it didn't work out that way this time. Sorry!," he said.

"When you have millions of customers, you can't talk to them all. Many of the Epic folks are in frequent contact with enough gamers that we have a pretty clear idea of what the community is thinking, but with this scope of product you can't respond as quickly or as pervasively. It's a nice but real problem, and one smaller teams like y'all will share when faced with a runaway success."

Meanwhile, Harris said via his Twitter feed that he had "got an email from Mark Rein. Angry devs are now not angry. Ceasefire declared."

 

But the most interesting part of the story comes from Mark Rein, who posted a lengthy response in the comments section of the Gi.biz story, taking issue with certain commentary about what he said:

"Oh come on!

'this time also claiming that larger companies such as Epic would leave little room for smaller developers on those platforms.'

That's not what I said! What I said was that, as the hardware inevitably developed, to make the kind of games we play on console today, and the installed bases of gamers on those platforms swelled to be as big as the mainstream gaming platforms today, big companies, and I was talking about PUBLISHERS, would be spending huge amounts of money turning mobile into the next triple-A battleground with major marketing budgets making it harder for little guys to (a) compete against larger dev budgets and (b) to get heard above the noise.

'Rein was unconvinced by GamesIndustry.biz's observation that history suggests smaller developers might move onto whatever proves to be the next upcoming technology while big studios busied themselves with the current zeitgeist.'

Perhaps but mobile IS the next upcoming technology. It is still very MUCH in the "upcoming" phase and there are thousands upon thousands of smaller developers already trying to address it today. "

Source: GI.biz


Comments

Re: Positech's Harris and Epic's Rein Play Nice

 Oh look he got called out for basically yelling YOU LIE in the middle of someone elses talk and then he was made to look like a complete ass.  So now its fire control and nothing more.  If you want to be an ass than stand behind being an ass don't try to blow smoke up ours though acting like you weren't being one.

Re: Positech's Harris and Epic's Rein Play Nice

An apology is meaningless when it comes from a third party.

And Mr. Rein should have the manners to sit quietly during someone else's presentation until the question and answer period, even if you disagree with what is being said. Ranting, raving, and interrupting someone's conference will always make you look like a deuchebag.

 
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Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
 

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