EA Urges Utah to offer Game Industry Tax Breaks

July 22, 2010 -

On Wednesday, surrounded by Utah Governor Gary R. Herbert and other state and local officials, Electronic Arts executives had a "grand opening" of its offices in Salt Lake City to much applause. The office has actually been running in Salt Lake for three months, but this grand celebration allowed the public to get a look inside EA's new operation. The 20,000-square-foot office serves as a base to develop and manufacture games featuring pet and Nerf guns toys for children and families as part of an agreement it signed with Hasbro.

But after the ceremonial "grand opening," EA took the opportunity to strongly urge Utah lawmakers to give the videogame industry more tax incentives on par with what it currently gives the film industry. EA government affairs director Craig Hagan led the charge, saying that in other parts of the country, like Texas and Florida, and in Canada's Vancouver and British Columbia, governments are offering rebates on corporate income taxes of up to 42 percent to companies like EA.

"We're not competing with traditional brick-and-mortar business in Main Street," he said. "We're competing against other digital media companies across the world."

Hagan also said that the average wage for a game-industry employee is $92,000 a year and that the industry is larger than money generated from Hollywood films and music combined, bringing in about $20 billion worldwide every year.

Members of the Governor's Office of Economic Development said that some incentives are available to businesses like EA but the company did not use them. Gov. Gary Herbert added that Utah has been ranked highly among states in terms of places to work and places to start technology companies. Legislators at the party said that no incentive programs for the technology sector are on the table at this point in time, but they were willing to listen to EA executives about the issue.

Source: Desert News, Image Credit: Jason Olson


Comments

Re: EA Urges Utah to offer Game Industry Tax Breaks

Don't see it happening. Utah is effectively run by groups like the Eagle Forums and Mormon groups that are bent on getting all games declared the "spawn of Satan". Trying to encourage game development there is not likely to happen.

Re: EA Urges Utah to offer Game Industry Tax Breaks

But this EA branch is developing and manufacturing "games featuring pet and Nerf guns toys for children and families". Edge-y this is not, it knid of feels like a peace offering.

 

And unrelated, don't sue me Tim Langdell.

Re: EA Urges Utah to offer Game Industry Tax Breaks

I resent that remark. As a Mormon, I can tell you that we do not seek banning games of any nature. Are there members of our church that feel that way? Yes. But they do not represent the views of the Church.

I am linking the official stance on media consumption of our church:

http://www.lds.org/library/display/0,4945,30-1-7-7,00.html

The relevent part is here:

Our Heavenly Father has counseled us as Latter-day Saints to seek after "anything virtuous, lovely, or of good report or praiseworthy" ... Don't attend or participate in any form of entertainment, including concerts, movies, and videocassettes, that is vulgar, immoral, inappropriate, suggestive, or pornographic in any way.

No where does it state that we should seek to ban what we consider offensive.

So once again, don't let a few people who do not represent that actual views of our church cloud your judgement of our church.

As for the second part of your comment, EA already has a studio in Utah and have been there for years. There are several other small and largish studios there as well.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

 
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MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
ZippyDSMleeOh gaaa the free market is a lie as its currently leading them to no one living there becuse they can not afford it makign it worthless.04/16/2014 - 3:24pm
Matthew WilsonIf you have not read http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/ you should. It is a bit stats heavy, but worth the read.04/16/2014 - 2:04pm
Matthew Wilsonthe issue is when is doesn't work it can screw over millions in new york city's case. more often than not it is better to let the free market run its course without market distortion.04/16/2014 - 9:36am
NeenekoTrue, and overdone stagnation is a problem. It is a tricky balance. It does not help that when it does work, no one notices. Most people here have benifited from rent controls and not even realized it.04/16/2014 - 9:23am
 

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