Pay What You Want: Immortal Defense

August 2, 2010

The creators of Immortal Defense, an indie developed story-based tower defense strategy game are experimenting with a business model that lets players pay whatever they want. Other indie developers have tried this --including the guys behind World of Goo - and it has proven to be a pretty successful model because no matter what people pay for the game, the sales tend to be a lot higher.

Radical Poesis Games & Creations says that this is not a sale, and not time-limited, but simply a test of using this model as a permanent pricing model. If it doesn’t work out they can always switch back to a more rigid pricing model. Still, they want it to work and will probably use it for future releases like Saturated Dreamers which is currently in production.

The only stipulation is that they need at least a minimum payment of $1.75 to cover fees, but more generous payments are welcomed and encouraged.

If you are interested in picking up Immortal Defense, you can visit studioeres.com/immortal. We'll let you know how this pricing model works out for them as soon as information is available.

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Comments

Re: Pay What You Want: Immortal Defense

I like the "pay what you want" model, but find it absolutely hilarious that people STILL pirate these games.

Kinda shoots down the whole "it costs too much!" argument that's been thrown around here, doesn't it?

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Re: Pay What You Want: Immortal Defense

it actually feels kind of fun to have my game posted on this blog -- i started reading gamepolitics back when it was on livejournal, and have been a fan since then. keep up the good work and i'll certainly let you know how the model goes after a month or two of trying it out.

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DorthLousPassed 1.5M$. And I'd also say that Brutal Legend is far from being a bad game. I just think it was a few levels under what people expected from the people working on the project.02/11/2012 - 8:25am
TechnogeekBrutal Legend wasn't bad so much as "marketing had no idea how the game actually played", causing it to suffer accordingly.02/10/2012 - 10:38pm
RedMageIt looks the CIA's website has been DDOS'ed. Anon?02/10/2012 - 7:52pm
RedMageBrutal Legend.02/10/2012 - 7:52pm
ddrfr33kHas anything Tim Schafer ever made been of crap caliber? I'm struggling to think of one...02/10/2012 - 7:37pm
GuamishI think it is in good hands. Tim did a game for the GDC award show and that was fun for how short it was.02/10/2012 - 12:22pm
Andrew EisenIt'll be tragic if the game ultimately sucks.02/10/2012 - 12:17pm
james_fudge$1.3 million02/10/2012 - 11:32am
Uncharted NESGermany Says It Won't Sign ACTA [Update: ... Yet]- http://tinyurl.com/7r2twrg02/10/2012 - 11:21am
Andrew EisenDamn. Double Fine's Kickstarter fund has already passed a million dollars.02/09/2012 - 8:16pm
Andrew EisenAudrey didn't quote the sassy parts. Here's IGN's article: http://wii.ign.com/articles/121/1218359p1.html And here's my original post: http://tinyurl.com/7y68a3902/09/2012 - 7:50pm
james_fudgeI hope you some said something sassy! Where's the link?02/09/2012 - 7:46pm
Andrew EisenHey, neat. IGN quoted a blog I had writen only two hours earlier. I certainly timed that one pretty well.02/09/2012 - 7:38pm
Andrew EisenToki Tori has been added to the Humble Bundle for Android.02/09/2012 - 5:11pm
james_fudgeThanks for the heads-up DorthLous02/09/2012 - 4:33pm
DorthLousWill do, my apologies.02/09/2012 - 4:14pm
Andrew EisenI appreciate the heads up but please keep typo alerts to the specific article's comments or PMs.02/09/2012 - 3:33pm
DorthLousThe title says 30, but in the article, the developer says it's like a 20% net tax http://www.gamepolitics.com/2012/02/09/developers-call-facebook-currency-transaction-fee-thirty-percent-tax02/09/2012 - 2:43pm
Uncharted NESIf they actually release Final Fantasy XI for PlayStation Vita, then I will consider buying one.02/09/2012 - 12:13pm
Uncharted NESCustomers Petition Apple to End Worker Abuse with 250,000 signatures- http://tinyurl.com/6vpuom202/09/2012 - 11:28am

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