Try Your Hand at Top Killling BP Spill

August 3, 2010 -

As new reports indicate that the oil spill in the Gulf of Mexico at the hands of BP is now the largest “accidental” release of oil into water in history, South Pawlitico has released a fun (and admittedly simple) web-based game allowing players to try their own hand at plugging the broken wellhead.

Gulf of Mexicoil lets users attempt to utilize duct tape, old tires, the kitchen sink and crazy glue to stop the spewing, all while fighting ocean currents.

The worst oil spill of all time was intentional, according to CNN, and took place during the Gulf War when Iraqi army personnel released 240 million gallons of oil into the Persian Gulf. A Washington Post story indicates that the Deepwater Horizon disaster resulted in 205.8 million gallons (or 4.9 million barrels) of oil spilled.

The estimated numbers being bandied about are important as they could help calculate the maximum civil penalty BP might face for the spill.

For example:

If BP is found to have acted with "gross negligence" in the lead-up to the spill, the maximum penalty would be $4,300 a barrel, which would work out to $17.6 billion.

Also:

In all, the 4.1 million barrels estimated to have polluted the gulf would be enough to fill the Pentagon to a depth of 18 feet or to fill 260 Olympic swimming pools. The entire Gulf of Mexico, by comparison, would fill 880 million Pentagons, or 973 billion Olympic pools.


Comments

Re: Try Your Hand at Top Killling BP Spill

"Gulf Warm" = Gulf War???

Edit: Now that that has been fixed I can comment. I was recently talking with a friend that works for one of the oil companies that said that there have been much larger spills then either of those, specificaly in Saudi, where the environment has recovered just fine.

Off handed comment: Then again that was in/by a desert.

~Weatherlight~

~Weatherlight~

Re: Try Your Hand at Top Killling BP Spill

If it's in the desert, then the oil isn't going to be spread around by water currents and deposited into various beach nesting areas. Instead, it will just be in a local area, making it easier to contain and cleanup. 

 
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Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
 

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