South Korea Claims Success in Game Addiction Treatment with Antidepressants

August 19, 2010

South Korean psychiatrists claim that they have successfully treated game addiction with an antidepressant drug called Bupropion. The study was conducted by psychiatrist from the Department of Psychiatry at Chung Ang University - College of Medicine, used 11 participants that were "diagnosed" as having "Internet Game Addiction" because they played "StarCraft for 4 or more hours a day." Six of the eleven participants had skipped school for two months, while two of the participants had been divorced due to their addiction to StarCraft.

The entire group was treated with the antidepressant for six weeks. After the trial period, researchers say that their group’s cravings to play StarCraft apparently decreased by 23.6 percent and total playing time decreased by 35.5 percent. Researchers also conducted MRI scans on all of the subjects and discovered that their brains responded "less strongly" to pictures of Zerglings after taking the drug.

According to WebMD, Bupropion is the oral form of Wellbutrin, which is used to treat mood disorders and used as a tool to help people quit smoking. Here's the full definition:

"Bupropion is an antidepressant used to treat a variety of conditions, including depression, other mental/mood disorders, and smoking cessation. Antidepressants can help prevent suicidal thoughts/attempts and provide other important benefits. However, studies have shown that a small number of people who take antidepressants for any condition may experience new or worsening depression, other mental/mood symptoms, or suicidal thoughts/attempts."

The possible side effects of using Bupropion include suicidal thoughts, changes in mood (anxiety, panic attacks, hostile or angry feelings), trouble sleeping, irritability, impulsive actions, severe restlessness and very rapid speech.

 

Source: Wired UK

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Comments

Re: South Korea Claims Success in Game Addiction Treatment ...

 This is good.  If they can reproduce that with a sample size in the thousands, then the psychological community will realize that excessive gaming is not caused by the video games themselves.

Re: South Korea Claims Success in Game Addiction Treatment ...

"In related news, Starcraft II sales have dropped 75%. We have more at 11."

Re: South Korea Claims Success in Game Addiction Treatment ...

Translation :We dope up gamer nerds so they can't play no more.

Re: South Korea Claims Success in Game Addiction Treatment ...

 Successful treatment with sample size of eleven.

File:Trool.png Chung Ang University - College of Medicine

Re: South Korea Claims Success in Game Addiction Treatment ...

Translation: We treated a bunch of depressed people for depression, and the behaviors they used as coping mechanisms lessened.

-Gray17

-Gray17

Re: South Korea Claims Success in Game Addiction Treatment ...

...Whoops, did I just cause anyone to have a relapse?

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Andrew EisenNeedless to say, a chunck of those might not be inclined to plunk down their dough for Nintendo's new console when they just bought a competitor's, compounded with the fact that Nintendo has shown little interest in catering to their needs.02/22/2012 - 5:43pm
Andrew EisenIf Nintendo is serious about courting the core gamer, it can't just ignore them until it releases the Wii U. They'll just get their fix somewhere else.02/22/2012 - 5:40pm
Andrew EisenA game which didn't light the sales charts on fire but didn't bomb either. In fact, from what I've read, NA sales make up a good half of that game's worldwide sales. Not to mention the good will Atlus garners by continuing to cater to gamers.02/22/2012 - 5:34pm
RedMageEspecially when the likes of Atlus seem to have no problem doing a great job localizing something niche like Catherine.02/22/2012 - 2:20pm
Uncharted NESEntertainment Industry Embraces New Business Model: Suing Google For Third-Party Android Apps That 'Promote Piracy'- http://www.techdirt.com/articles/20120221/08245617830/entertainment-industry-embraces-new-business-model-suing-google-third-party-android-02/22/2012 - 2:07pm
Andrew EisenHard to imagine the games would sell so poorly that they wouldn't cover the reletively minimal cost of bringing them over (shipping, ESRB rating, new packaging, printing, etc.).02/22/2012 - 2:02pm
Andrew EisenA point I made in that YouTube video I did last summer. The games tend to sell more copies here so if the damn thing is already developed and localized, why not release it here?02/22/2012 - 2:00pm
RedMageThat's what I figured. It's especially ironic since the black and white data shows NA buys more of these games than Europe or even Japan.02/22/2012 - 1:57pm
Andrew EisenAnd honestly, at this point, most probably won't because they saw their were no more games and moved on.02/22/2012 - 1:55pm
Andrew EisenLocalizing for Europe is actually harder. Or at least, more work because typically, you do more languages. I don't think its a matter of difficulty but that Nintendo, for whatever reason, has no faith in NA gamers to actually buy these games.02/22/2012 - 1:54pm
Andrew EisenFatal Frame's localization was also announced! For Europe...02/22/2012 - 1:52pm
RedMageDefinitely the latter. I'd still like to know why Europe is apparently easier to localize RPGs for.02/22/2012 - 1:51pm
Andrew EisenDo you mean the quality of the localization itself or Nintendo's tone deafness when it comes to catering to the NA market.02/22/2012 - 1:45pm
RedMageThat being said, Nintendo still sucks when it comes to localization.02/22/2012 - 1:42pm
RedMageLast Story confirmed for North America in 2012! FINALLY! http://bit.ly/yDVyEY02/22/2012 - 1:42pm
Andrew EisenSounds like an interesting story. Nothing to do with video games I wouldn't think but we're big on free speech rights here. Darn shame Slashdot's link doesn't work.02/22/2012 - 1:32pm
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