South Korea Claims Success in Game Addiction Treatment with Antidepressants

August 19, 2010 -

South Korean psychiatrists claim that they have successfully treated game addiction with an antidepressant drug called Bupropion. The study was conducted by psychiatrist from the Department of Psychiatry at Chung Ang University - College of Medicine, used 11 participants that were "diagnosed" as having "Internet Game Addiction" because they played "StarCraft for 4 or more hours a day." Six of the eleven participants had skipped school for two months, while two of the participants had been divorced due to their addiction to StarCraft.

The entire group was treated with the antidepressant for six weeks. After the trial period, researchers say that their group’s cravings to play StarCraft apparently decreased by 23.6 percent and total playing time decreased by 35.5 percent. Researchers also conducted MRI scans on all of the subjects and discovered that their brains responded "less strongly" to pictures of Zerglings after taking the drug.

According to WebMD, Bupropion is the oral form of Wellbutrin, which is used to treat mood disorders and used as a tool to help people quit smoking. Here's the full definition:

"Bupropion is an antidepressant used to treat a variety of conditions, including depression, other mental/mood disorders, and smoking cessation. Antidepressants can help prevent suicidal thoughts/attempts and provide other important benefits. However, studies have shown that a small number of people who take antidepressants for any condition may experience new or worsening depression, other mental/mood symptoms, or suicidal thoughts/attempts."

The possible side effects of using Bupropion include suicidal thoughts, changes in mood (anxiety, panic attacks, hostile or angry feelings), trouble sleeping, irritability, impulsive actions, severe restlessness and very rapid speech.

 

Source: Wired UK


Comments

Re: South Korea Claims Success in Game Addiction Treatment ...

 This is good.  If they can reproduce that with a sample size in the thousands, then the psychological community will realize that excessive gaming is not caused by the video games themselves.

Re: South Korea Claims Success in Game Addiction Treatment ...

"In related news, Starcraft II sales have dropped 75%. We have more at 11."

Re: South Korea Claims Success in Game Addiction Treatment ...

Translation :We dope up gamer nerds so they can't play no more.

Re: South Korea Claims Success in Game Addiction Treatment ...

 Successful treatment with sample size of eleven.

File:Trool.png Chung Ang University - College of Medicine

Re: South Korea Claims Success in Game Addiction Treatment ...

Translation: We treated a bunch of depressed people for depression, and the behaviors they used as coping mechanisms lessened.

-Gray17

Re: South Korea Claims Success in Game Addiction Treatment ...

...Whoops, did I just cause anyone to have a relapse?

---
Fangamer

---
Fangamer
 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
MattsworknameWilson: how? Im still waiting for my upgrade notice07/29/2015 - 3:44am
Matthew WilsonI updated to a clean instill of windows 10.07/29/2015 - 2:36am
Mattsworknameargue that it's wrong, but then please admit it's wrong on ALL Fronts07/29/2015 - 2:06am
MattsworknameTechnoGeek: It's actually NOT, but it is a method used all across the specturm. See Rush limbaugh, MSNBC, Shawn hannity, etc etc, how many compagns have been brought up to try and shut them down by going after there advertisers. It's fine if you wanna07/29/2015 - 2:05am
Mattsworknamediscussed, while not what I liked and not the methods I wanted to see used, were , in a sense, the effort of thsoe game consuming masses to hold what they felt was supposed to be there press accountable for what many of them felt was Betrayal07/29/2015 - 2:03am
MattsworknameAs we say, the gamers are dead article set of a firestorm among the game consuming populace, who, ideally, were the intended audiance for sites like Kotaku, Polygon, Et all. As such, the turn about on them and the attacking of them, via the metods07/29/2015 - 2:03am
MattsworknameAndrew: Thats kind fo the issue at hand, Accountable is a matter of context. For a media group, it means accountable to its reader. to a goverment, to it's voters and tax payer, to a company, to it's share holders.07/29/2015 - 2:02am
Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
Andrew EisenMatt - Banning in the legal sense? Not that I'm aware but there have certainly been groups of gamers who have worked towards getting content they don't like removed.07/28/2015 - 11:45pm
DanJAlexander's editorial was and continues to be grossly misrepresented by her opponents. And if you don't like a site, you stop reading it - same as not watching a tv show. They get your first click, but not your second.07/28/2015 - 11:40pm
TechnogeekYes, because actively trying to convince advertisers to influence the editorial content of media is a perfectly acceptable thing to do, especially for a movement that's ostensibly about journalistic ethics.07/28/2015 - 11:02pm
Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
 

Be Heard - Contact Your Politician