Serial Killer Game Might Raise Some Eyebrows

August 25, 2010

Imagine what the anti-videogame populace might say in regards to a game about serial killing, which features the preset characters Jeffrey Dahmer, Ted Bundy, David Berkowitz and Aileen Wuornos.

Created by someone nicknamed Crimson King, and unearthed by an Examiner columnist, Serial Killer is billed as a “roguelike” game (akin to a simply animated dungeon crawler).

A YouTube video showing off the game’s current state demonstrates it to be rather deep, with players given the ability to create their own custom character (in addition to the presets) and don disguises. Serial killer characters feature various traits, a “psychopathy checklist” and the ability to be impacted by a range of medical conditions.

In the scenario presented in the video, the player controlled serial killer sneaks around the house of a person named Tom Grine before lock picking a door and gaining entry. After walking over a creaking floorboard and alerting the potential victim, who attempts to flee, the player chooses to attack Grine and is given choices on how to do so, which include (a) slash with a straight razor, (b) punch, (c) kick, (d) bite or (e) cancel.

After choosing option (a), the player is then confronted with the choice of where to attack Grine. Selecting (b) neck, results in the serial killer attempting to inflict a throat slash, but Grine blocks the blow, receiving a “shallow defensive cut” on his arm instead. Cursing at his attacker, Grine then attempts to steal the killer’s razor, but misses and cuts his left hand.

A punch from the killer then breaks Grine’s jaw and he falls to the floor, dazed. The attacker then slashes away at Grine before finally severing his carotid artery, which eventually leads to his death and the proclamation to the player “You have murdered Tom Grine, your first victim.”

If you thought any of the proceeding descriptions were gory, brace yourself. The in-game serial killer then outfits himself with a saw and removes the victim’s arms one-by-one, and throws one across the room. Police sirens then interrupt the killer and he is forced to flee. The video ends as the serial killer is wounded by a cop, then shoots himself in the head to evade capture.

The game’s creator made sure to note that, “I am not advocating or condoning murder or any of the crimes that take place in it. I feel that the subject of serial killers, specifically the psychological conditions that drive them to do what they do, is one of interest and will hopefully translate into a unique game that has a vast number of potential options for play.”

The developer indicated that he would attempt to add cannibalism into the game “over the next week or so.”

In a post on the RPGCodex forums, Crimson King indicated that he’s been working on the game “on and off” for five months. He noted that the game was still “considerably buggy,” illustrating his point with the description, “I recently bit someone and his entire body basically exploded into individual pieces.”

The game’s goal will be to “survive as long as possible.”

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Comments

Re: Serial Killer Game Might Raise Some Eyebrows

Aileen Wuornos? Finally, a video game heroine who isn't a runway model in a chain-mail bikini.

Re: Serial Killer Game Might Raise Some Eyebrows

As a Roguelike player, I can say that the graphics aren't "outdated" so much as they are a different style. A single person can program a very complex roguelike pretty fast since you don't need to worry about graphics. After all, as Zork can teach us, it's far easier to make two @s stand next to each other on a grid and describe the action, letting as and ls fly cross the grid-line room with red bs on the . floors than to show every last little detail with 'real' graphics. It opens up realms of possiblity that you simply can't do in 'normal' games.

 

For example, look at Dwarf Fortress. Look at the forums: that game couldn't be made with real graphics. There are just too many possibilities and too much freedom to do what you want and play with things as you want. You can make lava traps or use drawbridges to smash invaders using physics. Stuff that would take years to do in a 'real' game.

 

That being said, I also think this game is a bit less disturbing because of it. Much easier to read "X cut Y with a razor" than to see it in slow, bloody detail. I probably wouldn't play many roguelikes if I had to see my poor dungeon-delver get ripped to shreds rather than just reading it. This will be interesting to see  how it turns out, though likely bad to see the media make hysteria out of it... I wonder how the game will 'make' you be a serial killer. If there's no forcing, then I see a lot of high scores with people playing roguelike "The Sims" with no real danger.

Re: Serial Killer Game Might Raise Some Eyebrows

SCRPG was at least SNES quality this is like Atari. :P

Re: Serial Killer Game Might Raise Some Eyebrows

Have you ever played an Atari game? This is way beyond that graphic wise.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Serial Killer Game Might Raise Some Eyebrows

You missed the reply button.

 

Andrew Eisen

Re: Serial Killer Game Might Raise Some Eyebrows

Huh.  Pretty interesting.  A lot of laudable stuff in there.  Best of luck to the developer.  He might be on to something pretty cool.

“I recently bit someone and his entire body basically exploded into individual pieces.”

As bugs go, that one's pretty awesome.

 

Andrew Eisen

Re: Serial Killer Game Might Raise Some Eyebrows

 “I recently bit someone and his entire body basically exploded into individual pieces.”

Yeah, them Little Computer People can be so darn fragile.  :P

"The game’s goal will be to “survive as long as possible.”"

Which means, contrary to the misinformation that will be spread, your character, even in a fictional world, will suffer consequences.  Oh, wait, most player characters HAVE consequences (loosing a "life" for example).

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Serial Killer Game Might Raise Some Eyebrows

The graphics are terriblely outdated. I don't see how this will cause any controversy

Re: Serial Killer Game Might Raise Some Eyebrows

And where were you when Super Columbine Massacre RPG was freely published?

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Serial Killer Game Might Raise Some Eyebrows

SCMRPG courted controversy mostly because depsite it's being based on 16-bit graphics, was still detailed enough to be graphically violent.  This on the other hand is so graphically primitive that the only thing that could be potnetially sensational would be the text description.  And even then, you still don't see what is exactly happening.  Most anti-game critics like to have games that are graphically violent to at least back up their assertions; they don't have to prove anything, they just figure people will think since the game is already grpahically violent, they'll assume there's more in it than what's being shown.  They can't make that claim here because there's nothing really to see.

Also there's absolutely no mistaking this is a game made by a major publisher, much less one that could be seen by a lot of people.  It may pop up in an a small news story, but once they take a closer look and realize that they can't make anything sensational out of it, it'll disappear pretty quickly.

Re: Serial Killer Game Might Raise Some Eyebrows

I can already hear megaphones being switched on >.<

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