EU Dumps €275k into Pedestrian Looking "Government RPG"

August 30, 2010 -

The European Service Network (ESN), operating under a budget of 275,000 Euros (approximately $349,000 U.S.) from the European Parliament's Directorate-General for Communication, is developing an online role-playing game—and social networking forum—that it hopes will capture “the essence of European Parliament.”

Named Citzalia, the online experience was compared to Second Life and will have users create an avatar before being able to,  “navigate around a virtual recreation of the actual Parliament, to create content, and to involve themselves in virtual law-making.”

Additionally, it was promised that “You can be a Member of the European Parliament (MEP), a journalist, a student or any role you want to create.”

The embedded video, which offers a little taste of Citzalia, has drawn the ire of a few commenters (nothing new for YouTube) wondering why a game with such a lofty budget would feature “cheap” graphics of “appalling” quality. Comments included “This is a joke, right?,” “Doom 2 engine looks better than this,” “For this I pay taxes?,” and “This game is not real. There are no lobbyists...”

Beta testing is expected to begin in late September.


Via the Wall Street Journal

Comments

Re: EU Dumps €275k into Pedestrian Looking "Government ...

I registered for the Beta out of sheer morbid curiosity, but I don't expect this to be a stunning display of game development. Seems that the target audience is the type that finds C-SPAN to be quality entertainment, (of which I'm borderline guilty.)

Then again, I leave myself open to surprise. As an American with no experience with the European Parliament, I'm not sure what to expect. If it's closer to what I've seen from the UK's PM Questions sessions, (what Robin Williams called "Congress with a two-drink minimum,") then this could be a little fun.

A side note. The article promises that you can become a MEP, however when I tried to do so the form threw an error stating that I would have to use my "official email address" to sign up as a MEP or EP Official. The only option available to me was that of EU Citizen.

We'll see how this plays out once it goes live.

 

Re: EU Dumps €275k into Pedestrian Looking "Government ...

I think you were generous with the "pedestrian" description. Bland, bland, bland. There are plenty of shoestring budget games with imaginative visual design.

The game's graphics are as bureaucratized as government is. So unwilling to offend, they offend by their drabness.

On another note, will backroom dealings be allowed? Can I play a lobbyist and take politicians to a strip club or offer them post-political jobs/speaking arrangements/book deals?

Re: EU Dumps €275k into Pedestrian Looking "Government ...

While I wouldn't consider $349,000 a "lofty" budget, I would expect something a bit better looking than your average Newgrounds contributer could throw together in a couple days with no budget.  Long as the game has depth, I think they'll be fine with those visuals if they just fix the way the avatar's move around the maps.

 

Andrew Eisen

Re: EU Dumps €275k into Pedestrian Looking "Government ...

What do you expect for government work?

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With the first link, the chain is forged.

--- With the first link, the chain is forged.

Re: EU Dumps €275k into Pedestrian Looking "Government ...

I expect better.  But I'm not surprised when I don't get it.

 

Andrew Eisen

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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