Understanding the Cycle of Violent Videogame Stories

August 31, 2010 -

Kotaku points us towards an interesting Ted Talk in which David McCandless, a self-proclaimed “data journalist” discusses overcoming information overload by visualizing and designing information so we can focus on what’s important.

After showing a graph a “landscape of the world’s fears”, or a chart showing off popular scares over the last decade, which included Swine Flu, Bird Flu, SARS, the Millennium Bug, Asteroid Collisions and Killer Wasps, McCandless pulled up a slide charting the landscape of violent videogames.

McCandless stated, “As you can see there’s a kind of odd, regular pattern in the data… twin peaks every year.” Those peaks were in November and April. November is easily explainable in advance of the release of the Christmas slate of videogames, but why April? McCandless theorized that since the Columbine school shooting took place in April of 1999, “That fear has been remembered by the media and echoes throughout the group mind.”

Interestingly, McCandless notes a gap in violent videogame coverage or interest in the subject that occurred around September of 2001. Of course that’s when the World Trade Center and Pentagon were attacked, or as McCandless explains, “When we had something very real to be scared about.”


Comments

Re: Understanding the Cycle of Violent Videogame Stories

TED is pure awesomeness! I have been a supporter for nearly a decade now. Since it launched its website I watch one short lecture a day.

I said it before and I'll say it again:

There should be a link on this site to TED.

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"The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

--------------------------------------------------------------------------- "The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

Re: Understanding the Cycle of Violent Videogame Stories

It's an interesting small bit of information to extract and extrapolate on, but I think we ought to watch and understand the entire presentation within its context.

Re: Understanding the Cycle of Violent Videogame Stories

Interesting that it was around September 2001 that GTA3 was released (after some last minute editing due to 9/11).

 
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Andrew EisenGee, I guess putting a former cable industry lobbyist as the Chairman of the FCC wasn't that great of an idea. http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=204/23/2014 - 7:26pm
Andrew EisenIanC - I assume what he's getting at is the fact that once PS3/360 development ceases, there will be no more "For Everything But Wii U" games.04/23/2014 - 5:49pm
Andrew EisenMatthew - Yes, obviously developers will eventually move on from the PS3 and 360 but the phrase will continue to mean exactly what it means.04/23/2014 - 5:45pm
IanCAnd how does that equal his annoying phrase being meaningless?04/23/2014 - 5:09pm
Matthew Wilson@Andrew Eisen the phrase everything but wiiu will be meaningless afer this year becouse devs will drop 360/ps3 support.04/23/2014 - 4:43pm
Andrew EisenFor Everything But... 360? Huh, not many games can claim that title. Only three others that I know of.04/23/2014 - 3:45pm
MaskedPixelantehttp://www.joystiq.com/2014/04/23/another-world-rated-for-current-consoles-handhelds-in-germany/ Another World fulfills legal obligations of being on every gaming system under the sun.04/23/2014 - 12:34pm
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InfophileIt had great RPGs because MS wanted to use them to break into Japan. (Which had the side-effect of screwing NA PS3 owners out of Tales of Vesperia. No, I'm not bitter, why do you ask?)04/23/2014 - 10:52am
RedMageI'm still disappointed the 360 never broke into Japan either. It had a bevy of great RPGs in the late 2000s.04/23/2014 - 9:48am
TheSmokeyhttp://www.huffingtonpost.com/2014/04/22/call-of-duty-swatting-hoax_n_5195659.html?utm_hp_ref=canada&ir=Canada CoD loser calls SWAT on person who beat him04/23/2014 - 7:13am
MaskedPixelantehttp://www.joystiq.com/2014/04/23/xbox-one-reaches-japan-on-september-4/ Just give it up, Microsoft. You're NEVER going to be big in Japan, especially now that the notoriously clunky in Japan Kinect is MANDATORY.04/23/2014 - 7:10am
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ZippyDSMleehttp://www.escapistmagazine.com/news/view/133898-Fatal-Frame-V-Coming-Exclusively-to-Wii-U04/22/2014 - 8:50pm
Matthew Wilsonit is a game worth playing if you have a pc/360/ps304/20/2014 - 9:34pm
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Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
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