Valve Software’s philosophy on becoming a publicly traded company

September 3, 2010

In the latest issue of PC Gamer UK, Valve' s Erik Johnson and founder Gabe Newell explain why the company never went public. The key reasoning for not doing it, the duo said, is because it changes your customers. But the logical reason is that the creative process tends to get hijacked - or at the very least, heavily influenced - by the people that hold the most financial interest in a company.

The other reason, which neither talk about, is that Valve as a company decides where all that money goes; besides funding new projects, the company has the luxury of spending that hard earned cash on creative ideas, long-term support for products and investment into the most important aspect of a high profile development studio: the developers. Here's what both had to say about the subject - first Erik Johnson:

All [companies that float] end up getting their customers changed," Valve's Erik Johnson told the latest issue of PC Gamer.

"Any bad decision I ever see out there is because somebody created this different customer that was whoever funds them, and not the consumer of the product."

Gabe Newell added this little gem:

"You end up with a totally different set of decisions, and the person who's trying to design the experience is like' Okay, I guess we'll put Christopher Walken in our game."

Oh, and the final reason the company is not publicly traded? It doesn't really need the money - it makes plenty without the help of external investors.

Source: C&VG


Comments

Re: Valve Software’s philosophy on becoming a publicly ...

Outside making initial investors rich, I rarely see going public actually help a company, esp now that day trading and other 'short term investing' have become the dominant form.

Re: Valve Software’s philosophy on becoming a publicly ...

Ummm.... Maybe I missed the boat here, but dont the current people with the most financial interest heavily influence the creative process?

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"The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

--------------------------------------------------------------------------- "The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

Re: Valve Software’s philosophy on becoming a publicly ...

Yes, but those people are Valve themselves, not some random investors who know nothing about games.

Re: Valve Software’s philosophy on becoming a publicly ...

"You end up with a totally different set of decisions, and the person who's trying to design the experience is like' Okay, I guess we'll put Christopher Walken in our game."

But that's how we get classic moments like this:

http://www.youtube.com/watch?v=dFKylgGk73I

 
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NyuRenaYou nailed it James! Yikes..06/18/2013 - 1:56pm
james_fudgeWith MS willing to share with the government, an always listening device should give everyone pause.06/18/2013 - 1:37pm
james_fudgeyou can't turn off the Microphone on the Kinect and it has to be plugged in. It's not rocket science.06/18/2013 - 1:35pm
E. Zachary KnightThe Humble Bundle Guys just don't like me having money in my pocket do they? https://www.humblebundle.com/06/18/2013 - 1:12pm
E. Zachary KnightCMiner, I know that my Android camera is off unless I am using an application that turns it on. Same with the microphone.06/18/2013 - 12:38pm
CMinerCan you turn off the camera on an iPhone? Like, -really- turn it off, not just change a setting that -tells- you the camera is off?06/18/2013 - 12:13pm
james_fudgewhen they make it a requirement, yes they are06/18/2013 - 12:10pm
CMinerI just don't think Microsoft bears any more (or less) responsibility for privacy with its Kinect camera than do the makers of laptops or smartphones with integrated cameras.06/18/2013 - 12:00pm
ImautobotThe ability to operate the console without the camera is key. It's a peripheral, not directly integrated into the console, and yet it behaves as if it is. Thankfully I don't have kids, and won't have an Xbone either.06/18/2013 - 11:49am
CMinerOh, I agree that the decision to make the kinect mandatory/always listening is terrible.06/18/2013 - 11:48am
E. Zachary KnightCMiner, and the easier the provider makes to do such things, the better. The fact that the XBone will not even funtion without it plugged in and turned on in some fashion makes a world of difference from a PC Webcam.06/18/2013 - 11:38am
CMinerIt takes steps on the user's part to ensure 100% privacy (unplugging, uninstalling, putting tape over it, not putting it in the kid's rooms, etc)06/18/2013 - 11:29am
CMinerMy point is that no webcam producing company can guarantee that no one will ever ever ever be able to access video from that webcam without your knowledge and permission06/18/2013 - 11:28am
E. Zachary KnightOf course at that point, you are still opening up yourself to Windows zero day vulnerabilities and back doors that they are happy to share with the government before Windows users.06/18/2013 - 11:26am
E. Zachary KnightCminer, I don't because I wipe the OS and reinstall something more secure, Linux. Even still, just wiping the OS and reinstalling Windows fresh removes all the bloatware PC companies install.06/18/2013 - 11:26am
E. Zachary KnightI agree that the Kinect requirement of the XBone has my civil liberty senses tingling. Just another nail in the coffin for me.06/18/2013 - 11:25am
E. Zachary KnightHonestly, I wouldn't put anything with an integrated camera in my kids' rooms. You are just asking for trouble. Of course, I am not a fan of having tvs/videogames/computers in kids rooms in general.06/18/2013 - 11:24am
CMinerIn the case of integrated webcams on laptops, do you have the same concern that people at Dell, HP, Lenovo, etc might be spying on you?06/18/2013 - 11:24am
E. Zachary KnightI love awesome indie devs. Incredipede is free if you run linux! http://www.incredipede.com/linux.html Thanks @ColinNorthway You're the best.06/18/2013 - 11:23am
ImautobotMore creepy is that the Xbox Camera can see in the dark. Now we're in Buffalo Bill territory.06/18/2013 - 11:21am
 

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