Korea Game Rating Board Targeting Indie Developers

September 7, 2010 -

Korea’s Game Rating Board (GRB) is making life difficult for independent Korean game makers, strictly enforcing a law that virtually all games published in the country must be rated.

Posting to Reddit, a Korean game fan indicated that GRB recently swooped down upon a website for users of RPG Maker, a free tool that can be used to create role-playing games. While the games created and shared on the site were apparently not for sale, the GRB demanded that all the games shared on the site must be rated. The forum’s moderators, according to the Reddit user, deleted all the games on their website in light of paying the fees.

The fees for gaining a rating can also be excessive, as the Korean gamer laid out pricing structures for indie-made games to get rated. A basic fee is charged per MB, with multipliers applied for network-related games, as well as for different game types and for localization of the game. The example used showed that a developer of a free Korean RPG, with a size of 105MB, would have to pay approximately $71 in order to receive a rating necessary for “release” of the game.

Similarly, Valve Software’s Steam is now in the firing line of the GRB, as Team Liquid writes that Steam could be banned in Korea, due to the fact that neither the service nor games offered through it have been rated.


Via TigSource

Thanks EZK and Cheater 87!

Comments

Re: Korea Game Rating Board Targeting Indie Developers

It looks like now that Apple has started shipping the new Iphone to Korea, South Korea has decided to lift some of these bans that they have on gamers.  They announced today that they had lifted the ban that was blocking the app store from Apple OS.  Good move!! Plus, the Iphone 4 has new and much improved earphones!

 

Re: Korea Game Rating Board Targeting Indie Developers

I'd say, if you are making a game for commercial sale then it does need a content rating for commercial sale.

BUT if you are making a game that is for FREE online and not expected to get any money for it, then it DOES NOT need to be rated at all..

Besides, how much does it cost for your game to be rated? This could be bad for the indie development community if the cost of making a single game and just to be rated could be really bad for a development community just wanting to make a game avaliable online...

:(

TBoneTony

Re: Korea Game Rating Board Targeting Indie Developers

So they're actually killing RPG Maker? Somehow I doubt Enterbrain will like this.

Re: Korea Game Rating Board Targeting Indie Developers

The cold breath of Big Brother is here.

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"WARNING GUARANTEE: This post contains material which a truly free society would neither fear nor suppress."

Re: Korea Game Rating Board Targeting Indie Developers

If they're making free games they should not be force to have a rating.

http://www.magicinkgaming.com/

Re: Korea Game Rating Board Targeting Indie Developers

And if censorship happens they have to go though this to get the edited version rated again!!!

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
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Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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