Korea Game Rating Board Targeting Indie Developers

September 7, 2010 -

Korea’s Game Rating Board (GRB) is making life difficult for independent Korean game makers, strictly enforcing a law that virtually all games published in the country must be rated.

Posting to Reddit, a Korean game fan indicated that GRB recently swooped down upon a website for users of RPG Maker, a free tool that can be used to create role-playing games. While the games created and shared on the site were apparently not for sale, the GRB demanded that all the games shared on the site must be rated. The forum’s moderators, according to the Reddit user, deleted all the games on their website in light of paying the fees.

The fees for gaining a rating can also be excessive, as the Korean gamer laid out pricing structures for indie-made games to get rated. A basic fee is charged per MB, with multipliers applied for network-related games, as well as for different game types and for localization of the game. The example used showed that a developer of a free Korean RPG, with a size of 105MB, would have to pay approximately $71 in order to receive a rating necessary for “release” of the game.

Similarly, Valve Software’s Steam is now in the firing line of the GRB, as Team Liquid writes that Steam could be banned in Korea, due to the fact that neither the service nor games offered through it have been rated.


Via TigSource

Thanks EZK and Cheater 87!

Comments

Re: Korea Game Rating Board Targeting Indie Developers

It looks like now that Apple has started shipping the new Iphone to Korea, South Korea has decided to lift some of these bans that they have on gamers.  They announced today that they had lifted the ban that was blocking the app store from Apple OS.  Good move!! Plus, the Iphone 4 has new and much improved earphones!

 

Re: Korea Game Rating Board Targeting Indie Developers

I'd say, if you are making a game for commercial sale then it does need a content rating for commercial sale.

BUT if you are making a game that is for FREE online and not expected to get any money for it, then it DOES NOT need to be rated at all..

Besides, how much does it cost for your game to be rated? This could be bad for the indie development community if the cost of making a single game and just to be rated could be really bad for a development community just wanting to make a game avaliable online...

:(

TBoneTony

Re: Korea Game Rating Board Targeting Indie Developers

So they're actually killing RPG Maker? Somehow I doubt Enterbrain will like this.

Re: Korea Game Rating Board Targeting Indie Developers

The cold breath of Big Brother is here.

-------

"WARNING GUARANTEE: This post contains material which a truly free society would neither fear nor suppress."

Re: Korea Game Rating Board Targeting Indie Developers

If they're making free games they should not be force to have a rating.

http://www.magicinkgaming.com/

Re: Korea Game Rating Board Targeting Indie Developers

And if censorship happens they have to go though this to get the edited version rated again!!!

 
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MechaTama31For the last few weeks, the GP site fails to load about 2/3 of the times I try.12/25/2014 - 11:13pm
MaskedPixelanteOK, is GP having trouble loading for anyone but me?12/25/2014 - 9:21pm
Matthew Wilsonits a bunch of script kiddies. ddosing is one of the easiest thing to do,and most companies can not stop it sadly.12/25/2014 - 5:05pm
MaskedPixelanteI like Nintendo as much as the next person, they're pretty much the only company putting out the games I want to play, but that was pretty embarassing to have NNID go down due to overuse.12/25/2014 - 4:35pm
MaskedPixelanteSee? It's NOT a repeat of last year's fiasco.12/25/2014 - 4:22pm
PHX CorpLizard squad is responsible for The XBL/PSN shutdown https://www.youtube.com/watch?v=QSpZvsoWvig12/25/2014 - 4:17pm
IanCOh shut up bitching about Nintendo. At least they advised people to downloading updates before the big day. Sony/MS? Not a peep.12/25/2014 - 3:50pm
MaskedPixelanteBoth PSN and Xbox Live are down. Since I'm sure Sony and Microsoft have better online support than Nintendo did last year, this isn't from "everyone logging onto their new devices all at once".12/25/2014 - 3:48pm
prh99John Romero's Christmas present, a custom Icon of Sin sculpture. http://www.pcgamer.com/john-romero-gets-the-icon-of-sin-for-christmas/12/25/2014 - 3:37am
Matthew Wilsonthe interview will be on youtube/xb1/ andriod today.12/24/2014 - 1:05pm
james_fudge1900's?12/24/2014 - 12:56pm
james_fudgeYeah we could go way way back :)12/24/2014 - 12:56pm
E. Zachary KnightCopyright law in general has been broken since at least 1976. Could be even earlier than that.12/24/2014 - 12:24pm
james_fudgeWhat he said :) They want to make it worse than it already is.12/24/2014 - 12:14pm
Papa MidnightDMCA has been broken since 1998. Good luck getitng Congress to do something about it.12/24/2014 - 11:39am
Craig R.At least they owned up to the mistake. But doesn't change the fact that DMCA is thoroughly broken.12/23/2014 - 5:23pm
MaskedPixelanteSpeaking of Dark Souls OMG I'M MAKING ACTUAL PROGRESS WTH IS THIS WHAAAAAAA12/23/2014 - 10:49am
MaskedPixelantehttp://www.neogaf.com/forum/showpost.php?p=144500932&postcount=740 Yup, DSFix was part of an unrelated take down, and is being resolved.12/23/2014 - 8:04am
prh99Of course had they not done such a rush on the port we wouldn't dsfix to make the game not look and play like ass. 720 internal renders aren't so hot scaled to 1080.12/23/2014 - 7:38am
Papa MidnightIt was most likely an automated tool. Happens all the time. Just another case of the broken DMCA Claim and Takedown process that puts the entirety of the burden of proof on the accused instead of the claimant.12/22/2014 - 10:09pm
 

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