Study Examines Effect of Ruminating over Violent Games

September 20, 2010 -

Results from a recent study appear to indicate that playing violent videogames could increase aggression a full day later, but only when certain conditions were instituted.

“Violent Video Games Cause an Increase in Aggression Long After the Game Has Been Turned Off” (link) was authored by Brad Bushman and Bryan Gibson, the former a professor at Ohio State University and Amsterdam’s VU University and the latter a professor at Central Michigan University. The study was conducted on 126 college students.

The flip of a coin decided whether participants would play a violent or nonviolent game for 20 minutes. The violent games were Mortal Kombat: vs. DC Universe, Resistance: Fall of Man, and Resident Evil 5, while Guitar Hero, Gran Turismo 5, and Shaun White Snowboarding made up the nonviolent entries.

The study randomly assigned some students to the “rumination condition,” and instructed  them “In the next 24 hours, think about your play of the game, and try to identify ways your game play could improve when you play again.’’

Researchers then used a ploy, setting up a reaction game between participants and an “ostensible partner,” in which the winner could blast the loser with noise ranging from 60 decibels to 105 decibels (an option that used 0 decibels was provided as well).

Using results from the reaction game as a measure, it was reported that:

Men who played a violent game for just 20 min and then ruminated about it were more aggressive 24 hr later. Thus, violent video game effects can cause an increase in aggression at least 24 hr after the game has been turned off, at least among men who ruminate about the game.

The present laboratory experiment shows that the aggression stimulating effects of a violent video game can persist long after the game has been turned off, if people ruminate about the violent content in the game.


Thanks Adam!


Comments

Re: Study Examines Effect of Ruminating over Violent Games

This reminds me of a famous psychological study done several decades ago.  In it, one volunteer test subject was given some questions to ask another volunteer test subject.  However, the one answering the questions was really a lab assistant.  There was a barrier between them, so the real test subject couldn't see the other guy.  Whenever the other guy got an answer wrong, the one asking the questions was to push a button that they were told would send an increasingly strong shock to the other guy (the button actually played a recording of increasingly painful cries and screams).

All the while, a man with a lab coat and a clipboard would authoratively tell the test subject to continue, that it was all part of the experiment.  Prodded by someone of authority, the test subjects kept causing what they thought was physical pain, listening to the screams and the crying from the other side of the barrier.  Even when they were clearly uncomfortable with what they thought they were doing, they kept doing it anyway.

Of course, in that example, they thought they were causing real, seriously injury to the other person.  An airhorn, while mildly painful to the ears, is really just annoying and pranksterous.  Someone blowing an airhorn at the loser is kinda harmless.  As such, it's hard to take it seriously as an example of "agression."  I've heard of other "studies" where some participants were asked to put hot sauce in someone's drink after some competition, to test agression.  Same meaningless BS.  Another one where participants were asked to hit each other with pillows, however hard they want, based on certain conditions.  Again, no true harm, thus not a good measurement of agression or violence.

Re: Study Examines Effect of Ruminating over Violent Games

Re: Study Examines Effect of Ruminating over Violent Games

Just another bullshit study from Bushman, who seems to have an uncanny talent for always confirming his claim that violent video games promote aggressive behavior.

Re: Study Examines Effect of Ruminating over Violent Games

All i needed to read was "Brad Bushman"... ya the author of many other incredibly flawed studies concerning violent media and aggression. Honestly at this point it's become clear that instead of looking for the complicated truth, he's looking for a quick answer that proves him right. He's essentially become too bias to conduct a proper study. 

Where to begin with the possible flaws. For one, they only conducted the sound test AFTER gameplay but not before, and thus you can't actually prove that the people who were more "aggressive" were that way by default or if they became that way during the course of the game play. 

 

The sound test itself seems like a flawed method for testing aggression. trying to look it up, while 105 is about where pain begins there are much louder things that people deal with; such as a very loud car stereo (120-130)... I don't think, you can really call it a test of "aggression" unless the participant enacting the aggression actually recognizes it as seriously painful... frankly i know plenty of college students who might view such a thing as harmless fun... Hell if their opponents did not hit them with the 105 decibals, they may not even realize what it feels like and thus would not think twice about it. on the otherhand, if they did get hit with that much and found it painful, they might want to deliver a little pay back if they got the chance (in other words the sound test ITSELF is making them act more aggressive)...

honestly, just another study destined to be debunked

Re: Study Examines Effect of Ruminating over Violent Games

On screen action=excitement=energy=excitement="aggression"!


I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2010/05/21/cigital-disobedience/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

Patreon

Deviantart

Re: Study Examines Effect of Ruminating over Violent Games

Yes, it's "aggression" just like this study is "science"

Re: Study Examines Effect of Ruminating over Violent Games

Well excitement=something, god forbid its just excitement...


I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2010/05/21/cigital-disobedience/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

Patreon

Deviantart

Re: Study Examines Effect of Ruminating over Violent Games

The games here are also very poorly matched...highly sophisticated plot-heavy violent games with sophisticated controls matched against plot-light (or absent) non-violent games with relatively easy controls.

This has been a consistent problem as well, and other scholars Prysbylksi (spelling?) Ryan and Rigby have found that issues like control complexity are regularly confounded with violent content in these studies. 

Re: Study Examines Effect of Ruminating over Violent Games

Wait.. wasn't the airhorn test of aggression discreted already?  Last I heard it was generally not considered an acceptable measure of aggression.

Re: Study Examines Effect of Ruminating over Violent Games

It has indeed been discredited.  Read Ferguson and Rueda (2009).  Journal of Experimental Criminology.  Not valid. 

Re: Study Examines Effect of Ruminating over Violent Games

 ya, taking a quick overlook of bushman's study he does try to claim that the sound test is a valid test based off of some work that was done in 1995... though just because it was ok back then doesn't mean it's still ok today as further testing can disprove past studies. Which is what assume the study you mention pretty much does. If Bushman wants his study to be taken seriously he would have to first prove Ferguson and Rueda wrong and prove the sound study is valid. 

Re: Study Examines Effect of Ruminating over Violent Games

Yeah I was going to say, this one literally shows up in a text book one of my college friends got this year for her Crime and Deviance class.

 
Forgot your password?
Username :
Password :

Poll

Which group is more ethically challenged?:

Shout box

You're not permitted to post shouts.
InfophileI know the ZE series was in the red in Japan, but international series boosted it to profitability. That may not mean it's more profitable in the west, but it does mean ZE3 wouldn't exist without the western market.07/04/2015 - 7:54am
Consterwhy aren't "Video game players" an option on the poll? :P07/04/2015 - 5:19am
Andrew EisenThat was quick! Pretty accurate cosplay of the new Ghostbuster uniform and proton pack: https://twitter.com/mirabellemusing/status/61673135125394227207/03/2015 - 6:23pm
Matthew Wilson@mast I dont know, but I do know it got a cult fallowing here.07/03/2015 - 6:22pm
MastermuneWasn't the Zero Escape series more popular here than in Japan?07/03/2015 - 6:19pm
Matthew Wilson@mast given the game was revealed in the US, I wouldnt be shocked if it was released at the same time.07/03/2015 - 6:15pm
MastermuneI don't trust the big AAA worldwide simultaneous releases though.07/03/2015 - 5:57pm
Mastermune@Infophile I have come to the conclusion that smaller games like zero escape, JRPG's and the like are actually worth preordering sinc they are limited quantities and since they usually release in japan first we know if there are any issues.07/03/2015 - 5:56pm
Infophile@Matthew! Awesome news. I'd preorder on that shout alone if I didn't have a policy against preordering anymore.07/03/2015 - 5:16pm
Matthew Wilsonzero escape 3 was announced today.07/03/2015 - 4:21pm
Matthew Wilson@pnx I am guessing a ddoss since that is what happened to neogaf, but sony needs to do a investment in psn as a whole. steam is still the most reliable and fastest digital platform I use.07/03/2015 - 3:06pm
PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
Matthew Wilsonhttp://www.vg247.com/2015/07/03/digital-extremes-trespasser-keystone-pc/ if true, this is funny and embarrassing for Digital Extremes. companies need too have better security.07/03/2015 - 2:57pm
Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
InfophileI'm in favor of getting rid of region-locking for any purchased games. I can understand an exception for free, ad-supported games, as many ads are only relevant in certain regions, and it's a ridiculous hassle to get ads for all regions.07/03/2015 - 10:40am
PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
 

Be Heard - Contact Your Politician