Games and Aggression Subject of Ongoing Baylor Study

October 5, 2010 -

A Baylor University study examining the relationship between violent videogames and aggression is currently underway, but any hopes that positive results for the game industry might emerge are tempered by the study’s lead already proclaiming that, “There’s a definite link between media violence and aggression.”

Dr. Daniel Shafer, Assistant Professor of Communication Studies, wants to find out which games are most likely to cause aggression in players as well as what types of people are most susceptible to becoming  “aggressive and hostile” from playing videogames.

Another angle the study will examine is how multiplayer gaming impacts people. As Dr. Shafer stated, “We wanted to see if competition increased hostility more.”

The doctor would also like to eventually perform another study of online gamers, one that would determine if interactions between players are different online versus playing against other gamers in-person, a question which Baylor Gaming Society Founder Forrest Harington (and anyone who has ever plugged in an Xbox Live headset), already seemed to know the answer to.

Harington said, “I'd say there's less aggression in a room setting because people are less likely to use profanity and throw stuff around.”


Comments

Re: Games and Aggression Subject of Ongoing Baylor Study

Fail:

"Currently, the government regulates games by labeling them with a rating, dependent on how violent the game is. Games labeled "mature" are considered the most violent and require a person to be 17 or older to purchase them."

It's actually written in that article and no one in the editing process noticed that.

http://vgresearcher.wordpress.com/

Re: Games and Aggression Subject of Ongoing Baylor Study

Exhibit 256 of how NOT to do research: Determining a conclusion before even beginning.

I love this little bit too:

Harington said, “I'd say there's less aggression in a room setting because people are less likely to use profanity and throw stuff around.”

Hah! If anything I'm more inclined to use profanity because I almost always get a good laugh out of the things I say when I slaughter an enemy. And let's face it, I like attention sometimes. :)

I don't usually throw things in any setting though, even when mad, and his mention of such only further displays his bias.

This is why opponents of video games will continue to fail in their attacks, why the Supreme Court is going to continue to rule against states that try to implement their dumbass anti-game laws, because they simply can't put together some real research that even remotely supports their outrageous claims.

Then again, if they did any real experiments, they would find that their argument is in fact invalid. And they can't have that. They have their political game to play, which actually has far greater real-world consequences than any GTA or Manhunt.

Re: Games and Aggression Subject of Ongoing Baylor Study

Someone needs to fail peer review..... starting with an invalid proposition automatically invalidates you conclusion.

Re: Games and Aggression Subject of Ongoing Baylor Study

Have any of these studies included serious comparisons to other media? I know that I can get pretty aggressive from reading violent books.

Re: Games and Aggression Subject of Ongoing Baylor Study

None that I'm aware of, which is another reason why they're total bullshit.

Re: Games and Aggression Subject of Ongoing Baylor Study

Its sad to see a researcher so blatantly discussing his biases at the onset of a study.

The article linked also claims that government regulates games using ratings stickers and implies it is prohibited for minors to buy M rated games.  Of course no such government regulation *currently* exists...

 
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MechaTama31I buy stuff off the eshop because it gives me the convenience of a flashcart without the guilt.09/23/2014 - 5:03pm
Montewell thanks for the info Eisen; try that the next time i need something off the eshop09/23/2014 - 3:54pm
james_fudgere: MP, i've sent tech support a note - thank you :)09/23/2014 - 3:14pm
IanCNah that wasnt directed at you Andrew :)09/23/2014 - 3:00pm
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IanCSame as PSN handles it, fi you are trying to say only nintendo do that.09/23/2014 - 2:23pm
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MonteI have seen no option for that on my 3DS; anytime i want to add funds it only gives me the option to add in denominations of $10, 20, 50 or 10009/23/2014 - 2:03pm
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Andrew EisenBoth Wii U and 3DS eShops allow you to add funds in the exact amount of whatever's in your shopping cart. If your game is $39.99, you can add exactly $39.99.09/23/2014 - 1:57pm
Infophile@Matthew Wilson: As I understand it, any regulations to force tax online would also set up an easy database for these stores to use, minimizing overhead.09/23/2014 - 1:30pm
MonteReally, the eshop just does next to nothing to make buying digitally advantagous for the customer. Its nice to have the game on my 3DS, but i can get more for less buying a physical copy at retail. And that's not even counting buying used09/23/2014 - 1:18pm
MonteIanC, The Eshop wallet system only lets you add funds in set denominations and the tax makes sure you no longer have round numbers so you ALWAYS loose money. A $39.99 game for instance requires you to add $50 instead of just $4009/23/2014 - 1:13pm
Matthew Wilsonbut thats just it those sites, even the small ones, sell all over the country.09/23/2014 - 11:12am
 

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