Blizzard Clarifies SC II Single-Player Bannings

October 14, 2010 -

In response to a story from earlier in the week that Blizzard was banning players from StarCraft 2 who used trainers or cheats in the game’s single-player component, the company issued a clarification.

The web site Cheat Happens had claimed that gamers who used its trainers, which grants users unlimited ammo or other cheats, in SC 2's single-player element resulted in users having their Battle.net accounts suspended, or their CD keys disabled.

In an article on IGN, Blizzard stated that they are not banning players just for cheating StarCraft 2’s single player, but that it was banning for hacks installed which affected both the single player and multiplayer parts of the game:

It's important to point out first, that many of the 3rd-party hacks and cheats developed for StarCraft II contain both single and multiplayer functionality.

In order to protect the integrity of multiplayer competition, we are actively detecting cheat programs used in multiplayer modes whether there are human opponents or not.

The company stated that “any players who opt to use any type of 3rd party hacks do so at their own risk,” adding that “there are already built-in cheat codes for StarCraft II single-player that can be used safely.”

Cheat Happens, responding to the Blizzard statement, said that the newly issued proclamation “completely contradicts” earlier correspondence it had receive from Blizzard support.


Comments

Re: Blizzard Clarifies SC II Single-Player Bannings

Dick move is dicky..... at least show that they broken the online rules..... Mr fife....


I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2010/05/21/cigital-disobedience/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: Blizzard Clarifies SC II Single-Player Bannings

so wait, if i finish the game and decide to screw around with a trainer in SP or skirmish mode alone i get banned?

thank god i don't care for B.Net anyways since i quit post SC1's hackfest of MP.

and before someone says "well its a lot better now!" after reading thing i don't really care much...

its like saying i can play the game once, get bored, and i'm no longer allowed to do anything new in the game just for giggles. If i want an RTS thats like that i'll go play Halo Wars some more.

Re: Blizzard Clarifies SC II Single-Player Bannings

All blizz says is to use their built in cheats and to not use 3rd party hacks.

You can screw around in single player all you please and all the tools to do so are already provided in game.

Re: Blizzard Clarifies SC II Single-Player Bannings

Then why do single player 3rd party 'cheating' applications exist then?   That seems like a lot of work for someone to go through if the equivelent tools are already in game.

Re: Blizzard Clarifies SC II Single-Player Bannings

You got tons and tons of special custom maps that work very differently for doing different things.

Re: Blizzard Clarifies SC II Single-Player Bannings

Well, I'm not sure which side to believe here, but to be honest, I'm leaning towards Blizzard, for the simple fact that previously released statements from Cheat Happens have clearly misled me.

Not to mention that I'm a little reluctant to trust most sites dedicated to making hacks and cheat available for games that are already full of cheats, especially online multiplayer games.

And if this is truly a case of people using cheats specifically designed for use in single and multiplayer, then I retract my previous comments about flaws in the game's system.

Re: Blizzard Clarifies SC II Single-Player Bannings

Cheathappens trainers are specifically designed not to function in multiplayer. In some cases, the trainer even blocks the multiplayer connection if someone makes an attempt. Unfortunately, other trainer makers just slap together theirs and don't care that they can be used in MP, or even design ones to be specifically used for MP games.

The real problem comes from the Warden program that is used to catch the trainers. It's running so long as the game is and doesn't differentiate between online play or offline play (and given the setup for SC2, the campaign and skirmish mode even qualify as 'multiplayer modes with no other human opponents'). So it just tags any program that might affect the game (yes, it has tagged antivirus programs as well) and reports it.

 
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Craig R.Net Neutrality: let the lawsuits begin! (Which were going to be filed if the FCC moved to even so much as corrected a typo in their previous rulemakings)02/26/2015 - 6:59pm
Matthew WilsonThis is a interesting long form article about xbox live since halo 2. http://www.polygon.com/a/the-second-generation-of-xbox-live/page-102/26/2015 - 6:01pm
ConsterJust take pride in joining the group of net neutrality nations, even if it's only temporarily.02/26/2015 - 1:24pm
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ZippyDSMleeIf I could stand blizz I would do what I do in Facebook and use zippy, they can screw off if they do not like it.02/26/2015 - 9:31am
Michael ChandraAh. Now THIS is a good reason to not want to enable RealID: Anyone with your email can try adding you as a friend, leading to complications if they find out you're using it but declining their request.02/26/2015 - 5:15am
Michael Chandra(Also, why the hell would you not announce this?? Now people think they got a bug.)02/26/2015 - 5:11am
Michael ChandraThe only argument against the second that I've read so far is 'I'm afraid I'd accidentally RealID instead of BattleTag someone'. How secure are the RealID databases anyway?02/26/2015 - 5:10am
Michael ChandraIt's a silly argument detracting from the two main issues: Is this safe (so RealID only enabled but not given out through twitter in any way) and is it problematic to force people to 'use' RealID without actually sharing it with others?02/26/2015 - 5:10am
Michael ChandraGot to love how people immediately bring up 'yeah I don't see a problem with using my real name, it's not as if people can find me with it'. Maybe not you, but that doesn't mean others cannot be found.02/26/2015 - 5:08am
Michael ChandraSo apparently it's because they wanted to tie it to Parental Controls and didn't want to make a separate parental control for it due to that taking effort.02/26/2015 - 5:03am
ZippyDSMleeWhy do they have billing account name and user name confused? Never understood that....02/26/2015 - 3:29am
Matthew Wilsonhttp://www.bloomberg.com/news/articles/2015-02-25/google-s-computers-learn-to-play-video-games-by-themselves that is fairly impressive.02/25/2015 - 9:21pm
MechaCrashA universal ID among all of your characters across all games is a good idea. Making it use your real name instead of a screen name of your choosing is a horrible idea.02/25/2015 - 5:45pm
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Michael ChandraIn the Real ID info, it's an optional thing for friends. Enforcing its usage for tweeting seems rather unnecessary.02/25/2015 - 12:14pm
ZippyDSMleenothing like a a few crashes inbetween moveing 400gb of data....02/25/2015 - 12:09pm
Michael ChandraOkay, so Blizzard's memory officially only goes back four years, as they cannot remember the backlash last time they tried forcing people to use their real names.02/25/2015 - 12:09pm
IvresseOnly context I can provide at the moment is the response from Blizz customer service: https://twitter.com/BlizzardCSEU_EN/status/57060293549676544402/25/2015 - 11:31am
 

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