Professor on War Games: Studios Stuck in “Netherworld”

October 28, 2010 -

A ForeignPolicy.com piece on the state of war videogames asks if such titles are bringing the reality of current conflicts into the living rooms of gamers, or simply exploiting them for commercial gain.

A good chunk of the piece centers on the recently released Medal of Honor, in light of the controversy it generated. That controversy, the author writes, “wouldn't have occurred even five or six years ago,” as “video game studios seemed to be reticent about tackling contemporary conflicts, preferring instead to crank out games based in abstracted worlds and full of abstracted enemies.”

Older games such as SOCOM and Full Spectrum Warrior began to depict newer enemies, but “the level of graphical complexity was remedial enough that the game remained, well, a game.” Then, recently the Six Days in Fallujah game popped up, generating negative press, and last year Call of Duty: Modern Warfare 2 appeared. Suddenly, “Gone was the cartoonish violence of past simulations; ushered in was a world of dizzying alleyway firefights.”
   
The most interesting comments in the article come from Georgia Tech School of Literature, Communications and Culture Associate Professor Ian Bogost, who said that the videogame industry has never had an interest in politics.

Bogost stated:

Studios are stuck in this weird netherworld, between Silicon Valley and Hollywood. And games are stuck in that place, too. They want to be technology, and they also want to be entertainment.

When asked if games might someday “say something meaningful about foreign conflicts,” Bogost responded:

I'm optimistic. Games are great at depicting systems instead of telling stories. ... And then there's role-playing: What is it like to be someone else? That's the missed opportunity in Medal of Honor -- what does it really mean to be the Taliban?

Where are they coming from? What does that feel like? Now that doesn't mean you have to endorse the opinion, but [in a video game] you can explore something from someone else's side.

Bogost said that if Medal of Honor had taken this approach, “it would have been interesting and powerful.”


Comments

Re: Professor on War Games: Studios Stuck in ...

Call of Duty still remains one of the top war games of all time. Thanks Activision! ttp://www.marketwatch.com/story/video-game-makers-aiming-high-with-new-shooters-2010-06-17

Re: Professor on War Games: Studios Stuck in ...

Ian Bogost isn't just a professor; he's a respected game designer. Bogost founded Persuasive Games, which develops for newsgames for major media outlets. He was also interviewed by Stephen Colbert several years ago.

 

Re: Professor on War Games: Studios Stuck in ...

"A ForeignPolicy.com piece on the state of war videogames asks if such titles are bringing the reality of current conflicts into the living rooms of gamers, or simply exploiting them for commercial gain."

The latter and there's nothing wrong with that.

 

Andrew Eisen

Re: Professor on War Games: Studios Stuck in ...

The Bogost quote is interesting indeed, on many occasions I have tried to explain the potential for video games to explore the complexities of conflict. Many FPS games do not do this, but the potential is there. The Metal Gear series goes some way to doing this, but unfortunately it is buried within an extremely convoluted narrative.

I would also point out that COD4 was much more realistic than MW2, and got there 2 years earlier.

Re: Professor on War Games: Studios Stuck in ...

And even MORE controversial.

People are already mad at just PLAYING THE ROLE of the Taliban -- imagine if the game had gone to the effort of humanizing them and making them sympathetic in some way.

Re: Professor on War Games: Studios Stuck in ...

Some would brand the developers traitors and demand their executions.

Re: Professor on War Games: Studios Stuck in ...

Imagine if a movie featured the Taleban sympathetically! It would have to be banned and all copies would be destroyed.

 

One of the Rambo movies, Charlie Wilson's War... I'm sure there are a lot more out there, even if they were from a different decade.

Re: Professor on War Games: Studios Stuck in ...

Rambo is actually an example of something more subtle and, I would argue, more insidious.

First Blood was a movie that was harshly critical of Vietnam.  It depicted a damaged man, traumatized by the horrors of war and mistreated on his return by an uncaring civilian populace.  It showed him driven, by their abuse, into an autopilot mode where he became an unthinking killing machine.  It's a movie that clearly depicts the horrors of war and the impact they can have on our fighting men and women.

And then the sequel shifts the theme so fast you get whiplash.  All the Rambo sequels are gungho, pro-war action flicks, missing the nuance and the power of the original.  When you mention Rambo, people think about the guy kicking ass in the sequels, not the guy broken by his loss in the original movie.

And in that way, I think they defanged the original movie far more effectively than if it had been banned.

 
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E. Zachary KnightGot that same recommendation on Twitter. So I guess that is a good sign.09/15/2014 - 8:39pm
prh99Portlandia, though I don't watch a lot of sitcoms. Heard it was good though.09/15/2014 - 8:02pm
E. Zachary KnightSitcom recommendations for someone who like Parks and Rec but hates The Office: Go.09/15/2014 - 6:08pm
NeenekoEven if they do change their policy, they can only do it moving forward and I could see the mod/pack community simply branching.09/15/2014 - 12:50pm
Michael ChandraAs for take the money and run, the guy must have a networth of 8~9 digits already.09/15/2014 - 10:33am
Michael ChandraMe, I'm more betting on some form of mod API where servers must run donations/payments through them and they take a cut.09/15/2014 - 10:32am
Michael ChandraEspecially since they want it for promoting their phones. Killing user interest is the dumbest move to make.09/15/2014 - 10:32am
Michael ChandraGiven how the EULA actively allows for LPs, I'm not sure Microsoft is ready for the backlash of disallowing that.09/15/2014 - 10:31am
Matthew Wilsonthey wont do that, the backlash would be too big.09/15/2014 - 10:25am
ConsterSleaker: how is that a flipside? Sounds to me like that's basically what Notch himself said, except rudely.09/15/2014 - 10:18am
MaskedPixelanteOn the plus side, no more lazy Minecraft LPs, since iirc Microsoft has a strict "no monetization period" policy when it comes to their stuff.09/15/2014 - 10:13am
james_fudgeBut it continues to sell on every platform it is on, so there's that09/15/2014 - 10:09am
james_fudgeOh, well that's another matter :)09/15/2014 - 10:08am
E. Zachary KnightNothing against Notch here. I think it is great that he made something so cool. I just can't understand how it is worth $2.5 bil09/15/2014 - 9:59am
InfophileWhat a world we live in: Becoming a billionaire was the easy way out for Notch.09/15/2014 - 9:42am
james_fudgelots of hate for Notch here. I don't get it. Sorry he made a game everyone loved. What a monster he is!09/15/2014 - 9:37am
SleakerOn the flipside, Notch has been a horrible CEO for Mojang, and the company has grown on sheer inertia, DESPITE being mishandled over and over.09/15/2014 - 9:33am
SleakerI can understand Notch's statements he made to Kotaku about growing bigger than he intended, and getting hate for EULA changes he didn't enact.09/15/2014 - 9:32am
MaskedPixelantehttp://pastebin.com/n1qTeikM Notch's statement about the MS acquisition. He wanted out for a long time and this was the easiest way.09/15/2014 - 9:08am
ConsterEh, I can't blame him.09/15/2014 - 9:01am
 

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