“Hobbit Bill” Contains Videogame Language

October 29, 2010 -

New Zealand’s “Hobbit Bill,” legislation designed to keep production of two Warner Bros. films based on  The Hobbit in the country, also has language pertaining to videogame makers.

Amendments to the Employment Relations Act 2000 states that workers involved with film production work “will be independent contractors rather than employees, unless they choose to be employees by entering into an agreement that provides that they are employees.”

The legislation came about, according to the New York Times, in response to a small actors’ union, the New Zealand Actors Equity, demanding that “producers bargain collectively with actors on the films.”

Australia’s ABC stated that the legislation would impede or prevent unionization of the film industry in New Zealand.

ABC also mentioned that the bill featured language related to the videogame industry, and indeed, language in the amendment (PDF) states that “Film production work includes production work for video games,” while another definition sates emphatically “Film production means the production of a film or video game.”

Update: New Zealand's LawFuel website offered this take on the Bill:

Most of those workers will have or be offered agreements which specify that they are employees. If not, there is potential for some (unintended and probably limited) unfairness.

We hope that the rapid passage of specific legislation for a particular industry (and really for a particular business project, although it will live on beyond that) will be an extremely rare occurrence. Businesses and employers in the film industry should recognise that this law gives them a real advantage, and they need to use that advantage responsibly.


Comments

Re: “Hobbit Bill” Contains Videogame Language

Lul wut? =0_o=


I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2010/05/21/cigital-disobedience/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
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Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
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Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
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ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
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