Bleszinski on the role of violence in Epic's Games

November 6, 2010 -

In an interview with the BBC, Epic Games' Cliff Bleszinski says that his company does not implement graphic violence because they are “strange sadistic people." Rather, he sees the violence in the company's mature-rated games as "cartoon-like" much like the classic Looney Tunes cartoons. Instead of anvils and dynamite, gamers use Lancer assault rifles and grenades.

"The majority of what we implement into the game we do for feedback and interactivity, not because we're strange sadistic people who want to see how much blood we can put on the screen when you shoot one of the lizard creatures,” Bleszinski told the BBC’s Interview program.

"We do it to let the player know you did in fact succeed, that you are hitting a target and you need that kind of feedback in order to create what is a successful interactive experience," he said.

Bleszinski added that much of the more graphical content that makes it intoi the company's games is heavily vetted:

"We have an internal moral compass where we will decide, 'No that's a little bit too much,' or we need to cut the violence back a little bit," he explained. The company also wants to explore “interesting themes about loss and the actual prices of war.”

You can check out the entire interview BBC by way of Local Wire.


Comments

Re: Bleszinski on the role of violence in Epic's Games

Sounds like he and Justice Sotomayor are on the same page.

Bugs Bunny's a great analogy; it's so easy for people to forget how violent the old cartoons were.  (The funniest thing about Itchy and Scratchy is that it's actually not much of a stretch from Tom and Jerry.)

Re: Bleszinski on the role of violence in Epic's Games

Yep. It is Tom and Jerry with blood and guts.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Bleszinski on the role of violence in Epic's Games

"We do it to let the player know you did in fact succeed, that you are hitting a target and you need that kind of feedback in order to create what is a successful interactive experience,"

No you don't, it's all part of an industry-wide plan to create a generation of Manchurian children with which to dominate the globe.

I'm just kidding, keep up the good work Cliffy.

Re: Bleszinski on the role of violence in Epic's Games

Interactive?!  Don't say "interactive"!  Ducks for cover as the censor stampede starts.

Re: Bleszinski on the role of violence in Epic's Games

Epic can stay squatting on the sidelines until they bring back Jill and Jazz. None of this UT time-wasting crap. Quake was always %200 better.

Re: Bleszinski on the role of violence in Epic's Games

Agreed :D Jazz Jackrabbit, Tyrian and some other games developed or published by Epic were way more cool...

I still play Jazz Jackrabbit (in fact, even the Jazz Jackrabbit 2 multiplayer I think I played more than UT2004 and UT3 multiplayer summed)

 

---

Maurício Gomes

twitter.com/agfgames

--- MaurĂ­cio Gomes twitter.com/agfgames

Re: Bleszinski on the role of violence in Epic's Games

UT never caught my interest as a game even though its got a fantastic engine. Now as for Jazz, he was my childhood hero. I tried to ressurect him with Dos box but because my pc was too slow to emulate a 486, i decided to put together a dos machine using left over hardware including an awe32 soundcard.

 
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